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Player Lin

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About Player Lin

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  1. Player Lin

    The /newstuff Chronicles #543

    The imgur link won't because of preventing filename duplicates, your original filename will shows in the Name field of your image detail window but I don't think it's viable for everyone else not you(or you can try add the original filename on the image's title/descriptions, and gives the image link. I also using Googlesites(https://sites.google.com/site/ the old version, not the new one by default if visit using http://sites.google.com/)' Attachments system for hosting some my images before I started using imgur, its links can be direct link and filename will be preserved. But then I don't know if when the Google decides to discontinue the old Google Sites and lose anything in future, the new sites lacks anything like the old one and I don't like the new one, even it's for make sites easily for sure.
  2. Player Lin

    The /newstuff Chronicles #543

    imgur.com would be good choice for looking for image hosting site, it proves a lot of method(links) to link your images.
  3. Player Lin

    Post Your Doom Picture (Part 2)

    Nice to see someone's map(s) using Mars 3D Textures. Especially the ART-07 texture was nothing to do with Mars 3D or DooM at all. :P Also, I don't mind being got credited but the resource WAD (from R667) was not converted by me(at least I uploaded the original game ISO/MARS.MAD file and then shared the converted MARS3D.WAD file for "history reasons", or something like that! :P), but the actual conversion was made by a guy named Mozai, he even given the Python script for converse the MAD file to WAD format(but sadly the link didn't worked anymore). https://forums.duke4.net/topic/6753-mars-3d-the-doom-clone-by-taiwanese/page__view__findpost__p__171911 Nah, this feels weird about got credits from something I never did... :3
  4. Player Lin

    The "old doom friends who disappeared" thread

    Not me too, as he seems is Taiwanese like me too(even from the same city with me, just live in different area I guess, since I never try to talk him too, judged by his Youtube profile info). But seems he totally disappeared from Internet about 2-3 years ago, and also quitting from DooM too, his Facebook already deleted, his Youtube has no updates about DooM for 4 year and seems inactive, no sign about his id on internet much for recently years... So I guess he may just totally quit DooM/Video Games/Internet and focused on Real-Life(TM), maybe. :|
  5. Player Lin


    Why should I have choose one of them? Why the HELL can't I have both?! :P
  6. I always remembered Xaser's video that was posted years ago. https://www.youtube.com/watch?v=Gwvv9y86oBw
    To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward. Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\ Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
  7. Player Lin

    Dark Passage

    Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line... If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
  8. Player Lin


    It's very challenge, health supply is low, if you're not found any of secrets, and it'll make you suffer, a lot. Old school style but since supply is low and you needed considering about the ammo usage so it's not easy, but I guess it's fine for most of DooMers. Sector #324 erroneously set as Secret and it's not reachable(it's the upper side of the switch to active the secret elevator, you cannot go to there normally) so player will end up 2/3 of secrets.
  9. Player Lin

    Vanilla Sky

    Put a lot of efforts in this wad, the sector art is good. Visually, it should be a 5/5, with large city and heavy detailing, but except slaughter style(well, 1000+ monsters in UV is enough to be slaughter map I think) just not fit me, the subway/train area just a little dark(even though the lighting is good), and the tunnels to the final arena can be confusing... It's still a nice map I think.
  10. Player Lin

    High/Low 5

    Too bad the early part of map make me a little easy to get lost, and most of times, have to shoot down monsters from long distance or they'll shoot you down. The map looks nicely, can see put a lot of effort on the visuals and architectures, but make the gameplay just a little weak. I like the BFG trap because I don't afraid get killed if I'm not quickly, just wait and shoot them, and the final cyberdemon can just BFG him to fall down the pit, that's tricky! Afterall, this still a very nice map to play, just may not fit everybody, but I say whatever you like or not, just try play it atleast once.
  11. Player Lin

    Ultimate Doom Project Leftovers

    I like them, even pistol and shotgun only just a little boring, but if they were the first level on each episode for a bigger project then I guess they're good, too bad no more of these... Oh, the red key on E4M1 doesn't needed jump at all, strafe-run from Sector 61->37->45->60 and you can find the key.
  12. Player Lin

    Descent into Hell

    It plays good, nothing too bad, I have nothing to complain, but I think the last battle just a little tedious(shoot-move to cover-shoot-move to cover loop).
  13. Player Lin

    The Underground Temple

    ......when the author never did some checks before releasing any of his shit, and this is the perfect example why this is BAD. 1. The txt files say it's for DooM 2 but no, the map is E1M1 and use D_E1M6 music, so you have to load this map with DooM or Ultimate DooM. 2. The package is mess, looks like just put a lot of wall/flat textures from other WAD into this WAD without clearing or checking(Texture1 contains some non-exist texture infos too), and the MAPINFO defined "stsky5" for E1M1's sky texture but it's NOT exist in the WAD, so you got the "box texture of default ZDooM for missing texture" on the sky... Please, map authors, even you're newbie, check your shit before release! EDIT : After a little of research, it seems needed to load with SkullTag's data for some textures(stsky5 is ST's one), so it can be fixed if load this WAD with skulltag_data_126.pk3 or Skulltag_content2.1a.pk3... and I guess the author made this WAD with Skulltag tested...I guess. But, no, it doesn't changed anything for me, the author just leave users clueless with misleading txt file... (And sadly, it means you can't play this WAD with latest GZDooM 3.x release, as it'll fatal error out with script error on skulltag_data_126 or Skulltag_content2.1a...well, now I can say this is ST/Zand only wad.) The map itself playable, too many ammo laying around and randomly placed seems, make UV still so easy. Maybe needed more enemies or reduced some of them would be better, and other thing else in the WAD just so-so, since the sky texture just missing, the scrolling sky texture feature in ZDooM just useless. I would give this 2/5 but due to the errors in the WAD I decide just minus 1.
  14. Player Lin

    Doom: Eternal Announced at E3

    I just hope I can manual saving in Doom: Eternal...(Just like Wolfenstein 2:TNC) Never completes the campaign of DooM 2016, not even once, gave up in mid-way when I tired with no freedom about saving my progress for some reasons, shame on me but I cannot fix my problem so I had to gave up.