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Darman Macray

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About Darman Macray

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  1. Alright--I've got stuff to show! Nave (Hub3): "A Sinister Sanctuary" (3:44) Dark Watch: "Under Dark Watch" (2:56) Dark Citadel: "Reckoning of the Dark Citadel" (4:56) Also in the file are three tracks I'd like to offer for the bonus pile: "From the Ranks of Corruption" (3:20) Made from a cut section of "Under Dark Watch." "Three Heroes Emerge" (2:20) A "Hero theme" made from a cut section of "A Sinister Sanctuary." "To Heal a Poisoned Land" (4:40) An idea I had for the opening "Ruined Village" map.
  2. I would love to see a group throw together a sweeping theatrical adventure midi pack for Epic 2.
  3. Darman Macray

    New members of Doom World, what brought you here?

    Having been here for just under two years, I still consider myself a new member. Short version: I was just starting to dip my toe in PC gaming, and wanted to find and play games that had a thriving modding community. To elaborate: I think there's a really pure creative drive within the Doom community that keeps me coming back. It's really cool how Doom remains such an accessible entry point for programming, game-design, and what I've gotten to experience first hand in the realm of music composition. This is all, at least to some degree, art for art's sake, and I'm continually inspired by the grand projects people have seen to completion in their spare time, either alone, or in a vast collaboration with other artists sharing the same passion. I feel nothing but excitement when I visit this space and see all the new things people continue to develop.
  4. Darman Macray

    Your own coined terms for occurrences in Doom

    "Cell-Hoarding" - When I wait for some nebulous encounter that requires the plasma rifle or BFG, conserve the ammo, make certain maps infinitely harder than they need to be, and finish the megawad maxed out on cells.
  5. Darman Macray

    Valiant: Vaccinated Edition

    I just finished playing this with Final Doomer and Bratwurst, and it was great! It's easy to see why this is such a wildly praised and recommended megawad. I loved the episodic format, and the radically different locals that each section brings. The wad has such a nice use of color and the pacing of every map is so butter smooth. Every episode does a great job of riding the fine line of challenging without ever falling over into a punishing grind of difficulty. Believe the hype. This is a must-play.
  6. I'm happy to report that my drafts for H3M1 and H3M7 are all but complete, and I'd like to reclaim H3M3 for my third slot.
  7. Darman Macray

    Great Wads with Exclusively Stock Textures

    I appreciate the recommendation, @Doomenator! I just gave the Star Wars mod shout out as the reason I'm looking for wads of this particular kind, but my hope is that making this list might help anyone else who wants stock texture wads for any number of reasons to find them. I'm having a hard time finding the wad somewhere, though :(
  8. This is a thread inspired by @P41R47's list of the "Best Megawads with (mostly) stock textures." My favorite gameplay mod is Xim's Star Wars Doom, and I especially love the texture pack Xim made for it. I've found that texture packs in general work best on maps that have no new graphics, so I thought I would make a list of wad recommendations that use exclusively stock textures, for both myself and anyone else who would want such a list. Wads that qualify for this list answer the question of "New Graphics?" with either "No," or something to the effective of "A new title pic/level text/hud something-or-rather," or, in the most lenient of cases "A new sky texture." I'm also not looking for the more eclectic styled maps, so wads like Arch-Vile Jump or something like UnNecessary should be omitted from this particular list. I know I hate being led astray into a less than favorable map or mapset, so I'll make some asterisks just to keep this list of recommendations honest and helpful: (+)= I played this and I liked it. (_)= I have not played this. (-)= I played this. Proceed with caution. It’s highly recommended, but it wasn't my cup of tea. So here is the list so far: Ultimate Doom Single Map Wads Crossing Acheron (+) Tech Gone Bad (+) Phobos Mission Control (+) High/Low 1(_) 2 (_) 3 (_) 4 (_) Single Episode Megawads Perdition (+) The Outer Darkness (+) Phobos Revisited (+) Thy Flesh Turned into a Draft-Excluder (-) Shotgun Symphony (-) Sigil (+) Double Impact (+) Fava Beans (+) Multi-Episode Megawads Lunar Catastrophe (+) Sinergy (_) Wonderful Doom (_) Damnation (_) The Beginning of the End (Part 1) (_) Doom II Single Map Wads Breach (+) The Eye (+) Single Episode Megawads No Rest for the Living (+) Counterattack (_) Megawads Demonfear (+) KINDa (_) Going Down (+) Scythe (_) Noisy Diarrhea (_) Short Map for Short People (_) Vile Flesh (_) Hellbound (_) I'm sure this is a very small sample of all that's out there, so please name any favorite wads that haven't been mentioned :) EDIT: Thank you guys for all of the recommendations! This thread now has more stock-texture wads than I know with what to do!
  9. I just finished playing this with Final Doomer and Bratwurst, and I thought it was absolutely brilliant. My current rig couldn't handle the final two levels, but I enjoyed what I was able to play. The beautiful locals and exploration-driven gameplay were really nice. I only got lost once (Map 04), which was a real breath of fresh air after having just completed Eternal Doom. I think my favorite part was the way each level transitioned to the next with a sort of geographical storytelling. It felt very immersive. I would play a sequel (if my computer could handle it).
  10. Darman Macray

