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365 files

  1. Hellish Breakfast

    19 downloads

       (0 reviews)

    Submitted

  2. OK, NOW I'M MAD!!!!

    12 downloads

       (0 reviews)

    Submitted

  3. IT'S TOUGH

    it is a short level i spended not much time the detail because i didnt long make this level but i hoped you like it anyway also it is hard because i put many revenants in it

    22 downloads

       (1 review)

    Submitted

  4. infested base

    well make this quick the demons infested our base now you haev to go there and take it back for us now haul ass!!!!!!!!!

    3 downloads

       (0 reviews)

    Submitted

  5. A Walk In Hell

    Entry for the Vinesauce DOOM Mapping Contest.

    A short, hell-themed cave map.

    The DeHacked patch (HELLWALK.DEH) is required in order to complete the map. Note that the patch will not work if there are additional mods which modify the Baron of Hell's death animation and/or include new death animations (e.g. Smooth Doom).

    This map is vanilla-compatible.

    22 downloads

       (1 review)

    Submitted

  6. Impact

    My first finished Doom 2 level. Attempted to follow the design principles outlined by John Romero for Doom E1. I additionally tried to design a level that would be a good introduction of the game mechanically and visually for someone completely new to the game.

    26 downloads

       (12 reviews)

    Submitted

  7. Happy Birthday JC!

    Just 3 ultra mini-tiny maps for my friend and speedrunner JC :P (If you know some tricks, you can finish these maps).

    11 downloads

       (4 reviews)

    Submitted

  8. Hardest fight

    The HARDEST monster fight, on the saturnus's moon.

    7 downloads

       (5 reviews)

    Submitted

  9. Heavy Water Plant

    Travel through this heavy water facility on your way to the nuclear power station. Beware the elite troops that await your arrival.

    124 downloads

       (117 reviews)

    Submitted

  10. ICAR2015

    All levels are designed for vanilla Doom2 + Icarus.wad Recommended engines: prBoom-plus with "-complevel 2" prboom-plus -complevel 2 -file ICARUS.WAD ICAR2015.WAD

    Additional Credits to: Andrey Budko, Hitherto, id Software, authors of DoomBuilder and also authors of Icarus...and [Ty R.I.P.]

    29 downloads

       (19 reviews)

    Submitted

  11. Insano-Plutonia

    3 level pack of plutonia-ish levels. Moderate difficulty

    17 downloads

       (11 reviews)

    Submitted

  12. Inadequate

    behold the wild misadventures of a first time mapper! watch as the struggle to understand basic design becomes real! witness the learning process from map1 to map2! be embarrassed by everything!

    13 downloads

       (10 reviews)

    Submitted

  13. Invasion

    9 downloads

       (6 reviews)

    Submitted

  14. Hey Hey Hangar-Entryway!

    Dual take on a Hangar-Entryway crossover.

    You can launch this wad with Doom as an IWAD, and play Entryway in Hangar style. Or you can launch it with Doom 2 IWAD, and play Hangar in Entryway's style.

    Both maps were made from scratch, independently on the original map's geometry.

    Both maps were speedmaps, designed for singleplayer, but with attention to deathmatch as well.

    I have no ambitions on proposing this wad as a quality one. I don't plan to impress anybody by this portion of unprofessional plagiarism. Tweaked IWAD maps have been done multiple times before, anyway. I made these maps primarily as an exercise for myself, as I've found it interesting and fun.

    25 downloads

       (14 reviews)

    Submitted

  15. Gwangi's Palace v2.6

    Your investigation of demon sightings in Mexico has led you to Forbidden Valley, where ancient beasts roam wild and free, totally isolated from human civilization. With his dying breath a wounded gypsy spoke of a demon horde nested in the lair of Gwangi the Evil One -- a foul behemoth that was slain long ago, but whose aura still taints the heart of the Valley. Suspecting that the demons have opened a new gateway there, you travel to Gwangi's former lair to purge it of evil once and for all. This is a medium-sized outdoor map in a vaguely Doom 1 style.

    6 downloads

       (5 reviews)

    Submitted

  16. I Put Effort Into This Wad

    The reason why we don't reject 1994 styled wads is because the people who actually made them put effort into them. It isn't fair to the authors to remove old files that were made/uploaded from the 90's all because the "style" isn't all that great. I'd rather download a 1994 wad than a terry wad. ~ Doomguy93

    62 downloads

       (59 reviews)

    Submitted

  17. Ironrun

    5 short & small levels, some quick fun I'd say. The last level is much prettier than the first ones. Tested with Zdoom.

