GhostPlayer Posted August 12, 2018 How to make a sky in a loop. I want to improve it because it looks very bad. The image loses a lot of definition compared to how I made the sky D': ---------------------------------------------------------------------------------- PD: sorry for my bad English 0 Share this post Link to post
0 Empyre Posted August 13, 2018 The only thing I could think of to improve it as a Doom sky would be to make all the stars single pixels of varying brightness so they won't become smeared out in-game, and maybe make the planets about half the size. I assume that image is made of four 256x256 patches. How about making that four separate 256x256 images and adding 2 more with just stars for the top and bottom and turning those into a proper OpenGL 3D sky box? In the following link, scroll down to Skybox definitions: https://zdoom.org/wiki/GLDEFS 0 Share this post Link to post
0 Empyre Posted August 12, 2018 I do not understand why you say it looks bad. It looks really good in that screenshot. 0 Share this post Link to post
0 GhostPlayer Posted August 12, 2018 21 minutes ago, Empyre said: I do not understand why you say it looks bad. It looks really good in that screenshot. I was told that it looked bad, I thought it could be improved. Ty :D (my english is bad xD) 0 Share this post Link to post
0 GhostPlayer Posted August 13, 2018 (edited) 5 hours ago, riderr3 said: Where did you get that skybox? I do all with photoshop, here is another. All the skies of my WAD are made by me and my partner Edited August 13, 2018 by GhostPlayer : change 0 Share this post Link to post
0 Sengenjin Posted August 13, 2018 That's great. Do I wll create more Sky? 0 Share this post Link to post
0 GhostPlayer Posted August 13, 2018 4 minutes ago, Sengenjin said: That's great. Do I wll create more Sky? yes @Sengenjin 0 Share this post Link to post
0 GhostPlayer Posted August 13, 2018 27 minutes ago, Empyre said: The only thing I could think of to improve it as a Doom sky would be to make all the stars single pixels of varying brightness so they won't become smeared out in-game, and maybe make the planets about half the size. I assume that image is made of four 256x256 patches. How about making that four separate 256x256 images and adding 2 more with just stars for the top and bottom and turning those into a proper OpenGL 3D sky box? In the following link, scroll down to Skybox definitions: https://zdoom.org/wiki/GLDEFS Thank you :D 0 Share this post Link to post
How to make a sky in a loop. I want to improve it because it looks very bad.
The image loses a lot of definition compared to how I made the sky D':
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PD: sorry for my bad English
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