    Porting a Gameplay Mod to Another IWAD

    Dang is DECORATE intuitive! I used your template alongside looking at Xim's Star Wars Doom's Decorate, made the replacements, and it worked! I didn't even have to futz with the pallet of the images. It plays great! I'll post the textfile for what I did in decorate here in case anyone else wants to pop it in FD and try it out. Right now, Doomguy plays as a bit of a glass canon. He doesn't seem to want pick up any of Hexen's armors, so I've replaced armor with additional ammunition and an occasional bonus quartz flask. It's definitely not perfect, but I enjoyed my test-run through Deathkings of the Dark Citadel with the Plutonia loadout and found it difficult but not impossible. The lack of any backpacks kind of balances out just how doggone powerful many of Final Doomer's weapons can be. It almost gives Hexen a bit of a Residental Evil vibe, solving puzzles with powerful weapons that have a limited ammo supply. Any-hoo, thank you so much for the guidance, @m8f. This is my first venture into anything coding related, and it was quite a fun exploration :) Maybe now I can finally try making that Heretic/Hexen monster mod for Doom...
  11. Ah! That sounds like a fun idea!
  12. Are you proposing a midi pack to redo the doom 1 & 2 soundtracks?
  13. Darman Macray

    Porting a Gameplay Mod to Another IWAD

    Sometimes one can get very lucky with the benevolent kindness of high-achieving mod-authors and their widescale integration of compatibility into any given project, such as Heretical Doom, Guncaster, Trailblazer and Kriegsland II. For other projects, however, the ones that don't have such built-in compatibilities, how would one go about porting such gameplay mods to other iwads? As a start, my current desire is to play Final Doomer with Hexen. Where would I begin?
  14. Darman Macray

    Eternal Doom

    The original "Eternal Doom," which makes up the first 12 maps of this Megawad, is an absolute must-play masterpiece. The levels are huge, yet finding one's way about them is an enjoyable task rather than a maddening chore. Hexen and Heretic both have beautiful textures, and the maps use them to great advantage to create sprawling medieval architecture and display some of the best environmental story-telling present in any wad I've ever played. However, that praise does not carry on to Eternal Doom's two expansions, dubbed, "Eternal Doom II" and "Eternal Doom III," created by TeamTNT, which make up maps 13-32 and are, at best, an incredibly mixed bag and worst--well--painful. Beautiful architecture and intuitive layouts are traded out for strange abstract maps with misaligned textures and an overall quality that feels better suited for something like "D!Zone." Most of the maps aren't awful by any means (Actually a few of them are--Map 14 comes to mind), but it almost feels unfair to put any set of maps after one of the greatest 12-level episodes of all time. It should be said that the weakest the Megawad gets is "Eternal Doom II," as part III as a whole finishes strong, aside from a bloated copy-cat of map 12 that stands in the map 30 slot. The soundtrack, composed by Rich Nagel, is the most consistent bar of quality throughout the wad, and almost--ALMOST--makes the more mediocre sections of the map-set bearable, providing an incredible score with returning themes and varying styles. On the whole, Eternal Doom I is easy to recommend, and to the most diehard fans of the wad's esthetics, may just buy enough good will for those who wish to journey forth for rest of the megawad's offerings.
  15. If possible, I would like to swap my H3M3 claim for H3M1: Nave.