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365 files

  1. Hellish Breakfast

    44 downloads

       (1 review)

    Submitted

  2. OK, NOW I'M MAD!!!!

    24 downloads

       (0 reviews)

    Submitted

  3. IT'S TOUGH

    it is a short level i spended not much time the detail because i didnt long make this level but i hoped you like it anyway also it is hard because i put many revenants in it

    30 downloads

       (1 review)

    Submitted

  4. infested base

    well make this quick the demons infested our base now you haev to go there and take it back for us now haul ass!!!!!!!!!

    9 downloads

       (0 reviews)

    Submitted

  5. A Walk In Hell

    Entry for the Vinesauce DOOM Mapping Contest.

    A short, hell-themed cave map.

    The DeHacked patch (HELLWALK.DEH) is required in order to complete the map. Note that the patch will not work if there are additional mods which modify the Baron of Hell's death animation and/or include new death animations (e.g. Smooth Doom).

    This map is vanilla-compatible.

    29 downloads

       (1 review)

    Submitted

  6. Impact

    My first finished Doom 2 level. Attempted to follow the design principles outlined by John Romero for Doom E1. I additionally tried to design a level that would be a good introduction of the game mechanically and visually for someone completely new to the game.

    30 downloads

       (12 reviews)

    Submitted

  7. Happy Birthday JC!

    Just 3 ultra mini-tiny maps for my friend and speedrunner JC :P (If you know some tricks, you can finish these maps).

    15 downloads

       (4 reviews)

    Submitted

  8. Hardest fight

    The HARDEST monster fight, on the saturnus's moon.

    12 downloads

       (5 reviews)

    Submitted

  9. Heavy Water Plant

    Travel through this heavy water facility on your way to the nuclear power station. Beware the elite troops that await your arrival.

    131 downloads

       (117 reviews)

    Submitted

  10. ICAR2015

    All levels are designed for vanilla Doom2 + Icarus.wad Recommended engines: prBoom-plus with "-complevel 2" prboom-plus -complevel 2 -file ICARUS.WAD ICAR2015.WAD

    Additional Credits to: Andrey Budko, Hitherto, id Software, authors of DoomBuilder and also authors of Icarus...and [Ty R.I.P.]

    37 downloads

       (19 reviews)

    Submitted

  11. Insano-Plutonia

    3 level pack of plutonia-ish levels. Moderate difficulty

    27 downloads

       (11 reviews)

    Submitted

  12. Inadequate

    behold the wild misadventures of a first time mapper! watch as the struggle to understand basic design becomes real! witness the learning process from map1 to map2! be embarrassed by everything!

    19 downloads

       (10 reviews)

    Submitted

  13. Invasion

    15 downloads

       (6 reviews)

    Submitted

  14. Hey Hey Hangar-Entryway!

    Dual take on a Hangar-Entryway crossover.

    You can launch this wad with Doom as an IWAD, and play Entryway in Hangar style. Or you can launch it with Doom 2 IWAD, and play Hangar in Entryway's style.

    Both maps were made from scratch, independently on the original map's geometry.

    Both maps were speedmaps, designed for singleplayer, but with attention to deathmatch as well.

    I have no ambitions on proposing this wad as a quality one. I don't plan to impress anybody by this portion of unprofessional plagiarism. Tweaked IWAD maps have been done multiple times before, anyway. I made these maps primarily as an exercise for myself, as I've found it interesting and fun.

    37 downloads

       (14 reviews)

    Submitted

  15. Gwangi's Palace v2.6

    Your investigation of demon sightings in Mexico has led you to Forbidden Valley, where ancient beasts roam wild and free, totally isolated from human civilization. With his dying breath a wounded gypsy spoke of a demon horde nested in the lair of Gwangi the Evil One -- a foul behemoth that was slain long ago, but whose aura still taints the heart of the Valley. Suspecting that the demons have opened a new gateway there, you travel to Gwangi's former lair to purge it of evil once and for all. This is a medium-sized outdoor map in a vaguely Doom 1 style.