    7 downloads

       (5 reviews)

    Submitted

  18. Horse Shoe

    A classic, oldschool Doom 2 map. I got inspired to create this after watching the IGN 90 minutes video of cooperative game of Doom Episode 1 with John Romero. If you watched that video the map name should make more sense.

    This is a base themed level with about 240 monsters on UV and provides and it provides around 15 minutes of gameplay. If you want to play this in a newschool source-port I recommend disabling crouching, jumping and freelook, but that's up to you.

    23 downloads

       (20 reviews)

    Submitted

  19. Operation Hydra

    Heh, so the idea behind this wad was to make a vanilla map that looked and played just like a ZDoom one.I think I succeeded. Also included is the bogus textfile that I packaged with the wad when I first released it.

    21 downloads

       (15 reviews)

    Submitted

  20. Hell on Icannar: Old Nuclear Plant

    My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my hard drive crashed and this map was the only map that survived. Includes all three keycards, secret areas, several traps, pools, pits and puddles of nukage. Some of the switch puzzles might be a bit confusing. I apologize for the incredibly stupid-looking spaceship at the end of the map; I suck at building spaceships in vanilla format.

    16 downloads

       (9 reviews)

    Submitted

  21. Illuminatus: Episodes 1 & 2

    This is the first and second episodes in the megawad Illuminatus. The full version is coming soon. In the meantime, you can play this WAD while you wait for the full version, and if you can find any problems then please let me know by emailing me, sending me a private message on Doomworld Forums or make a reply to the official thread which is here:

    http://www.doomworld.com/vb/wads-mods/59990-project-illuminatus-32-level-megawad/

    54 downloads

       (52 reviews)

    Submitted

  22. High/Low 5

    This map is the conclusion of my High/Low series. Where the other maps are for Ult. Doom this one is for Doom 2. I chose to make it look and feel like some of the city maps from org. game, as they have always been some of my favorite maps and what I associate with Doom 2.

    But of course, I have also made sure to put my own mark on the map, just as the other maps in the series. They are all merely interpretations of the org. games.

    Anyway, this map is full of trick, traps, ambushes and puzzles. There is also a good deal of variety in the layout, so expect to do a little base jumping and try to watch your step at all times.

    The difficulty in the map does not come from hordes of monsters. It might be a big map, but it is not stuffed with monsters.

    26 downloads

       (23 reviews)

    Submitted

  23. Half-Assed

    This is a map made with a simple objective in mind, make a competent vanilla-compatible map on the shortest time possible, i don't know if i can call it competent, but it's playable.

    27 downloads

       (20 reviews)

    Submitted

  24. Hell's Janitor

    MAP01 - Scientists have made a portal to Hell. They need someone to go in. They know it is dangerous, so they find a poor janitor and send him in to "clean up." MAP02- After "moping the floor" with the demons in Hell, the janitor returns to Earth. He sees that some of the demons found the portal and fled to Earth. Now, the janitor has to "work overtime" to fix the problem.

    15 downloads

       (13 reviews)

    Submitted

  25. An Idgames Troll Walks Into A Bar...

    I miss my haters....

    19 downloads

       (18 reviews)

    Submitted

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  • File Reviews

    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
    • By Nine Inch Heels · Posted
      I've never done a review for a rocket jump WAD, so this might turn out somewhat like a ramble. Apologies in advance if it does.   I picked up RJSLOTH while learning the most basic things about rocket jump maps. That said, I really should have waited with this WAD until later, when I'd be more consistent with basically everything this genre entails. For those of you who have never made contact with this genre I'll have a short description in the spoiler below:

