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  1. DooM ][ level 1 Go to my homepage for screenshots at: http://www.xs4all.nl/hoogveld/maarten

    2 downloads

    (1 review)

    Submitted

  2. This is just something that came up in our minds, my friend wanted more mapping help and he began doing extremely rough work on something resembling his house, so I ended up doing my own version not much later for deathmatch purposes.

    Santohs2 is just like the first version but has a snowy/wintery theme applied to it.

    2 downloads

    (2 reviews)

    Submitted

  3. small deathmatch level for fast 1-on-1 fragfests modified version of paranoi6.wad

    3 downloads

    (3 reviews)

    Submitted

  4. small deathmatch level for fast 1-on-1 fragfests extended version of styxdm01.wad map01

    2 downloads

    (2 reviews)

    Submitted

  5. Deathmatch mayhem.

    1 download

    (1 review)

    Submitted

  6. A medium-sized tech base with a depressing atmosphere. I almost lost it in a hard drive crash, so I decided to release it.

    Story: You're the best of the best; a marine that saved the entire planet of Earth from Hell itself. A decade after saving the planet, the UAC was reformed, and they asked you to help them secure one of their research bases. At first, you were hesitant to aid the UAC, but they promised that they would not repeat the mistakes of their predecessors and would only research technology that would help destroy the demons, should they ever appear again. Hearing this, you agreed to help them, and so you find yourself on the UAC's Mars outpost.

    Suddenly, it happened. You started hearing all sorts of screaming and gunfire over the radio, and then complete silence enveloped your surroundings. All of that happened in under twenty seconds. You know what's happening, and you know you have to stop it, but the mysterious force that invaded the base disabled all the doors, switches, and elevators. To make matters worse, all you have is a pistol.

    Will you be able to defeat the demons once and for all? Gear up, marine.

    16 downloads

    (16 reviews)

    Submitted

  7. This is my tribute and homage to Aikman's popular Dwango5 Map01.

    2 downloads

    (1 review)

    Submitted

  8. Based on the Scouts building off Norreys Avenue, Wokingham, England.

    4 downloads

    (4 reviews)

    Submitted

  9. 2 downloads

    (2 reviews)

    Submitted

  10. 1 download

    (1 review)

    Submitted

  11. This is just a small map that is mainly for a multiplayer DeathMatch game. Works pretty damn well if the weapons do NOT stay and the weapons DROP after death since that would provide more of a screw job for one yet a +1 frag for another. I find it quite fast paced and pleasant. ~Enjoy

    6 downloads

    (6 reviews)

    Submitted

  12. Simple Deathmatch Map

    18 downloads

    (18 reviews)

    Submitted

  13. A set of 6 small, tight deathmatch maps, tested and refined over several hundred games. These maps capture the feel of classic old-school deathmatch. Detailing was done in moderation as not to sacrafice gameplay and level flow. Play with "vanilla Doom" settings if possible for the most balanced gameplay.

    8 downloads

    (7 reviews)

    Submitted

  14. My first Deathmatch wad

    16 downloads

    (16 reviews)

    Submitted

  15. Temple-like setting with several tunnels leading around it. Teleporters in the tunnels lead to various locations in the temple. Tunnel Corp. logo is in the center.

    0 downloads

    (0 reviews)

    Submitted

  16. 10 years passed since we created SHTGUN42.WAD, and we still can't seem to get enough of it! This reloaded version intends to make things a bit fairer for the surviving player, since the original version allowed the healthy reborn player who just lost the last battle to chase the weak surviving winner down too quickly after dying, and thought that was a chicken attitude. So we added some 'health rooms' for the winner which become available right after the loser dies, so the winner can recover from the last battle before having to face the next one. The starting locations have also been improved (more shotgun shells) and textures in general look now much more realistic. Doors were fixed too, and now behave like real doors. We love this map. There's a lot of crap out there (BFG, plasma, huge levels, etc) and we always keep coming back home. Enjoy!!!

    5 downloads

    (5 reviews)

    Submitted

  17. A map replacing MAP01 of Doom II,designed with deathmatch in mind. It is my first map for Doom II ever,so please be gentle in your judgement :)

    5 downloads

    (5 reviews)

    Submitted

  18. 4 small deathmatch levels for fast 1-on-1 fragfests

    3 downloads

    (3 reviews)

    Submitted

  19. New level for DOOM II. Over 80 hours in the making. I tried to pay as much attention to detail as my sanity would permit. Designed for fast and furious DEATHMATCH's , but also optimized for ALL difficulties. ULTRA-VIOLENCE should be plenty tough for anyone.