    21 downloads

       (6 reviews)

    Submitted

  16. I Put Effort Into This Wad

    The reason why we don't reject 1994 styled wads is because the people who actually made them put effort into them. It isn't fair to the authors to remove old files that were made/uploaded from the 90's all because the "style" isn't all that great. I'd rather download a 1994 wad than a terry wad. ~ Doomguy93

    71 downloads

       (59 reviews)

    Submitted

  17. Ironrun

    5 short & small levels, some quick fun I'd say. The last level is much prettier than the first ones. Tested with Zdoom.

    11 downloads

       (5 reviews)

    Submitted

  18. Horse Shoe

    A classic, oldschool Doom 2 map. I got inspired to create this after watching the IGN 90 minutes video of cooperative game of Doom Episode 1 with John Romero. If you watched that video the map name should make more sense.

    This is a base themed level with about 240 monsters on UV and provides and it provides around 15 minutes of gameplay. If you want to play this in a newschool source-port I recommend disabling crouching, jumping and freelook, but that's up to you.

    33 downloads

       (21 reviews)

    Submitted

  19. Operation Hydra

    Heh, so the idea behind this wad was to make a vanilla map that looked and played just like a ZDoom one.I think I succeeded. Also included is the bogus textfile that I packaged with the wad when I first released it.

    33 downloads

       (15 reviews)

    Submitted

  20. Hell on Icannar: Old Nuclear Plant

    My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my hard drive crashed and this map was the only map that survived. Includes all three keycards, secret areas, several traps, pools, pits and puddles of nukage. Some of the switch puzzles might be a bit confusing. I apologize for the incredibly stupid-looking spaceship at the end of the map; I suck at building spaceships in vanilla format.

    31 downloads

       (11 reviews)

    Submitted

  21. Illuminatus: Episodes 1 & 2

    This is the first and second episodes in the megawad Illuminatus. The full version is coming soon. In the meantime, you can play this WAD while you wait for the full version, and if you can find any problems then please let me know by emailing me, sending me a private message on Doomworld Forums or make a reply to the official thread which is here:

    http://www.doomworld.com/vb/wads-mods/59990-project-illuminatus-32-level-megawad/

    66 downloads

       (52 reviews)

    Submitted

  22. High/Low 5

    This map is the conclusion of my High/Low series. Where the other maps are for Ult. Doom this one is for Doom 2. I chose to make it look and feel like some of the city maps from org. game, as they have always been some of my favorite maps and what I associate with Doom 2.

    But of course, I have also made sure to put my own mark on the map, just as the other maps in the series. They are all merely interpretations of the org. games.

    Anyway, this map is full of trick, traps, ambushes and puzzles. There is also a good deal of variety in the layout, so expect to do a little base jumping and try to watch your step at all times.

    The difficulty in the map does not come from hordes of monsters. It might be a big map, but it is not stuffed with monsters.

    31 downloads

       (23 reviews)

    Submitted

  23. Half-Assed

    This is a map made with a simple objective in mind, make a competent vanilla-compatible map on the shortest time possible, i don't know if i can call it competent, but it's playable.

    32 downloads

       (20 reviews)

    Submitted

  24. Hell's Janitor

    MAP01 - Scientists have made a portal to Hell. They need someone to go in. They know it is dangerous, so they find a poor janitor and send him in to "clean up." MAP02- After "moping the floor" with the demons in Hell, the janitor returns to Earth. He sees that some of the demons found the portal and fled to Earth. Now, the janitor has to "work overtime" to fix the problem.

    21 downloads

       (13 reviews)

    Submitted

  25. An Idgames Troll Walks Into A Bar...

    I miss my haters....

    24 downloads

       (18 reviews)

    Submitted

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  • File Reviews

    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
    • By P41R47 · Posted
      Serious improvement from Serenity.
      Eternity doesn't play easy on you at all. From the get go we have really amazing architectures to look at and some nasty enemy traps. The map design also has a great improvement on layout as there are a lot of interesting things to look, sector trickery and a lot more of height variations than on the previous episode.
      Most maps has a lot of monsters closet and quite a good amount of demons to kill, so the fun and the challenge is assured.    The music plays a nice role in here, as it adds to the atmosphere quite a lot, specially the Vangellis Theme from Bladerunner.
      Also, Moanin' is one of my favourite jazz songs ever, so this mapset was really nice to play. Even when it comes kinda as cheesy and silly, it feels really cool.

