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DOOM95

   (131 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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Unknown date

  
My favourite port. And thanks for beetlejoose for the mouse compatibility fix patch it still works great!

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Guest

Unknown date

  
The best way to play doom if you're broke: legally!

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Guest

Unknown date

  
very good game... i love it

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Guest

Unknown date

  
Very good game.

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Guest

Unknown date

  
5 stars! works perfect on windows 7, now thats amazing

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Guest

Unknown date

  
Five stars, because by reverse engineering this, entryway was able to emulate the behavior of the DOS exes more closely.

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Guest

Unknown date

  
Vanilla doom for windows, 'nuff said. Too bad that it brings some good things (extra resolution support, demo compatibility, slightly improved engine limits) at the expense of others (no direct FM music support, can't use DEHACKED, choppier frame rate than vanilla doom in any resolution). 4/5

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Guest

Unknown date

  
BEST GAME EVAR MADE!

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Guest

Unknown date

  
Where are the other 94 doom games? lol jk! xD pretty cool

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Guest

Unknown date

  
Shut up RFNage1. You mac fan-boy loser. This port is excellent. In fact, it would be good if the mouse worked in Windows 2000, and higher.

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Guest

Unknown date

  
doom95 is good game

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Guest

Unknown date

  
I don't care what anyone says, this was what I started with so to me it means a lot, and without it I wouldn't know about the other source ports. Even on it's own it's an excellent alternative to Doom.exe if you don't mind down-pitched sounds or the slight horizontal screen stretching.

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Unknown date

  
i never liked this source-port! it has lots of bugs!!! and i mean BIG FUCKING BUGS! get zdoom instead or move on...

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Unknown date

  
I used it for a while only because it came with my copy of Final Doom, but I prefered the DOS executables anyway (under pure DOS 6.2, of course!). The extra resolution is surely a plus, as is the compatibility with vanilla Doom demos, but for some reason the frame rate appears choppier than it should :-S Also, it screws up MIDI music for some reason, especially on exit.

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Unknown date

  
this is the best game ever, i was looking for this game for a whileee.. yhanks uu

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Unknown date

  
It was revolutionnary and should be rated 5 stars, because it belongs to the legend of Doom!!! - Jive

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Unknown date

  
The latest Chocolate Doom versions have rendered Doom95 obsolete. Choco is now the best "pure" Doom port, and suffers from none of the extra bugs/quirks present in Doom95. Choco also runs well on a large variety of modern operating systems.

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Unknown date

  
I voted one star. Why? Simply because I find that porting good old 100% stable DOS apps and games to WinDoZe 9xxxxx sickening. Other than the visplane overflow fix and the ability to play DOOM within a native WinBlows 9x application, nothing beats good old DOS DOOM v1.9, hands down -:) Just my politically incorrect and (I'm sure) unpopular two cents :wink: - RFNagel

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Unknown date

  
this is varry good

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Unknown date

  
Chocolate Doom > Doom95

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Unknown date

  
thank you!

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Unknown date

  
We all started here, unfortunately we wish to forget it. My USB mouse doesn't support it on XP so that just kills playability and my comp isn't fast enough for DOSBox. I also remember the pain it was on my 98 to try and load multiple PWADs and/or .DEHs. Nowadays a port solves all that. 3 for the nostalgic feel that will never be brought back even in Chocolate Doom, -2 for the horrid native support and crashing from map30 on Doom2.

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Unknown date

  
pretty dam good

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Unknown date

  
Never saw the point. The DOS executables run alright under windows9x.

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Unknown date

  
This is the port I used ever since my dad introduced me to doom when I was five, up until a few years ago when I found zdoom.

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  • File Reviews

    • By NuMetalManiak · Posted
      the tenth week of dwspd has the theme of "flooded city" which is a nice echo back to the very first of the dwspds which was "lava city". here we have seven maps, all deal with flooded areas, and the quality of these maps is increasing as you go along. first map is definitely not city, but does show the fake floor trick, then you climb just one building to the top. second map also isn't a city but more of a temple that looks strange (plus having to rocket barons in tight halls). third map, uh, there's not much to this one but at least it did what it could thematically. fourth map brings all the carnage underwater while allowing for an optional cyberdemon fight. fifth tries but doesn't really have that city vibe, yet at least had some interesting things to it. the best two maps are MAP06 (in theme it's the best) and MAP07 (a concoction of buildings strewn over the nukage, having to go across each one until you get a radsuit so you can tackle the center). well there's more maps, and it feels a lot more fun than some of the previous ones.
    • By Walter confetti · Posted
      Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.
    • By NuMetalManiak · Posted
      for the ninth installment of dwspd, the theme was to "try and rebuild E1M1 without looking at the original". wow, THAT is a low map turnout, at a measly two. guess it was a lot more difficult than some would have bothered with. but let's see what we got. the first is rather accurate as far as actual layout, though texturing and monster placement is assuredly different. but this one has problems, namely one of the secrets is one-time only as well as an exit switch that doesn't work. it's odd for me to say the real winner was actually the second of the two, despite it looking less accurate, it was much more fun, a Go 2 It mini-version of Hangar with a few hordes of monsters done proto-slaughter style.
    • By NuMetalManiak · Posted
      for the eighth installation of dwspd, the theme was to "build a warehouse inside a castle". or is it to build a castle and then a warehouse inside it? who knows. anyways, this is easily the weakest dwspd thus far, with a very low map turnout of only 6 maps, and none of them are actually all that well done theme-wise. sure, the combat is up there, but let's see. MAP01 and MAP06 don't have anything that really pertains to warehouse per se. MAP02 is incredibly mediocre overall and it's possible to prevent yourself from ever leaving due to the lift switch being one-time only. MAP03 seems nice with the crates in places but it doesn't seem finishable due to one lift never rising to the red key AND an impassable linedef in front of the exit. MAP04 and MAP05 are the most interesting, though each has a share of problems with MAP04 for some reason having invisible crates while MAP05 tries for a siege scenario, starting in the warehouse and giving all the supplies, but just try killing everything out there when you can't head back up once you fall down. yes, I'm fully aware that these maps don't get bug-tested or play-tested before release, but it's always best to leave the best possible impression.
    • By NuMetalManiak · Posted
      for the seventh iteration of dwspd, the theme was to "build a Doom 1 level in Episode 1 style". this theme contrasts quite well with the previous theme of building a final level of Doom 2 in dwspd006, but the familiarity of Episode 1 style levels in E1Mx is bound to put a damper on the overall score of this one. you'll notice that Fredrik isn't here this time around, so there's not much to be wowed by his great speedmaps. the rest of the maps are just speedmap juice, they are usually mediocre and have a few bugs, some are more blatant than others (the first map you can just skip everything since Blackterror forgot to tag the exit door as a key door). also you'll need to warp to E1M9, since E1M3 does not go to the secret map. unlike the others that have generally mixed quality in many different mapslots, the levels actually seem to get better the more you go through. the first few maps are shit and are really small in size, but the layouts and monster count increases and things get more fun as you go along.
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