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Darman Macray

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About Darman Macray

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  1. That's great to hear! I'm not sure if anyone has officially dropped out of their slots, but whether "From the Ranks of Corruption" finds a home in a map or the additional tracks, I'll be happy. As for "Three Heroes Emerge," I know it was mentioned before that the vanilla end slides originally have multiple tracks. Do you think it would be possible to slot the midi where the current new story-track is fulfilling multiple slots at the end?
  2. Darman Macray

    Lich's Fortress - Heretic Single Level Map!

    This looks fun. I'll have to check it out!
  3. Nice idea. Here's a fourth version with a little more going on EDIT: Or, Alternatively...
  4. Try this one on for size! It should just need the palette swap.
  5. Again, this is my first attempt at a title-pic. I'll play around and see what I can do!
  6. Alright, here's a version 2, resized and with visible pouches!
  7. I've never made a titlepic before, but here's an attempt
  8. Me too! I would gladly compose some music for this as well!
  9. XUMP was a lot of fun. I think the key to a Hexen CP is a simple HUB that allows the levels to be more self-contained. Like OP has mentioned--it has rarely been undertaken, but it can be done!
  10. Oh, I'm all about this. I'll be keeping an eye on this. I'm very excited to see how it turns out!
  11. Alright, here we go. I forgot how the song ends, so I may have taken some creative liberties with final part of the track, but here's E1M1 "Heremembered." "Remember the Mage" (1:36)
  12. If the slot is still open, I wouldn't mind trying my hand at MUS_E1M1.
  13. I realize this is a bump, but I finally got around to playing this, and I wanted to post to say that I really enjoyed it. Getting to see modern Doom mapping conventions applied to Heretic's world and monster set is quite the treat. If I had to come up with some sort of a qualm I had with my experience with the wad, it would probably revolve around difficulty. The enemy placement was a bit on the oppressive side for me. This is the first Heretic Wad where I've had to lower the difficulty from SM. I made it through E1M6, but wasn't quite able to find a comfortable spot in the settings beyond that. E1M7 felt still too hard on BTO, but then too easy on YBRU. I wound up taking the road of least resistance to appreciate the sites on the way across the finish-line on YBRU. I realize this is completely a subjective and personal skill issue at the end of the day. One of the high-points of the wad for me was E1M9, as it posed a really nice challenge on BTO with a monster-count lower than 200, and I think I personally prefer that over the more slaughter-map styled levels. Beyond that, This wad is gorgeous, and it's really nice to see the passion for the original iwad on display with the little tweaks and new features made to expand on the traditional gameplay and esthetics. The new heavy-melee hammer-guy is quite the opponent, especially compared with his appearance in Masters of Chaos. He's a formidable jump-scare now, which, admittedly, challenges Vanilla Heretic's more adventurous tone at times, but it definitely keeps the player on their toes. Overall, I completely understand why this has been voted as one of the top community-choice Heretic wads. It's prestige is well earned with jaw-dropping architecture and gameplay that is sharp, as well as spicy.
  14. Alright, Here's a second pass at my stuff based on @Jimmy's notes. I wound up making extensive revisions to "To Heal a Poisoned Land," while revisiting that vibraphone part. Hopefully all changes are for the better. ~File~
  15. Darman Macray

    Elf Gets Pissed 1.1

    These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
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