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Polaris - The Gift

   (11 reviews)
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About This File

Polaris Corporation is the latest and most promising in the series of subsidiaries stemming from UAC. Specialized in the research on advanced cryogenics technology, the company has developed a significant array of strategical weapons, based for the most part on its groundbreaking, revolutionary nitrogen-based fuel - the 'Coolant Gel'. Official plans announced that the corporation was starting to build a specially-trained army of its own, that of the 'Rangers'. Unfortunately, this last effort is currently facing serious issues in the "collateral effects" deriving from flawed thermal isolation of the 'Coolant Gel' pods - and despite the deadly effectiveness of Polaris' weapon offerings, more and more Ranger-wannabes are experiencing fatal frostbite phenomena.


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Guest

Unknown date

  
Classy little weapon pack. Good fit for Dark7 and aforementioned Winter's Fury.

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Guest

Unknown date

  
It's okay, but some of the weapons have weird firing delays and don't auto fire. The chilled atmosphere is nice but that makes it unusable for standard play.

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Unknown date

  
The stake gun is really weak. But it's nothing SLADE can't fix. Neat mod. 4/5

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Unknown date

  
A distinguished set. The fact that available player classes have their speed reduced makes some maps potentially unplayable, but in a sense, you could say they're awkward designs. Overall, this is quality to try out! ***** -Maceo89

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Unknown date

  
Very good mod. It really combines well with Winter's Fury.

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Unknown date

  
An overall awesome resource pack. Sprites and animations are flawless. The diminished color palette swap along with new HUD really add to that chilled atmosphere the author was going for. Now if there was only a mapset to play this with... 5/5 -FoH

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Unknown date

  
line 184 error

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Unknown date

  
Very neat!

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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