Amph Posted May 5, 2016 by the look of some video, it seems that the attacks of the demons are not unpredictable like in the old doom 1 and 2, especially cacodemons, they look so repetetive, this can make the game less fun on the long run...in the first two doom the caco, soeme times appear to be unpredictable when he attack, and you can not dodge his fire ball, it does not seems the case here unfortunately 0 Share this post Link to post
HellVain Posted May 5, 2016 Thats because the originals had linited animated sprites. This is are full 3d rendered models so of course youll see thier attacks. You cant expect them to suddenly shoot fireballs at you out of thin air without the apropriate movement.unpredictable you say? What are you talking about? They literally are programed to pursue you and shoot you at a far, if ypure far away theyll shoot, if youre close theyll bite and no other. 0 Share this post Link to post
Amph Posted May 5, 2016 HellVain said:Thats because the originals had linited animated sprites. This is are full 3d rendered models so of course youll see thier attacks. You cant expect them to suddenly shoot fireballs at you out of thin air without the apropriate movement.unpredictable you say? What are you talking about? They literally are programed to pursue you and shoot you at a far, if ypure far away theyll shoot, if youre close theyll bite and no other. dunno but some times on the old caco, even if you dodge them or you think that you could have dodged them they hit you 0 Share this post Link to post
HellVain Posted May 5, 2016 Amph said:dunno but some times on the old caco, even if you dodge them or you think that you could have dodged them they hit you Splash damage or when you strafe out of the way of a fireball you get hit when you strafe back to the same ppsition since fireballs move slower than you and maybe because cacos have a higher fire rate than imps so they may fire a second fireball. 0 Share this post Link to post
Amph Posted May 5, 2016 HellVain said:Splash damage or when you strafe out of the way of a fireball you get hit when you strafe back to the same ppsition since fireballs move slower than you and maybe because cacos have a higher fire rate than imps so they may fire a second fireball. yes some times the way they fire the second fire balls is not always witht he same time frame, i'm talking about this principally, this can make the game more fun, if demons, fire some times with a diferrent tiem frame, if they can hit you continuously 0 Share this post Link to post
Jaxxoon R Posted May 5, 2016 I never found Doom monsters to be unpredictable. They all pause before the fire, after all. 0 Share this post Link to post
Tritnew Posted May 5, 2016 Jaxxoon R said:I never found Doom monsters to be unpredictable. They all pause before the fire, after all. Unless you play Nightmare, but that's a different story. 0 Share this post Link to post