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Darman Macray

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About Darman Macray

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    Green Marine

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  1. Darman Macray

    RAVEN MIDI Pack II - Breathing Life Into "Deathkings"

    Ah! That sounds like a fun idea!
  2. Darman Macray

    RAVEN MIDI Pack II - Breathing Life Into "Deathkings"

    Are you proposing a midi pack to redo the doom 1 & 2 soundtracks?
  3. Darman Macray

    Porting a Gameplay Mod to Another IWAD

    Sometimes one can get very lucky with the benevolent kindness of high-achieving mod-authors and their widescale integration of compatibility into any given project, such as Heretical Doom, Guncaster, Trailblazer and Kriegsland II. For other projects, however, the ones that don't have such built-in compatibilities, how would one go about porting such gameplay mods to other iwads? As a start, my current desire is to play Final Doomer with Hexen. Where would I begin?
  4. Darman Macray

    Eternal Doom

    The original "Eternal Doom," which makes up the first 12 maps of this Megawad, is an absolute must-play masterpiece. The levels are huge, yet finding one's way about them is an enjoyable task rather than a maddening chore. Hexen and Heretic both have beautiful textures, and the maps use them to great advantage to create sprawling medieval architecture and display some of the best environmental story-telling present in any wad I've ever played. However, that praise does not carry on to Eternal Doom's two expansions, dubbed, "Eternal Doom II" and "Eternal Doom III," created by TeamTNT, which make up maps 13-32 and are, at best, an incredibly mixed bag and worst--well--painful. Beautiful architecture and intuitive layouts are traded out for strange abstract maps with misaligned textures and an overall quality that feels better suited for something like "D!Zone." Most of the maps aren't awful by any means (Actually a few of them are--Map 14 comes to mind), but it almost feels unfair to put any set of maps after one of the greatest 12-level episodes of all time. It should be said that the weakest the Megawad gets is "Eternal Doom II," as part III as a whole finishes strong, aside from a bloated copy-cat of map 12 that stands in the map 30 slot. The soundtrack, composed by Rich Nagel, is the most consistent bar of quality throughout the wad, and almost--ALMOST--makes the more mediocre sections of the map-set bearable, providing an incredible score with returning themes and varying styles. On the whole, Eternal Doom I is easy to recommend, and to the most diehard fans of the wad's esthetics, may just buy enough good will for those who wish to journey forth for rest of the megawad's offerings.
  5. Darman Macray

    RAVEN MIDI Pack II - Breathing Life Into "Deathkings"

    If possible, I would like to swap my H3M3 claim for H3M1: Nave.
  6. Darman Macray

    RAVEN MIDI Pack II - Breathing Life Into "Deathkings"

    I've always loved this wad. I'd like to take a whack at H3M3 and H3M7 :)
  7. Darman Macray

    RAVEN MIDI Pack project - COMPLETE.

    I really liked, "Raven: An Ode to Schilder," as the album title.
  8. Darman Macray

    RAVEN MIDI Pack project - COMPLETE.

    @dial-up I'm also on Logic, and it's helped to open up one of Schilder's midis in the program to see what Logic's software parallels are. I also generally kick my midis over to Musescore for final edits to get a better ear of what they'll sound like with something similar to a synth-wave soundfont before testing in game. My thought generally is "If it sounds alright with something like Synth-wave, odds are it'll sound alright with the other soundfonts."
  9. Darman Macray

    RAVEN MIDI Pack project - COMPLETE.

    Second draft of Crusade of the Mage (2:45) for E4M6.
  10. Darman Macray

    RAVEN MIDI Pack project - COMPLETE.

    Thanks for the feedback, @Jimmy! I’ll make those changes.
  11. Darman Macray

    RAVEN MIDI Pack project - COMPLETE.

    Crusade of the Mage (2:45) for E4M6.
  12. Darman Macray

    RAVEN MIDI Pack project - COMPLETE.

    I love the idea of this project and would like to take on E4M6: Hall of the Apostate!
  13. I love Heretic's monster-roster and was wondering if anyone knew of a mod akin to Bratwurst, Rampancy, or DoomLess that brings the forces of D'Sparil to Doom. While I am a big fan of Heretical Doom, it's monster pack is pretty brutal, and I'd like to find something that's more vanilla-balanced. I managed to find a mod called Hexen Monsters 4 Doom, but the wad didn't seem to take on any effect aside from a swap of the switch/lift/door sounds to that of Hexen. The Heretic Baddies also make an appearance in QC:DE and Aeons of Death, but I yearn for something that doesn't affect the weapon side of things. Can anyone help?
  14. Darman Macray

    Doom 64's New Release & GZDoom

    Gotcha--I suspected as much. Would compatibility be a worthwhile endeavor one might expect as an additional feature for GZDoom at some point, or would that be more trouble than its worth to try and accomplish? EDIT: I guess I'm wondering if I should run through the game legit through this release and its current config, play "Doom 64 for Doom II," or wait to see if the legit .Iwad (or Iwads?) might become compatible with Zdoom.
  15. Darman Macray

    Doom 64's New Release & GZDoom

    Forgive me for my ignorance, but-- Can the new official release of Doom 64 (available at Bethesda.net for $4.99) be run through GZDoom, or does it have vastly different guts than Doom and Doom II? Does it even have a .wad file? EDIT: *Grammer :)
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