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STONEHENGE

   (2 reviews)
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About This File

The landmark known as stonehenge is being taken over by demons; and of course you and your buddies have to do something about it. But all of a sudden your best friend shoots you in the back... As soon as you hit the ground you are teleported back to life... One thing left to do... WIPE THAT UGLY SMIRK OFF YOUR FORMER BEST FRIENDS FACE!!


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Unknown date

  
This is actually MAP04. It's an arena-style DM, with shotgun and chaingun weapons/ammo. I couldn't find RL, so not sure how you're supposed to end the map. The lifts to get out of the nukage also don't work reliably (one-time linedefs, probably).

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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