Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

s-u

Sign in to follow this  

394 files

  1. Snort (v0.99)

    DooM ][ level 1 Go to my homepage for screenshots at: http://www.xs4all.nl/hoogveld/maarten

    3 downloads

       (1 review)

    Submitted

  2. Santo's House

    This is just something that came up in our minds, my friend wanted more mapping help and he began doing extremely rough work on something resembling his house, so I ended up doing my own version not much later for deathmatch purposes.

    Santohs2 is just like the first version but has a snowy/wintery theme applied to it.

    3 downloads

       (2 reviews)

    Submitted

  3. Styx Deathmatch 03

    small deathmatch level for fast 1-on-1 fragfests modified version of paranoi6.wad

    4 downloads

       (3 reviews)

    Submitted

  4. Styx Deathmatch 02

    small deathmatch level for fast 1-on-1 fragfests extended version of styxdm01.wad map01

    3 downloads

       (2 reviews)

    Submitted

  5. Playground - Multiplayer

    Deathmatch mayhem.

    2 downloads

       (1 review)

    Submitted

  6. The UAC's Return

    A medium-sized tech base with a depressing atmosphere. I almost lost it in a hard drive crash, so I decided to release it.

    Story: You're the best of the best; a marine that saved the entire planet of Earth from Hell itself. A decade after saving the planet, the UAC was reformed, and they asked you to help them secure one of their research bases. At first, you were hesitant to aid the UAC, but they promised that they would not repeat the mistakes of their predecessors and would only research technology that would help destroy the demons, should they ever appear again. Hearing this, you agreed to help them, and so you find yourself on the UAC's Mars outpost.

    Suddenly, it happened. You started hearing all sorts of screaming and gunfire over the radio, and then complete silence enveloped your surroundings. All of that happened in under twenty seconds. You know what's happening, and you know you have to stop it, but the mysterious force that invaded the base disabled all the doors, switches, and elevators. To make matters worse, all you have is a pistol.

    Will you be able to defeat the demons once and for all? Gear up, marine.

    18 downloads

       (16 reviews)

    Submitted

  7. Seismic Lab

    This is my tribute and homage to Aikman's popular Dwango5 Map01.

    5 downloads

       (1 review)

    Submitted

  8. Scout Hut

    Based on the Scouts building off Norreys Avenue, Wokingham, England.

    7 downloads

       (4 reviews)

    Submitted

  9. Town

    3 downloads

       (2 reviews)

    Submitted

  10. Tekstat

    2 downloads

       (1 review)

    Submitted

  11. DeathMatch of the Ages

    This is just a small map that is mainly for a multiplayer DeathMatch game. Works pretty damn well if the weapons do NOT stay and the weapons DROP after death since that would provide more of a screw job for one yet a +1 frag for another. I find it quite fast paced and pleasant. ~Enjoy

    7 downloads

       (6 reviews)

    Submitted

  12. Test zero

    Simple Deathmatch Map

    19 downloads

       (18 reviews)

    Submitted

  13. Staph1

    A set of 6 small, tight deathmatch maps, tested and refined over several hundred games. These maps capture the feel of classic old-school deathmatch. Detailing was done in moderation as not to sacrafice gameplay and level flow. Play with "vanilla Doom" settings if possible for the most balanced gameplay.

    9 downloads

       (7 reviews)

    Submitted

  14. Sniper 109's DeathMatch

    My first Deathmatch wad

    17 downloads

       (16 reviews)

    Submitted

  15. Tunnel Corporation

    Temple-like setting with several tunnels leading around it. Teleporters in the tunnels lead to various locations in the temple. Tunnel Corp. logo is in the center.

    1 download

       (0 reviews)

    Submitted

  16. Shotgun for Two RELOADED

    10 years passed since we created SHTGUN42.WAD, and we still can't seem to get enough of it! This reloaded version intends to make things a bit fairer for the surviving player, since the original version allowed the healthy reborn player who just lost the last battle to chase the weak surviving winner down too quickly after dying, and thought that was a chicken attitude. So we added some 'health rooms' for the winner which become available right after the loser dies, so the winner can recover from the last battle before having to face the next one. The starting locations have also been improved (more shotgun shells) and textures in general look now much more realistic. Doors were fixed too, and now behave like real doors. We love this map. There's a lot of crap out there (BFG, plasma, huge levels, etc) and we always keep coming back home. Enjoy!!!

    6 downloads

       (5 reviews)

    Submitted

  17. Singularity

    A map replacing MAP01 of Doom II,designed with deathmatch in mind. It is my first map for Doom II ever,so please be gentle in your judgement :)

    6 downloads

       (5 reviews)

    Submitted

  18. Styx Deathmatch 01

    4 small deathmatch levels for fast 1-on-1 fragfests

    4 downloads

       (3 reviews)

    Submitted

  19. STARDOG ONE - STARDOG1

    New level for DOOM II. Over 80 hours in the making. I tried to pay as much attention to detail as my sanity would permit. Designed for fast and furious DEATHMATCH's , but also optimized for ALL difficulties. ULTRA-VIOLENCE should be plenty tough for anyone.