          Even map 02, in spite of being dated in the sense that it was made prior to some discoveries in rocket jumping, turned out to be somewhat demanding at first. However, as is the case with many ToD maps, there are consistency checks here that really helped me to get some moves into my muscle memory with brute force. Especially things that require precise timing are something that you either learn to do properly while you play this, or you give up trying. The map also features some "combo-jumps" in places, basically as "highlights" of a given section to round off the package. I'm glad I didn't give up. Beating map 02 felt really good.   As for map 10, which is a brutally tuned up version of map 02: You're looking at something that seems to have been built in a laboratory with a calculator. Each one of the jumps there requires extreme precision, and if you're anything like me, which means you're still looking to become consistent with the techniques for "(relatively) modern rocket jumping", you should only attempt this map during a weekend or so, because it could take you "some" time to nail these trick shots perfectly. I didn't manage to finish this map yet, but from the obstacles I have made it past I can tell that this map, as well as map 06 of this WAD, is aimed at people who can do certain tricks of ZDaemon rocket jumping blindfolded. Being able to build maps like this, so precise and unforgiving without feeling totally unfair is an impressive feat for sure, but for my tastes and current skills it is almost impossible to "digest", also due to the sheer size of map10. I will come back to it eventually though, because I wanna see the end of it.   The only reason I'm not putting down 5 stars here is that these maps are a little bit too repetitive for my liking in places. Obviously that's an easy impression to get when I can't do things very cleanly, which results in repeated attempts, so take this reason with a grain of salt and you'll be fine.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. complevel 9
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - Saves every 10 minutes or so.   This is a slightly improved sequel of a mediocre megawad. It has no story whatsoever, not that it needs one, it's practically designed without an overarching theme and focused on Boom compatibility, something that the prequel didn't communicate very well. Although you rarely see tricks like conveyors and silent teleports put to specific purposes, they're mostly for the atmosphere. A couple of maps use custom colormaps in particular setpieces. One is to simulate immersion in toxic, and the other in blood, or perhaps portals to hell?. Anyway, Community Chest 2 has some nice visuals using stock textures. While not every map looks great, a bunch are simply awe-inspiring because of the author's creativity. I dig the idea in "Death Mountain", the sinuous terrain with mounds everywhere is very neat, as it's theoretically a mountain floating in the air. My only gripe is the trees are placed to get stuck in. Other locations are plain techbases, brown caverns, wooden complexes, Inferno-styled hell and unknown places. Most of the music available are tracks from other wads and games, with only one self-made piece for map 24 by the same author, an amazing melody by the way. I would suggest to add your own tracks for the maps lacking them, for a stronger experience if it helps.   For those who have played the prequel first, and I'm sure everyone did, there are quite a few familiar names to be found, some of which contributed with more than one map. Gene Bird cooked around five for example, evoking a conservative "rooms with monsters" 90's style. His maps don't vary in any aspect to each other, nor to his previous works in Community Chest 1 unfortunately, but they blend well enough with the tone of the mapset. The first map is already by Erik Alm in his well-known Scythe fashion. Then we have individual entries from Andy Leaver, Kaiser and Use3d, the latter came as an improvement to be honest. On the other hand, a big portion of the people involved were completely new to me, and that's when I had to expect the unexpected, sort of. I'd say the maps had their ups and downs, generally enjoyable if some exceptions. They were also organized in a very random way, but that's no news. Just like a traditional community project, this megawad features a wide range of concepts, layouts, and forms to entertain the player, for better or worse. Fans of old-school and/or adventure maps will be delighted, as there are a lot of them in all sizes and difficulties, even several inspired by the original Doom levels. The obvious standout is "The Mucus Flow", a brutal map that can only be understood with patience and dedication, mostly the former one, and heavy chainsaw practicing. Besides, its curvy "mint-chocolate" design is beautiful and unique, or used to be, since tons of future releases found inspiration from it (e.g. Speed of Doom). A shame it has glitches in the sky. There are other remarkable moments to be experienced, such as to explore a city in depth to figure out the secret exit, or to fall in a sequence of fake exits that only exposes you in circles of chaingunners. I'm not sure how others will take it, but I couldn't hold my laugh after the second time.   Secret-wise, the first thing to know is that PRBoom users need to activate the "Linedefs w/o tags apply locally" option to enable access to some ZDoom-only secrets in maps 06 and 24. There is also a secret in map 20 that requires an archvile jump, but it's not possible to reach it outside of ZDoom versions. Other than those, hope your sense of exploration is wide awake, as there is plenty to locate and highly appreciate. I'm thinking of the standout map, of course. For favourite maps I will pick 19, 24, 27, and 31. Some others like 06, 13, 23 and 32 were entertaining for the most part, but not convincing as a whole. The rest range from good to dull or tedious, like the final map.    Overall, it's certainly an upgrade in quality, and I'm inclined to believe the successors are much better. Still, it's nice to traverse the history of the community chest projects. If you and I share similar tastes, then you'll probably find content to enjoy here, and if not, well, skip the unnecessary. My rate is 6/10.  
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