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365 files

  1. Hellish Breakfast


       (0 reviews)


  2. OK, NOW I'M MAD!!!!


       (0 reviews)



    it is a short level i spended not much time the detail because i didnt long make this level but i hoped you like it anyway also it is hard because i put many revenants in it


       (1 review)


  4. infested base

    well make this quick the demons infested our base now you haev to go there and take it back for us now haul ass!!!!!!!!!


       (0 reviews)


  5. A Walk In Hell

    Entry for the Vinesauce DOOM Mapping Contest.

    A short, hell-themed cave map.

    The DeHacked patch (HELLWALK.DEH) is required in order to complete the map. Note that the patch will not work if there are additional mods which modify the Baron of Hell's death animation and/or include new death animations (e.g. Smooth Doom).

    This map is vanilla-compatible.


       (1 review)


  6. Impact

    My first finished Doom 2 level. Attempted to follow the design principles outlined by John Romero for Doom E1. I additionally tried to design a level that would be a good introduction of the game mechanically and visually for someone completely new to the game.


       (12 reviews)


  7. Happy Birthday JC!

    Just 3 ultra mini-tiny maps for my friend and speedrunner JC :P (If you know some tricks, you can finish these maps).


       (4 reviews)


  8. Hardest fight

    The HARDEST monster fight, on the saturnus's moon.


       (5 reviews)


  9. Heavy Water Plant

    Travel through this heavy water facility on your way to the nuclear power station. Beware the elite troops that await your arrival.


       (117 reviews)


  10. ICAR2015

    All levels are designed for vanilla Doom2 + Icarus.wad Recommended engines: prBoom-plus with "-complevel 2" prboom-plus -complevel 2 -file ICARUS.WAD ICAR2015.WAD

    Additional Credits to: Andrey Budko, Hitherto, id Software, authors of DoomBuilder and also authors of Icarus...and [Ty R.I.P.]


       (19 reviews)


  11. Insano-Plutonia

    3 level pack of plutonia-ish levels. Moderate difficulty


       (11 reviews)


  12. Inadequate

    behold the wild misadventures of a first time mapper! watch as the struggle to understand basic design becomes real! witness the learning process from map1 to map2! be embarrassed by everything!


       (10 reviews)


  13. Invasion


       (6 reviews)


  14. Hey Hey Hangar-Entryway!

    Dual take on a Hangar-Entryway crossover.

    You can launch this wad with Doom as an IWAD, and play Entryway in Hangar style. Or you can launch it with Doom 2 IWAD, and play Hangar in Entryway's style.

    Both maps were made from scratch, independently on the original map's geometry.

    Both maps were speedmaps, designed for singleplayer, but with attention to deathmatch as well.

    I have no ambitions on proposing this wad as a quality one. I don't plan to impress anybody by this portion of unprofessional plagiarism. Tweaked IWAD maps have been done multiple times before, anyway. I made these maps primarily as an exercise for myself, as I've found it interesting and fun.


       (14 reviews)


  15. Gwangi's Palace v2.6

    Your investigation of demon sightings in Mexico has led you to Forbidden Valley, where ancient beasts roam wild and free, totally isolated from human civilization. With his dying breath a wounded gypsy spoke of a demon horde nested in the lair of Gwangi the Evil One -- a foul behemoth that was slain long ago, but whose aura still taints the heart of the Valley. Suspecting that the demons have opened a new gateway there, you travel to Gwangi's former lair to purge it of evil once and for all. This is a medium-sized outdoor map in a vaguely Doom 1 style.


       (5 reviews)


  16. I Put Effort Into This Wad

    The reason why we don't reject 1994 styled wads is because the people who actually made them put effort into them. It isn't fair to the authors to remove old files that were made/uploaded from the 90's all because the "style" isn't all that great. I'd rather download a 1994 wad than a terry wad. ~ Doomguy93


       (59 reviews)


  17. Ironrun

    5 short & small levels, some quick fun I'd say. The last level is much prettier than the first ones. Tested with Zdoom.


       (5 reviews)


  18. Horse Shoe

    A classic, oldschool Doom 2 map. I got inspired to create this after watching the IGN 90 minutes video of cooperative game of Doom Episode 1 with John Romero. If you watched that video the map name should make more sense.

    This is a base themed level with about 240 monsters on UV and provides and it provides around 15 minutes of gameplay. If you want to play this in a newschool source-port I recommend disabling crouching, jumping and freelook, but that's up to you.


       (20 reviews)


  19. Operation Hydra

    Heh, so the idea behind this wad was to make a vanilla map that looked and played just like a ZDoom one.I think I succeeded. Also included is the bogus textfile that I packaged with the wad when I first released it.


       (15 reviews)


  20. Hell on Icannar: Old Nuclear Plant

    My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my hard drive crashed and this map was the only map that survived. Includes all three keycards, secret areas, several traps, pools, pits and puddles of nukage. Some of the switch puzzles might be a bit confusing. I apologize for the incredibly stupid-looking spaceship at the end of the map; I suck at building spaceships in vanilla format.


       (9 reviews)


  21. Illuminatus: Episodes 1 & 2

    This is the first and second episodes in the megawad Illuminatus. The full version is coming soon. In the meantime, you can play this WAD while you wait for the full version, and if you can find any problems then please let me know by emailing me, sending me a private message on Doomworld Forums or make a reply to the official thread which is here:



       (52 reviews)


  22. High/Low 5

    This map is the conclusion of my High/Low series. Where the other maps are for Ult. Doom this one is for Doom 2. I chose to make it look and feel like some of the city maps from org. game, as they have always been some of my favorite maps and what I associate with Doom 2.

    But of course, I have also made sure to put my own mark on the map, just as the other maps in the series. They are all merely interpretations of the org. games.

    Anyway, this map is full of trick, traps, ambushes and puzzles. There is also a good deal of variety in the layout, so expect to do a little base jumping and try to watch your step at all times.

    The difficulty in the map does not come from hordes of monsters. It might be a big map, but it is not stuffed with monsters.


       (23 reviews)


  23. Half-Assed

    This is a map made with a simple objective in mind, make a competent vanilla-compatible map on the shortest time possible, i don't know if i can call it competent, but it's playable.


       (20 reviews)


  24. Hell's Janitor

    MAP01 - Scientists have made a portal to Hell. They need someone to go in. They know it is dangerous, so they find a poor janitor and send him in to "clean up." MAP02- After "moping the floor" with the demons in Hell, the janitor returns to Earth. He sees that some of the demons found the portal and fled to Earth. Now, the janitor has to "work overtime" to fix the problem.


       (13 reviews)


  25. An Idgames Troll Walks Into A Bar...

    I miss my haters....


       (18 reviews)


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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!