    Designed for Deathmatch but optimized for all skills

    4 downloads

    (4 reviews)

    Submitted

  20. Description of Level 1 : A square layout, with high corners and 4 side rooms. You will love this level if you like specters and invulnerability. When playing deathmatch, watch out for players who like to stakeout.

    Its appearance ranks a 6.

    Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks a 4 for hardness.

    A fun level for 1-player or co-op, lots of fun for deathmatch.

    Description of Level 2 : A 3-tiered level with many criss-crossing hallways. Plenty of running and everyone keeps falling into the center room. Can you get the Megasphere?

    Its appearance ranks a 7.

    Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks a 5 for hardness. I can do it with 3 100%'s and 200%-200% health and armor in about 15 minutes.

    A fun level for 1-player or co-op, lots of fun for deathmatch.

    Description of Level 3 : A long walkway with weapons on ledges at the ends. Once you walk off the ledge, you can't go back or hide. A simple level with the most effective, frag filled deathmatch action I've ever seen. It's easy to rack up 400 frags in an hour. And expect lots of negative frags - once you fall off the walkway, you're a gonner - but don't worry, everyone's falling off. This level is guaranteed to teach you how to use and dodge the BFG.

    Its appearance ranks a 3, but it's one of the best deathmatch levels I've ever played.

    Unfortunately, this level is not a playable one player level - you just get to look, and then hit the end switch.

    An interesting level for co-op, one of the best deathmatch levels of all time!!!

    Description of Level 4 : A small square room with lava in the center. You get to use the Chaingun and BFG, which do you think is better? You'll be surprised!

    Its appearance ranks a 5.

    This is a playable 1-player level, but it's very short and simple. Can you find the exit?

    A short level for 1-player or co-op, lots of fun for deathmatch.

    2 downloads

    (2 reviews)

    Submitted

  21. This is an 8 level collection of Deathmatch levels for DOOM2. Compiled from the works of myself (Tim) and my fellow author (Jason). These levels represent a wide range of tastes in deathmatch play, from the ultra-small levels to the large, hunt-em-down levels (but not too large).

    2 downloads

    (2 reviews)

    Submitted

  22. The Last Resort (TLR) is a Deathmatch only episode. It contains the following: - Nine new levels from scratch. - Over 700k of new graphics. - More than 200k of new sprites. - Some new sounds for the ending. - A new soundtrack consisting of 4 new songs. - A total of 12 LMP Deathmatch demos [Note by the uploader: 'The last resort' was originally released for DooM II v. 1.7a. This is an updated version, playable with v. 1.9, and because of that, with modern source ports. The original 1.7a -version can be downloaded here: [insert /idgames -mirror from end of this textfile]levels/doom2/deathmatch/s-u/tlr-ii.zip ] Read the background story at the end of this template.

    2 downloads

    (0 reviews)

    Submitted

  23. 4 [now 3, see above] really good levels for doom ][. One looks simple but is great for dmatch, the other is kinda weird.. the second is better with 4 players, the first supports any amount, except 1. There is a hidden Invincibility And maybe a Megasphere. I think I forgot. (yeah right)

    0 downloads

    (0 reviews)

    Submitted

  24. This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind and continues with the Death for 2 Series. I got the idea from one of the million or so wads I've played recently, but forget which one. Basically, you've got a room that goes up and down, hence the clever title.

    5 downloads

    (5 reviews)

    Submitted

  25. My original goal was to try to draw out a level all in 1 sitting, then do all the sectors at once, ect. It turned out to have a kind of great uniformity to it...as you can see, unlike most of my earlier work the level kind of looks like a circle instead of a straight line...it's spread out. Look for the few glitches in the walls, as if you walk through them during deathmatch, it's a great place to hide. It looks really cool to see the other player leap out of the wall, BFG in hand...

    N O T E S:

    --Yes, there IS a plasma gun on this level, look carefully!!

    --Please upload this .WAD everywhere!!!!

    --Watch out for the upcoming ABRHS.WAD...

    --If you like it, write me and it would be cool...

    --And remember, I AM THE ETERNAL WAD MASTER!!!

    2 downloads

    (2 reviews)

    Submitted

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  • File Reviews

    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.