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NiGHTMARE

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About NiGHTMARE

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    Why don't I have a custom title by now?!

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  1. NiGHTMARE

    Has anyone ever done a Plutonia remake/remaster?

    Once I've finished remastering Doom and Doom 2, I'm definitely considering Final Doom. Considering how long the first two remasters have taken (coming up to 10 years), I probably try to source some help this time :) For Plutonia I'd definitely lean even more into the jungle theme, taking inspiration from more modern jungle wads like Avactor, Paradise, and Brotherhood of Ruin 2024. The theme would absolutely be extended further into the wad - imagine Hunted in jungle ravines!
  2. FYI I plan to get Negative One working and uploaded at some point.
  3. NiGHTMARE

    GZDoom :: Looking for Skyrim Models

    Purely theoretical: - Download Blender - Download the Blender NIF plugin at https://www.niftools.org/ - Download Nash Mendes' MD3 exporter for Blender: https://github.com/nashmuhandes/io_export_gzdoom_md3 - Open a Skyrim NIF in Blender and export it as a MD3 Knowing models it probably isn't quite so simple, but it's at least a start.
  4. NiGHTMARE

    what are you working on? I wanna see your wads.

    Episode 1 of my Doom 1 remastering project is getting closer to completion - I would say E1M1 to E1M5 are all over 90% complete, and E1M6 to E1M8 over 80%. Only E1M9 still needs a fair bit of work. Anyway, here are some new screenshots of E1M1 to E1M8.
  5. NiGHTMARE

    Doom + Doom 2 mods that work on PS5

    Just to point out that these issues are not unique to the console ports. The browser is also terrible on the PC version, mods will crash if lumps (game data) aren't in a certain order, save games won't work if there's a GAMECONF lump, and users keep uploading mods that are (G)ZDoom-only, such as myhouse and Brutal Doom.
  6. Almost all Plutonia textures and quite a few Evilution textures stick out like a sore thumb. I'd recommend using the remakes included in Plutonia 2, Devilution, etc since they fit in with the Id textures a lot better.
  7. NiGHTMARE

    Looking for techbase WADs

    I'm surprised no-one has mentioned Oops! All Techbase yet.
  8. Depending on the size of the maps, even that could be worked around by merging the maps in the hub into one. Silent teleporters (or regular ones, depending on the setup) and MUSINFO changers could be used for the transitions.
  9. Just a thought, but I'm wondering if uploaders should get ahead of a potential future problem and start replacing assets which originate from commercial games Bethesda don't have the rights too e.g., Heretic, Hexen, and Duke 3D? I'm surprised their lawyers aren't all over this already. Blasphemer, Zauberer, and Otex would be good source of textures for the first two, and perhaps the Cage texture pack for the latter. Then there are the Raven midi packs and all sorts of other sources for music. And of course Realm667 for sprites, but with careful attention paid to sources.
  10. NiGHTMARE

    what are you working on? I wanna see your wads.

    Try using the seams within the textures as the borders, for example by shifting that computer panel 16 pixels to the right. If you adjust the Y offsets, you should also be able to align it vertically. If you need inspiration, Espi uses startan textures beautifully in Suspended In Dusk. BTSX E1 also has startan inspired textures that are used really well. BTW if you make a recess at the bottom of the STONE1 with its ceiling just below the bottom gray strip, that should look pretty good too.
  11. NiGHTMARE

    dark and griddy town

    MAP09: Hobb's End Horror in Hellcore 2.0
  12. I'll let this link speak for itself: https://store.steampowered.com/app/434050/Duke_Nukem_3D_20th_Anniversary_World_Tour/ If you let me know the details of another person who's stated that they've switched resources because the original set included some/all without permission, only to use another set which included some without permission, I'll gladly contact them! As far as I'm aware this doesn't apply to any of the projects you've named so far. It's not a false equivocation to state that no one in the Doom community has the legal right to use commercially licensed textures without permission, and that no one in the Doom community has the legal right to use textures from commercial games without permission. Whether you care about such legal and ethical issues is of course up to you, as is whether you only care about one and not the other. Even whether you're happy to be potentially be slapped with a cease & desist letter by the company who owns the resources one day is up to you! Merging a from-scratch texture wad with one mainly/entirely featuring edits of Doom textures and merging two (or more) texture wads mainly/entirely featuring edits of Doom textures seems like a pretty false equivocation to me. Clearly no-one is going to tell you not to use rfhelltx and Doom 2 textures together and no-one is going to tell you not to use Cagetex and Doom 2 textures together, so why would anyone have a problem with using rfhelltx and Cagetex together? Comparing a mod that includes resources (modified or otherwise) from the game it's for with a mod that Includes resources from an entirely different game, especially one with a different developer and publisher, is also a false equivocation. If you care at all about these things, I'd highly recommend reading through some of these games' licenses (I wouldn't recommend it with more modern games though, unless you have a spare 8 hours). The Doom 1 versus Doom 2 resource thing is not something I just made up BTW. ID Software have stated in the past that they prefer if people don't do that, and that was *before* the company was bought out by Bethesda, let alone Bethesda being bought out by Microsoft.
  13. I was just about to state that you need to understand the context, then saw your last paragraph! To clarify, Arrowhead stopped using textures which I assumed was mainly because they had been compiled in breach of their licence. I didn't realise that the legal aspect wasn't actually much of a concern, and they were more concerned about the ethical aspect in that the compiler appears to have claimed to have made the textures themselves. (Apologies for the quote's bullet points being screwed up - Silk browser is pretty terrible.)
  14. Morally speaking, claiming you made a set of resources yourself is of course different than compiling a set of resources and openly stating that's what you've done, but I'm speaking from a legal point of view. Both are potentially equally illegal. I'm pretty sure the Duke 3D license specifies what you are and aren't allowed to do with its resources, considering the game comes with a level and resource editor. So there's an almost certain corrolation between the two in that license terms have been breached (not by you since you never agreed to that license, but whoever originally compiled the resources for use in Doom). Duke 3D is a commercial game, so this is also an instance of commercial items being provided to the public for free. i personally don't have any problem with it at all. I just found it very strange that someone who took a stance against using resources compiled without permission from the author, would switch to using a different set of resources also compiled without permission from the author. In the event that you'd perhaps never played the game I thought you'd like to know, especially because Gearbox (who now hold the rights to Duke 3D) have been known to be pretty litigious. Their lawyers may well have done nothing about Duke 3D resources being used in Doom wads only because they don't know about it. On the subject of smaller resource wads, why do you need to limit yourself to one per project? Slumped makes it pretty quick and easy to merge multiple texture packs together.
  15. NiGHTMARE

    Worst official level?

    How did we make it almost a entire page before The Chasm got mentioned? :)
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