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Player Lin

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  1. Player Lin

    Which Video Card is better for GZDoom??

    Yeah, it's safer just bet on nVidia cards because Vulkan still WIP and who knows will it helps a lot to AMD cards. AMD cards is great but their driver just other story.
  2. Player Lin

    Post Your Doom Picture (Part 2)

    I see both two posts have some likes but they're all 404ed, what ha...wait... Oh, not again...please do not tease me by delete your awesomeness screenshots posted in this thread... :P
  3. Since the creator of Polymer already leave EDuke32 for other things and almost no one can understand how Polymer works and the team have to leave it as like that buggy status(although still received some small fixes but nothing major), sadly. Z-fighting glitches also happens to Polymost renderer too if you played some user maps/mods/TCs with recently EDuke32 snapshot...they're still deal with that for a while, at least most of cases should be fine. https://forums.duke4.net/topic/9527-release-hollywood-holocaust-rethinked/ This mod would be very suit for Polymer renderer(designed with that in mind, but unlike the DNE, it did tried to make the map less choked the Polymer renderer), but still, if your computer isn't powerful enough, maybe the frame rate would sucks ass.
  4. Player Lin

    Which Video Card is better for GZDoom??

    Even now GZDooM devs has AMD GPUs to test, AMD's driver on OpenGL performance still the biggest problem and it doesn't help too much. So they hope Vulkan support(in planned) in future would helps to AMD graphic card users.
  5. https://zdoom.org/wiki/ZDoom_Wars I guess he just lost the interest about the project anymore or just too busy with other things then even lost interest of DooM and doing other things, he still actives in ZDooM forum but rarely made posts, but he did wrote a novel book last year. https://forum.zdoom.org/viewtopic.php?f=12&t=57666
  6. Player Lin

    Things about Doom you just found out

    It added by ZDooM a time ago(not sure when it was in) so GZDooM also has it too. https://zdoom.org/wiki/Crouching === Also, unused death "crouching player" sprite set exists (was in gzdoom.pk3 but now is in zd_extra.pk3, due GZDooM has been GPLed. For ZDooM, it should be in zdoom.pk3.) https://forum.zdoom.org/viewtopic.php?f=7&t=18162 (My bug report about this from 2008, too bad it still not happens, not sure if "technical reasons" still exists now...) Just check your zdoom.pk3/zd_extra.pk3(if exists) and will found them in sprites/plyc/ directory.
  7. If your polymost acting weird, first try to update your EDuke32 port, and then see if your graphic card works fine, proper driver installed or not using on integrated one, and make sure nothing ate your system resources when running EDuke32. :P Yes, for official Duke3D levels, Polymer would works fine, but if you try something that will emitted a lot of lights like a lot of fire/lights/explosions or the map/level just so complicated(like Duke Nukem Eternity, it also have lot of lights/fires on its first few levels), then the polymer will choke and make your fps so low for sure, it just the renderer needed some optimizations, but lack of whoever capable to make it happen. The city level in the IM preview episode also choke Polymer renderer so they just disabled Polymer from IM('s EDuke32) engine, due to its complicated structures(also various reasons like too many emitted lights and lack of maintainer), because of that, they focused on make Polymost better, since IM will needed it.
  8. It's alive, by community, Thetis never come back ZDooM forum and his thread...and only the uploader data on allfearthesentinel.net for WoC 2.0 series from last year is the only sign about him. And yes, if you want play WoC in Hexen IWAD, for other IWADs. https://forum.zdoom.org/viewtopic.php?p=1057329#p1057329 All patches, in case you can't found them on allfearthesentinel.net on my previous post, also that post has original community-fixed 2d2 WAD download link before someone uploaded it to allfearthesentinel.net. These patches will works with 2d2, just working for sure. For Strife patch: https://allfearthesentinel.net/zandronum/download.php?file=wrathofcronosstrifepatch1_8a.pk3 But no one report about if it working on 2d2 so try it yourself I guess. Load them like you did in past(WoC 1.8a/2a/2b/2c/2c2 or whatever older than community-fixed 2d2 version). https://forum.zdoom.org/viewtopic.php?p=1057967#p1057967 If GZDooM error out, check load order, then if still nothing change, make sure don't have something automatically loaded with GZDooM. (Just make sure your GZDooM's autoload have nothing or not exist) For other patches like extra monsters(for DooM IWADs) or something else not above, just remember, some patches maybe IWAD-specific, will/or not working if you loaded with other IWAD's patch(es), some patches for 1.8a may not working on 2d2, so do not expect these old patches would all working...
  9. That's was 3DR's mistake...but it should be fixed now I think. Polymost still have y-shearing. And if someone think about Polymer...is out of the question, don't looking forward to it, even IM using EDuke32 engine, doesn't means will have Polymer renderer, unless Voidpoint found a way to optimize the Polymer renderer because it still runs like shit even with high-end computers.
  10. It's now working on latest GZDooM. https://allfearthesentinel.net/zandronum/wads.php?name=wrathofcronos&order=date_desc Just get the community-fixed 2d2 version, but it's still not perfect, at least working fine with some minor glitches. Also a Diablo-themed mod using WoC(was using WoC v2c2 as core but now using the WoC v2d2). https://forum.zdoom.org/viewtopic.php?f=19&t=59198 (No, this mod still alive, just mention it)
  11. Player Lin

    Post Your Doom Picture (Part 2)

    What happened? I see 16 likes but all links are 404ed.
  12. Player Lin

    Recommended Soundfonts?

    GZDooM won't use the external driver anymore after Graf made it into GZDooM with his own port(after years of annoying with external driver and finding better replacements) after GZDooM 3.3.0, it just replaced and didn't needed the external driver. Select Timidity++ in current GZDooM will load the built-in one only, the external one will just ignored. (I did use the external Timidity++ driver and dev. builds of GZDooM with built-in Timidity++ driver added before the 3.3.0 released so I'm sure) I use eawpats and Silverspring15.sf2 for GZDooM's Timidity++ and they all worked, at least on latest GZDooM dev. build: g3.7per-9-g4ac43dac3(x64) and I see no error or warning in the console, and it sounds great so I think it works. Make sure your timidity.cfg was correctly setup and point to the soundfont's full directory. Spoiler is what my timidity.cfg looks like.
  13. Player Lin

    Is TNT and Plutonia canon?

    Uh, are you actually mean "canon"? :P I see TNT and Plutonia more like spin-off but who knows.
  14. Player Lin

    The /newstuff Chronicles #543

    The imgur link won't because of preventing filename duplicates, your original filename will shows in the Name field of your image detail window but I don't think it's viable for everyone else not you(or you can try add the original filename on the image's title/descriptions, and gives the image link. I also using Googlesites(https://sites.google.com/site/ the old version, not the new one by default if visit using http://sites.google.com/)' Attachments system for hosting some my images before I started using imgur, its links can be direct link and filename will be preserved. But then I don't know if when the Google decides to discontinue the old Google Sites and lose anything in future, the new sites lacks anything like the old one and I don't like the new one, even it's for make sites easily for sure.
  15. Player Lin

    The /newstuff Chronicles #543

    imgur.com would be good choice for looking for image hosting site, it proves a lot of method(links) to link your images.