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    DEHEXTRA discussion (split from Pr+ UMAPINFO thread)

    Thanks for that! GZDoom should be fine for most things, too - it's missing some of MBF's codepointers (although it has its own equivalents), but supports its flags. EDIT: Good to know Retro does support the BOUNCY and FRIENDLY flags, as they're the main reason I asked :)

    What weapon would you add to Doom if you could?

    My take away from the existing posts in this thread is that Doom 2016's Heavy Assault Rifle, Gauss Cannon, and grenades need to be added to the original games :).

    What's your favorite boomer shooter/retro FPS game?

    I'm surprised no-one has mentioned Void Bastards yet. It's like playing a System Shock-inspired cartoon. Also, if you want another AAA retro shooter, I think Call of Juarez: Gunslinger would fit the bill? Arguably Wolfenstein 2: The New Colossus as well.

    [Poll] What standard would you like to see next?

    Something I'd love to see become a cross-port standard is ZDoom's TEXTURES lump.

    New rule against offsite harassment

    I'm just highlighting a few repeated themes I noticed in posts made over the past 7 pages of this thread. Calling out specific posters would kind of go against the "be nice to each other" rule!

    New rule against offsite harassment

    A couple of comments & observations: - A oversized list of rules and regulations really isn't needed. Surely a simple "be nice to each other" should be enough? - Doomworld is not the only forum in existence. If you feel an overwhelming need to express prejudice against a particular segment of the world's population, why not find a more appropriate location to do so? (Reddit or 4chan, for example.) Or to put it another way, in real life would you discuss the same topics and express the same feelings to your family, close friends, and work colleagues, or would you limit these between the different groups? - This is a Doom forum. If you're a Christian fundamentalist who has strong feelings against homosexuals/soldiers/non-white people/members of other religions/etc I'm pretty sure if other members of your congregation found out you enjoyed playing violent video games, they would have choice words for you as well!

    How much coke do you drink a day?

    I've never been a fan of any hot drinks, and it turns out there's evidence that hot beverages above 65°C can cause cancer of the oesophagus. So yeah, best stick with water, preferably either filtered or from a bottle (and for the latter I personally only go for those with clear plastics, as other kinds aren't as easily recyclable) .

    Ultimate Doom: How we saw '95 [CANCELLED]

    HOMs can have several causes, but none of them are really related to VPOs. In this case they're most likely due to too many segs being visible (which basically means there are too many linedefs), whereas VPOs are caused by too many unique sectors being on display. In some cases you can fix the HOM problem simply by using a different node builder. This can help get rid of slime trails, too.

    E1M1 But i actually put effort in this time.

    Actually it is, since the licenses for the Doom games prohibit you from taking a resource from one game and using it another - so modified Doom 1 levels in Doom 1 are fine, but modified Doom 1 levels in Doom 2 are a no no. Then again this obviously also applies to music and textures, which means hundreds of existing wads are technically illegal. (PS Forgive alyxnoob81's name still being included in the quote, my tablet won't let me delete it.)

    Things to check for non-Zdoom compatibility?

    The OP could also be using a non-DB2 editor such as Slade or Eureka, since the post doesn't specify.

    Let's talk about Enjay Doom for a goddamn minute

    Just FYI Enjay Doom isn't the first megawad either, though it probably is the first with almost all maps being by a single creator. There were several "compilation" megawads released even earlier, the most (in)famous of which may be NEWDOOM.wad: https://www.doomworld.com/idgames/levels/doom/m-o/newdoom If you go by the definition of a megawad being anything with 15 or more levels, two of the authors of MM had themselves developed a megawad before MM, Obituary: https://www.doomworld.com/idgames/levels/doom2/m-o/obtic11 Edit: some more megawad that came out before MM (but not Enjay Doom) The Abyss: https://www.doomworld.com/idgames/levels/doom2/megawads/abyss24a BF_Thud!: https://www.doomworld.com/idgames/?id=1248 Cleimos 2: https://www.doomworld.com/idgames/?id=18135

    Things to check for non-Zdoom compatibility?

    Another thing to look out for us the use of wall textures on floors and ceilings, and flats on walls. ZDoom allows this, but most (all?) non-ZDoom ports don't. Also note ZDoom has some unique linedef types, 333 or above. These won't cause crashes or other issues in most other ports (they just won't have any effect), however Eternity also has unique linedef types and the numbers overlap with ZDoom's so you could experience problems there.

    What kind of custom DEHACKED monsters do you enjoy?

    I don't know who first did it, but levels which use DeHackEd for ambient sound effects have been around since the late 90s, especially in DM wads. The BritDM series comes to mind as one example.

    DOOM Unity port WAD Suggestion thread

    Nihility uses sound effects from Blood and Serious Sam, so those would definitely need to be replaced. It also uses sound effects from Quake and Doom 3, but they may be okay due to also being ID games. No End in Sight also uses alpha resources, so there shouldn't be any issues in that department.
  15. I'm just reading the wad progression article, and noticed that the screenshots for Combat Shock 2 and No Chance are the same :)