    Designed for Deathmatch but optimized for all skills

    6 downloads

       (4 reviews)

    Submitted

  20. 4-Corners, Labrynth, Fragathon, Volcano

    Description of Level 1 : A square layout, with high corners and 4 side rooms. You will love this level if you like specters and invulnerability. When playing deathmatch, watch out for players who like to stakeout.

    Its appearance ranks a 6.

    Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks a 4 for hardness.

    A fun level for 1-player or co-op, lots of fun for deathmatch.

    Description of Level 2 : A 3-tiered level with many criss-crossing hallways. Plenty of running and everyone keeps falling into the center room. Can you get the Megasphere?

    Its appearance ranks a 7.

    Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks a 5 for hardness. I can do it with 3 100%'s and 200%-200% health and armor in about 15 minutes.

    A fun level for 1-player or co-op, lots of fun for deathmatch.

    Description of Level 3 : A long walkway with weapons on ledges at the ends. Once you walk off the ledge, you can't go back or hide. A simple level with the most effective, frag filled deathmatch action I've ever seen. It's easy to rack up 400 frags in an hour. And expect lots of negative frags - once you fall off the walkway, you're a gonner - but don't worry, everyone's falling off. This level is guaranteed to teach you how to use and dodge the BFG.

    Its appearance ranks a 3, but it's one of the best deathmatch levels I've ever played.

    Unfortunately, this level is not a playable one player level - you just get to look, and then hit the end switch.

    An interesting level for co-op, one of the best deathmatch levels of all time!!!

    Description of Level 4 : A small square room with lava in the center. You get to use the Chaingun and BFG, which do you think is better? You'll be surprised!

    Its appearance ranks a 5.

    This is a playable 1-player level, but it's very short and simple. Can you find the exit?

    A short level for 1-player or co-op, lots of fun for deathmatch.

    3 downloads

       (2 reviews)

    Submitted

  21. TIMJAY (DOOM II Deathmatch PWAD Collection) --> legalized version

    This is an 8 level collection of Deathmatch levels for DOOM2. Compiled from the works of myself (Tim) and my fellow author (Jason). These levels represent a wide range of tastes in deathmatch play, from the ultra-small levels to the large, hunt-em-down levels (but not too large).

    3 downloads

       (2 reviews)

    Submitted

  22. The last resort [for DooM II v. 1.9] The Ultimate Deathmatch Experience

    The Last Resort (TLR) is a Deathmatch only episode. It contains the following: - Nine new levels from scratch. - Over 700k of new graphics. - More than 200k of new sprites. - Some new sounds for the ending. - A new soundtrack consisting of 4 new songs. - A total of 12 LMP Deathmatch demos [Note by the uploader: 'The last resort' was originally released for DooM II v. 1.7a. This is an updated version, playable with v. 1.9, and because of that, with modern source ports. The original 1.7a -version can be downloaded here: [insert /idgames -mirror from end of this textfile]levels/doom2/deathmatch/s-u/tlr-ii.zip ] Read the background story at the end of this template.

    4 downloads

       (0 reviews)

    Submitted

  23. Smega! (legalized version)

    4 [now 3, see above] really good levels for doom ][. One looks simple but is great for dmatch, the other is kinda weird.. the second is better with 4 players, the first supports any amount, except 1. There is a hidden Invincibility And maybe a Megasphere. I think I forgot. (yeah right)

    1 download

       (0 reviews)

    Submitted

  24. Up 'n Down

    This DOOM II pwad was designed specifically with 2-player Deathmatch 2.0 in mind and continues with the Death for 2 Series. I got the idea from one of the million or so wads I've played recently, but forget which one. Basically, you've got a room that goes up and down, hence the clever title.

    6 downloads

       (5 reviews)

    Submitted

  25. 30.WAD

    My original goal was to try to draw out a level all in 1 sitting, then do all the sectors at once, ect. It turned out to have a kind of great uniformity to it...as you can see, unlike most of my earlier work the level kind of looks like a circle instead of a straight line...it's spread out. Look for the few glitches in the walls, as if you walk through them during deathmatch, it's a great place to hide. It looks really cool to see the other player leap out of the wall, BFG in hand...

    N O T E S:

    --Yes, there IS a plasma gun on this level, look carefully!!

    --Please upload this .WAD everywhere!!!!

    --Watch out for the upcoming ABRHS.WAD...

    --If you like it, write me and it would be cool...

    --And remember, I AM THE ETERNAL WAD MASTER!!!

    4 downloads

       (2 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
×