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394 files

  1. Snort (v0.99)

    DooM ][ level 1 Go to my homepage for screenshots at: http://www.xs4all.nl/hoogveld/maarten

    2 downloads

       (1 review)

    Submitted

  2. Santo's House

    This is just something that came up in our minds, my friend wanted more mapping help and he began doing extremely rough work on something resembling his house, so I ended up doing my own version not much later for deathmatch purposes.

    Santohs2 is just like the first version but has a snowy/wintery theme applied to it.

    2 downloads

       (2 reviews)

    Submitted

  3. Styx Deathmatch 03

    small deathmatch level for fast 1-on-1 fragfests modified version of paranoi6.wad

    3 downloads

       (3 reviews)

    Submitted

  4. Styx Deathmatch 02

    small deathmatch level for fast 1-on-1 fragfests extended version of styxdm01.wad map01

    2 downloads

       (2 reviews)

    Submitted

  5. Playground - Multiplayer

    Deathmatch mayhem.

    1 download

       (1 review)

    Submitted

  6. The UAC's Return

    A medium-sized tech base with a depressing atmosphere. I almost lost it in a hard drive crash, so I decided to release it.

    Story: You're the best of the best; a marine that saved the entire planet of Earth from Hell itself. A decade after saving the planet, the UAC was reformed, and they asked you to help them secure one of their research bases. At first, you were hesitant to aid the UAC, but they promised that they would not repeat the mistakes of their predecessors and would only research technology that would help destroy the demons, should they ever appear again. Hearing this, you agreed to help them, and so you find yourself on the UAC's Mars outpost.

    Suddenly, it happened. You started hearing all sorts of screaming and gunfire over the radio, and then complete silence enveloped your surroundings. All of that happened in under twenty seconds. You know what's happening, and you know you have to stop it, but the mysterious force that invaded the base disabled all the doors, switches, and elevators. To make matters worse, all you have is a pistol.

    Will you be able to defeat the demons once and for all? Gear up, marine.

    16 downloads

       (16 reviews)

    Submitted

  7. Seismic Lab

    This is my tribute and homage to Aikman's popular Dwango5 Map01.

    3 downloads

       (1 review)

    Submitted

  8. Scout Hut

    Based on the Scouts building off Norreys Avenue, Wokingham, England.

    5 downloads

       (4 reviews)

    Submitted

  9. Town

    2 downloads

       (2 reviews)

    Submitted

  10. Tekstat

    1 download

       (1 review)

    Submitted

  11. DeathMatch of the Ages

    This is just a small map that is mainly for a multiplayer DeathMatch game. Works pretty damn well if the weapons do NOT stay and the weapons DROP after death since that would provide more of a screw job for one yet a +1 frag for another. I find it quite fast paced and pleasant. ~Enjoy

    6 downloads

       (6 reviews)

    Submitted

  12. Test zero

    Simple Deathmatch Map

    18 downloads

       (18 reviews)

    Submitted

  13. Staph1

    A set of 6 small, tight deathmatch maps, tested and refined over several hundred games. These maps capture the feel of classic old-school deathmatch. Detailing was done in moderation as not to sacrafice gameplay and level flow. Play with "vanilla Doom" settings if possible for the most balanced gameplay.

    8 downloads

       (7 reviews)

    Submitted

  14. Sniper 109's DeathMatch

    My first Deathmatch wad

    16 downloads

       (16 reviews)

    Submitted

  15. Tunnel Corporation

    Temple-like setting with several tunnels leading around it. Teleporters in the tunnels lead to various locations in the temple. Tunnel Corp. logo is in the center.

    0 downloads

       (0 reviews)

    Submitted

  16. Shotgun for Two RELOADED

    10 years passed since we created SHTGUN42.WAD, and we still can't seem to get enough of it! This reloaded version intends to make things a bit fairer for the surviving player, since the original version allowed the healthy reborn player who just lost the last battle to chase the weak surviving winner down too quickly after dying, and thought that was a chicken attitude. So we added some 'health rooms' for the winner which become available right after the loser dies, so the winner can recover from the last battle before having to face the next one. The starting locations have also been improved (more shotgun shells) and textures in general look now much more realistic. Doors were fixed too, and now behave like real doors. We love this map. There's a lot of crap out there (BFG, plasma, huge levels, etc) and we always keep coming back home. Enjoy!!!

    5 downloads

       (5 reviews)

    Submitted

  17. Singularity

    A map replacing MAP01 of Doom II,designed with deathmatch in mind. It is my first map for Doom II ever,so please be gentle in your judgement :)

    5 downloads

       (5 reviews)

    Submitted

  18. Styx Deathmatch 01

    4 small deathmatch levels for fast 1-on-1 fragfests

    3 downloads

       (3 reviews)

    Submitted

  19. STARDOG ONE - STARDOG1

    New level for DOOM II. Over 80 hours in the making. I tried to pay as much attention to detail as my sanity would permit. Designed for fast and furious DEATHMATCH's , but also optimized for ALL difficulties. ULTRA-VIOLENCE should be plenty tough for anyone.

