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Gumby Doom

   (3 reviews)
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About This File

Gumby Doom replaces the Cyberdemon with Gumby! All the frames were drawn in Paint Shop Pro; the title and menu pics were made with a pictures of Gumby.


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Unknown date

  
This is Gumby the American children's TV clay man, not Gumby the Monty Python character. The graphics are surprisingly well done, although for practical reasons there are no side-on frames (seen from the side he would be just a thin sliver). The rockets come out of his mouth, just like in real life. This is another of those files that will be archived forever but will very rarely be looked at - it's part of the long tail of Doomworld that has faded into nothingness.

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Unknown date

  
Pretty good could have been done quickly though

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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