Grimm Posted August 18, 2004 Is there anyway to get hi-res patches working? (As in, the jDoom definition of patches.) 0 Share this post Link to post
boris Posted August 19, 2004 Put the textures into yourzdoomgldir\textures\doom and set the cvar gl_texture_usehires to true. 0 Share this post Link to post
Grimm Posted August 19, 2004 I'm talking about the TITLEPIC and things of that nature 0 Share this post Link to post
boris Posted August 20, 2004 Why didn't you say TITLEPIC and things of that nature then, but patches? 0 Share this post Link to post
Grimm Posted August 20, 2004 Because I didn't feel like typing I guess. But also you'll notice that I said "As in the jDoom definition of patches." 0 Share this post Link to post
NiGHTMARE Posted August 20, 2004 JDoom uses a different meaning of 'patch' than the original Doom and every other port? How refreshingly idiotic. 0 Share this post Link to post
boris Posted August 20, 2004 But you'll also notice that this is the ZDoomGL forum and not the JDoom forum, so you can't expect people to know anything about JDoom. 0 Share this post Link to post
Grimm Posted August 20, 2004 Oh man he uses different terminology what a fucking idiot \Let's ignored that he coded a whole fucking port which is arguably more stable than, say, a few ports laying around here Well looks like none of you know and this thread is fucked now anyway so why don't someone PH this 0 Share this post Link to post
Julian Posted August 20, 2004 Grimm said:Well looks like none of you know and this thread is fucked now anyway so why don't someone PH this Bah, be patient. Someone will surely pop out with a clever answer. Time will tell. 0 Share this post Link to post
timmie Posted August 20, 2004 Heh, I was working on getting hires patches to work, but I think it got dropped or something. For patches, try putting them in the "patches" directory instead of the "textures" directory: c:\zdoomgl\patches\doom\titlepic.jpg instead of c:\zdoomgl\textures\doom\titlepic.jpg. Note that support isn't the greatest, but it should kinda work, at least. You can also specify a specific game for both textures and patches: \patches\doom\doom1\ \patches\doom\doom2\ \patches\doom\tnt\ \patches\doom\plut\ \patches\doom\ (generic across all Doom games) \patches\heretic\ \patches\hexen\ \patches\ (generic across all games) 0 Share this post Link to post
Grimm Posted August 20, 2004 It works!!! Sweet. Unfortunately the Ultimate Font Pack isn't quite working because it operates off of DEDs, but oh well. 0 Share this post Link to post
timmie Posted August 20, 2004 Fonts won't work, along with the status bar images due to the different way that JDoom and ZDoom handle textures. 0 Share this post Link to post
chilvence Posted October 9, 2004 timmie said:Fonts won't work, along with the status bar images due to the different way that JDoom and ZDoom handle textures. The fontpack also needs some way to replace individual menu graphics, like "options" "new game" "entryway" etc with strings. I asked skyjake to add that because I thought it would be kind of backwards to include 1,000 diferent graphics for level names and every thing else in the font pack. Although saying that, does Zdoom still actually use all those graphics? I vaguely remember that it doesnt, from some thread on here a while ago. 0 Share this post Link to post