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GORUZIG2(K-POST)

   (2 reviews)
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やっとアップ出来るレベルになりました。まだ多少ミラー等残ってますが、私に  は時間がありません。(;;) 前作と比べると完全オリジナルという事もあり、10倍  は軽く苦労しましたが納得できる仕上がりになってます。

   GORUZIGシリーズ゙のコンセプト "どこでも2方向以上から狙われる” "猿のよ  うに高いところを飛び移れる" という約束事を守りつつ出来上がったのがこの  WADです。 ちなみに私の職場をモチーフにしてます。  実はこのWAD(職場)を作りたいが為にDEUを勉強しました。(^^;  自分が思っていたより数倍面白い(はず)物が出来てしまったので、GORUZIGシリ  ーズもこれで終わりかもしれません。(笑) 

 前作GORUZIG1で懲りてしまった方(笑)、気に入った方、やっていない方、とにかく  1回遊んでやってください。m(__)m  はっきり言ってこれは絶品です。(^^)v ...多分だけど(笑)

 最後になりますが、あなたの数多くの助言のおかげでいいWADができました。  ばろんさん、最高に感謝してます。(^^) m(__)m


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Unknown date

  
The earliest of the three uploaded wads by "T. Kimura", this one from the end of 1995 still shows off the author's prominent fetish for stairs. This one is larger than goruzig3 and gorudas1 and better suited for four players, but the layout is rather mediocre; it almost looks like an attempt at mapping someone's house. *** - Revenant

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  • File Reviews

    • By Arena Chess · Posted
      Solid. Worth a play and addition to your personal DOOM archive. Interesting custom monsters. Creative construction and some exciting encounters, especially in the late stages. Thoroughly enjoyed it. Would recommend.
    • By Raith138 · Posted
      Map 01: The whole map is one big fight, and I personally really liked it. I enjoyed running around the map using the artifacts littered around in order to kill the swarms of baddies. My only real complaint would be having to kill all the enemies to progress which could be pretty annoying if one of them hides in a really obscure spot.   Map 02: Pretty classic hexen map. It was good but it was the most forgettable map in the wad due to the relatively generic theme. Also the swamp key segment was probably the worst part of the wad due to the amount of stalkers and lack of health. It also fell into the trap of over using slaughtaurs which got annoying pretty fast.   Map 03: ...The idea behind this map and the atmosphere was extremely cool. I personally loved the puzzle with the 5 switches near the start and it was probably my favorite part of the wad. But... The lack of railings made falling off a very common occurrence and the layout got confusing at times. I don't know if it was intentional but in order to get to Yorik's statue I had to jump on the pillars used as decoration. The main complaint would be the over use of wendigos at the start and a pretty anti-climactic boss fight. The sublevel was really fun to explore too.   General: It seems common for hexen wads to do this but there was no 4th weapon. The 4th weapon is the funnest weapon to use and while it could break the difficulty in some sections I think it would be worth it because the majority of the time you are stuck hitting things with your second weapon which feels repetitive.   Overall: While I was pretty negative in this review I still gave it four stars for a reason and that is because this wad is a lot of fun. You could tell every room had thought put into it and the entire wad is just gorgeous. If you can look past the small problems this wad is a amazing experience with a solid story as well. Must play for any hexen fan.
    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
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