    Designed for Deathmatch but optimized for all skills

    4 downloads

       (4 reviews)

    Submitted

  20. 4-Corners, Labrynth, Fragathon, Volcano

    Description of Level 1 : A square layout, with high corners and 4 side rooms. You will love this level if you like specters and invulnerability. When playing deathmatch, watch out for players who like to stakeout.

    Its appearance ranks a 6.

    Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks a 4 for hardness.

    A fun level for 1-player or co-op, lots of fun for deathmatch.

    Description of Level 2 : A 3-tiered level with many criss-crossing hallways. Plenty of running and everyone keeps falling into the center room. Can you get the Megasphere?

    Its appearance ranks a 7.

    Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks a 5 for hardness. I can do it with 3 100%'s and 200%-200% health and armor in about 15 minutes.

    A fun level for 1-player or co-op, lots of fun for deathmatch.

    Description of Level 3 : A long walkway with weapons on ledges at the ends. Once you walk off the ledge, you can't go back or hide. A simple level with the most effective, frag filled deathmatch action I've ever seen. It's easy to rack up 400 frags in an hour. And expect lots of negative frags - once you fall off the walkway, you're a gonner - but don't worry, everyone's falling off. This level is guaranteed to teach you how to use and dodge the BFG.

    Its appearance ranks a 3, but it's one of the best deathmatch levels I've ever played.

    Unfortunately, this level is not a playable one player level - you just get to look, and then hit the end switch.

    An interesting level for co-op, one of the best deathmatch levels of all time!!!

    Description of Level 4 : A small square room with lava in the center. You get to use the Chaingun and BFG, which do you think is better? You'll be surprised!

    Its appearance ranks a 5.

    This is a playable 1-player level, but it's very short and simple. Can you find the exit?

    A short level for 1-player or co-op, lots of fun for deathmatch.

    2 downloads

       (2 reviews)

    Submitted

  21. TIMJAY (DOOM II Deathmatch PWAD Collection) --> legalized version

    This is an 8 level collection of Deathmatch levels for DOOM2. Compiled from the works of myself (Tim) and my fellow author (Jason). These levels represent a wide range of tastes in deathmatch play, from the ultra-small levels to the large, hunt-em-down levels (but not too large).

    2 downloads

       (2 reviews)

    Submitted

  22. The last resort [for DooM II v. 1.9] The Ultimate Deathmatch Experience

    The Last Resort (TLR) is a Deathmatch only episode. It contains the following: - Nine new levels from scratch. - Over 700k of new graphics. - More than 200k of new sprites. - Some new sounds for the ending. - A new soundtrack consisting of 4 new songs. - A total of 12 LMP Deathmatch demos [Note by the uploader: 'The last resort' was originally released for DooM II v. 1.7a. This is an updated version, playable with v. 1.9, and because of that, with modern source ports. The original 1.7a -version can be downloaded here: [insert /idgames -mirror from end of this textfile]levels/doom2/deathmatch/s-u/tlr-ii.zip ] Read the background story at the end of this template.

    3 downloads

       (0 reviews)

    Submitted

  23. Smega! (legalized version)

    4 [now 3, see above] really good levels for doom ][. One looks simple but is great for dmatch, the other is kinda weird.. the second is better with 4 players, the first supports any amount, except 1. There is a hidden Invincibility And maybe a Megasphere. I think I forgot. (yeah right)

    0 downloads

       (0 reviews)

    Submitted

  24. Up 'n Down

    This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind and continues with the Death for 2 Series. I got the idea from one of the million or so wads I've played recently, but forget which one. Basically, you've got a room that goes up and down, hence the clever title.

    5 downloads

       (5 reviews)

    Submitted

  25. 30.WAD

    My original goal was to try to draw out a level all in 1 sitting, then do all the sectors at once, ect. It turned out to have a kind of great uniformity to it...as you can see, unlike most of my earlier work the level kind of looks like a circle instead of a straight line...it's spread out. Look for the few glitches in the walls, as if you walk through them during deathmatch, it's a great place to hide. It looks really cool to see the other player leap out of the wall, BFG in hand...

    N O T E S:

    --Yes, there IS a plasma gun on this level, look carefully!!

    --Please upload this .WAD everywhere!!!!

    --Watch out for the upcoming ABRHS.WAD...

    --If you like it, write me and it would be cool...

    --And remember, I AM THE ETERNAL WAD MASTER!!!

    2 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
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