Teivman Posted June 5, 2018 (edited) Whenever i use the GL renderer everything turns into a shade of blue. Although the colors are fine in software. I dunno what's going on. I've never had this happen to me before. :note to self: Don't ever type when tired. Edited June 12, 2018 by MrD!zone 0 Share this post Link to post
Cacodemon345 Posted June 5, 2018 Was it working fine before? What changes you made to your PC? 0 Share this post Link to post
Teivman Posted June 5, 2018 13 hours ago, Cacodemon345 said: Was it working fine before? What changes you made to your PC? It was working perfectly fine before. I haven't made any changes to the settings or to my computer. 0 Share this post Link to post
therektafire Posted June 5, 2018 What version are you using? Are you loading any wads that do palette swaps (I know you said that it looks fine in software so I guess you aren't but you should still check anyway imo)? If you open up the console on the main menu does it show any opengl errors (they would be near the top where all the startup stuff prints out) 0 Share this post Link to post
Teivman Posted June 6, 2018 1 hour ago, therektafire said: What version are you using? Are you loading any wads that do palette swaps (I know you said that it looks fine in software so I guess you aren't but you should still check anyway imo)? If you open up the console on the main menu does it show any opengl errors (they would be near the top where all the startup stuff prints out) I'm using Gzdoom g3.3.1 and no there are no errors. 0 Share this post Link to post
Cacodemon345 Posted June 6, 2018 It is a consequence of GZDoom 3.3.0's changes to OpenGL renderer? 0 Share this post Link to post
<inactive>Player Lin Posted June 9, 2018 Backup and delete your current the GZDooM ini file(gzdoom-<windowsloginusername>.ini). Also, is it happens on GZDooM 3.4.0 release too? 0 Share this post Link to post