      Great visuals and great encounters. For real, these two authors really knew what they were doing by now, and they showed it!
      Next episode surely will be beven better :)
      Thanks to both, Bjorn Hermans and Holger Nathrath, as this plays amazing for sure.   ...Now, to the Infinity... ...and Beyond!
    • By Maes · Posted
      I was of course familiar with Alberto Barsella's work, with his original DEADBASE.WAD being perhaps the first PWAD I ever played, way back in 1994. I had also played the sequel, Mountain Of Fire, but it never occurred to me that a third map existed in the series (and I who wondered why it was called the "Wasteland Series" with just two maps....heh).   In any case, this is a large (for 1994 standards at least), quite open map, with the interesting twist that remaining exposed in the sun, out of the shade, damages you just as if you were walking on lava. No sunscreen on whatever shithole planet this is taking place on, it seems....this adds an interesting mechanic to the gameplay, also because the monsters themselves (at least those that are initially placed in the shade) also seem reluctant to wander away from the shade. Not so for those that teleport later on directly under the scorching sun. OK, I get it, some uncrossable sector trickery at work. In any case, this case be exploited to force monsters into a line of attack and thin their own ranks themselves, as much as possible, and trust me, you're gonna need to do that as much as possible.   Speaking of which, this is a quite ammo and health-scarce map, but that's to be expected. Nobody expected something called "Wasteland" and "Sands of Death" to be a plentiful cornucopia of Doom goodies, amiirite? It IS possible (though by no means necessary) to kill every single monster on this map, but you'd better hone those Tysoning skills and put that Berserk pack to good use. Many times you'll have to ponder: use one (often two) shells to kill an Imp, or risk landing in a punch? How about a Pinky then, where you could even use three or four shells sometimes?). Finish those cacos with a well-placed punch or two, or use precious shells on them? Ah, decisions, decisions. If you're not good at Tysoning, this is a great map to start practicing ;-)   Overall this is an engaging map, and under its plain exterior there's surprising depth, some clever puzzles, plenty of cool tidbits here and there (such as raisable 3D bridges), and a few cool secrets (now, why ammo and weapon caches should be marked as secret, that's anybody's guess).   The negatives? For a map that plays on the "don't wander aimlessy" element so heavily, it's not 100% clear from the start what the proper progression is, as well as which buildings you can enter immediately and which ones you can't. I can't imagine anybody getting it right the absolute first time, on a "first death" attempt. TBQH I'm not sure if multiple progressions are possible, but FWIW I started from the black building with the berserk pack in it, and considering how much you'll need that (and a shotgun), perhaps that's the best/intended strategy.   I admit however that I got seriously stuck at the point where you had to exit the first silo through the walkway bridge. I couldn't figure out how to activate the (shootable, as I found out) switch that opened the door to the walkway. It was not immediately obvious to me that it was a separate switch from the one forming the stairs, and I didn't realize that you had to somehow shoot it. Initially, I thought the map was bugged (at least in ZDoom) but no, Chocolate didn't solve it either. So what was the trick? Well, you're supposed to use the Baron's platform by raising it and then shooting the switch a-la Icon Of Sin. Or, alternatively, shoot it from the room above it through a narrow opening at a very specific angle and avoid the Baron room entirely. Not sure the latter would be possible/obvious in Vanilla, with low resolution.   Oh and BTW that red key building is nothing but a decoy...
    • By printz · Posted
      This is a "trick" level where you need to save pretty often to avoid "failing" puzzles and dying or getting stuck. It contains mandatory use of Wings of Wrath and Chaos Devices. Otherwise, it's not badly designed or even unfair, though it may be too tough on Black Plague. At some early point there's a crusher trap. It should be solvable intelligently, not by trial and error.
    • By Argenteo · Posted
      Those guys are producing some...nasty stuff. Small detailed map. Find the factory, shut it down and escape.
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