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NiGHTMARE

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About NiGHTMARE

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    Why don't I have a custom title by now?!

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  1. NiGHTMARE

    Common wad mistakes

    I wouldn't call it a mistake at all. Learning to map with GZDoom/UDMF is no more difficult (and possibly less so) than learning to map for games with true 3D engines, such as later idtech games, the Dark Engine (Thief, System Shock 2), Gamebryo/Creation Engine (Elder Scrolls from Morrowind onwards, Fallout 3+), Unreal, etc.
  2. NiGHTMARE

    Common wad mistakes

    Three of the most common newbie mapping errors all revolve around doors: - Doors more than 128 units high (unless you're using a custom texture, it will probably just look ugly) - Doors which raise into the sky - The sides of doors not being lower unpegged
  3. NiGHTMARE

    What is the "nukage"?

    George R. R. Martin and this guy need to have a conversation.
  4. NiGHTMARE

    [Remaster WIP] Newdoom Community Project

    Maybe something like this?
  5. NiGHTMARE

    All Caps - Case Convention for WADs?

    When I got a Steam Deck a few months ago, I decided to add shortcuts for some of my favourite wads to the Steam library. It took me a while to realise why several of the wads wouldn't load: in Linux (and hence the Steam Deck OS) everything is case sensitive.
  6. That's just a subjective opinion, though. Personally I think there are several levels in the Lost episode which are more id-like than some levels in DTWiD.
  7. MAP07 of Endgame uses the lighting trick, as well as various other vanilla effects.
  8. NiGHTMARE

    Share Your Sprites!

    Back to Mr. Saturn X?
  9. Hell Revealed and Memento Mori 2 use this for transparent doors in their first maps IIRC. I think there are maps in Requiem and Dystopia 3 which do so as well.
  10. 7 more years, then doomworld has to buy you a doom house lol

  11. NiGHTMARE

    Character Select like Hexen?

    You'd need ZDoom for pretty anything beyond just replacing the sprites. Certainly adding additional classes isn't possible with anything else. There's a brief article on new player classes here: https://zdoom.org/wiki/Creating_new_player_classes
  12. Very surprised no-one has mentioned Espi's MAP27: The Shrine from Eternal Doom IV: Return from Oblivion.
  13. NiGHTMARE

    Character Select like Hexen?

    If this is to be a Doom project, the only way I can think of for non-ZDoom ports would be include each character as a separate wad, and have the player load the wad for whichever character they want to be. The relevant sprites and DeHackEd files would be in each wad. Another option would be to make your project for Hexen, in which case players could use the original Hexen .exe, Chocolate Hexen, DSDA-Doom, or Doomsday, as well as a ZDoom-based port.
  14. NiGHTMARE

    Looking for Nightmare Spectre sprites [SOLVED]

    The link to the music is broken, but the link to the project itself (where it says "Please click this link") still works.
  15. NiGHTMARE

    Known lost WADs of our history?

    I've found & uploaded another SP wad missing from /idgames, this time a 9 level episode from 1995 for Doom 1: Eye of the Beholder by Jon Landis. Interestingly its Doom 2 sequel is already there. It's levels are pretty much typical mid-90s, except the author is extremely fond of inescapable death traps. It's also notable for most of its music being composed by the author himself, and having a custom enemy.
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