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<inactive>Player Lin
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[Source port] Introducing Raze: ''That's one Duked up Space Marine!''
<inactive>Player Lin replied to Redneckerz's topic in Everything Else
I don't know if the first post and be edited or not, Ion Fury won't even playable after 0.7.x went to the JFDuke3d codebase for Duke3D, not EDuke32 codebase anymore. So IF cannot be run at all as it's needed advanced EDuke32 features. -
Seriously, even EDuke32 tells you can download new "Synthesis (dev.) builds", you would still have to go EDuke32/Dukeworld site and download them(also the functions seems never works on my end so already disabled for long time. So just like others said, go the site and check if has update or not.
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My only problem with Diablo 3 is stupid Blizzard canceled the second expansion they promised. It still fun but just like Diablo 2 I just tired on everything and don't have enough time to keep playing them... :(
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The: "Games you haven't played before and you suddenly liked" Thread.
<inactive>Player Lin replied to SlayerOGames666's topic in Everything Else
Fallout: New Vegas and then Fallout 3. I never played Fallout series because I didn't like the style of old Fallout games, sadly(still never try them even now, I just don't like the play-style at all). Back to 2014, was got a free copy of FNV by ordering a copy of Wolfenstein:TNO from Gaming Dragons. Didn't redeem and install due I were busy on playing TNO and Skyrim, but weeks later I decided try FNV since I got it for free, I won't lose anything if I didn't like that too. And......now I stuck playing it and later bought Ultimate Edition and then Fallout 3 since then, and really like the FP Fallout games and their mods(expect 76, yeah I know it's not great game but I have interest, just didn't like the MMO style and not ready to try it unless I can get a free copy or something like that to try). -
Are there Duke Nukem 3D wads?
<inactive>Player Lin replied to Can't play on Nightmare's topic in Everything Else
I have fps limiter(MSI Afterburner, always limit on 60fps) not sure if it helps but I don't care that as I almost never using that port... Already years past before Bobby's lawsuit happens and still no big deal happens, just some crossover things that I don't care much, so I do not see anything would change even Gearbox have all the Duke rights for real. (With Scott Miller, it's hard to say anything...but we'll see...) -
Are there Duke Nukem 3D wads?
<inactive>Player Lin replied to Can't play on Nightmare's topic in Everything Else
I already get used to Classic and Polymost so just don't have too much interest on that polymer-like renderer... Yeah, no patches for console version, really nice job for treat your customers, Shovelware. The whole WT port just so lazy...new maps from original authors won't saved this poor shit... Well, DN3D was not going to like this but the new 3DR just f***ed it up so now Duke just stuck at hell forever. :( I were playing WT port at 800x600 and have no any input lag problem, I haven't try higher resolutions so I don't know... -
Are there Duke Nukem 3D wads?
<inactive>Player Lin replied to Can't play on Nightmare's topic in Everything Else
While Redneckerz and Can't play on Nightmare already said their reasons, I still say what I think. Also I actually meant the port itself, not the new levels. Well, the EP5 levels just OK, but you have to see them separately, since they're just random locations without continuity like original all 4 episodes. If you see them as whole episode, that will looks like Duke just randomly going(or teleport) somewhere of Earth which is weird to me. But, I still enjoy most of levels, but silly new enemies(Firefly not so special, new mini-bosses were already exist on usermaps, and they tend suicide due to level geography) and new weapons can't help......and the worse thing is the ****ing final boss of EP5...what a joke. The new renderer is fine to me but nothing special too...and most importantly, the port only received one official update and then nothing happened at all. They still leave a lot of bugs never fixed at all(sound problems, engine glitches etc.)...and Gearbox Shovelware never cares. As a hardcore Duke3D fan(or Duke fan but I only play few Duke games), I'm seriously considering about I won't or never give them any of my money, even they finally do something about Duke for real, which nobody know when or even give any shit about that at all. :( -
The story behind your custom avatar
<inactive>Player Lin replied to Tracer's topic in Everything Else
A nameless character of Knight class(Fighter's advanced class) from Korea game comapny Nexon's MMORPG : Asgard(Full name--Dark Ages VI: Asgard, Dark Ages was other MMORPG by Nexon too, the International version of the game still exist now as I know. Asgard was be set as Dark Ages' sequel, aka the 6th chapter.) Most oversea people won't know about this game as never go outside from Korea, Japan, Taiwan and China. The design was very old(from early 2000s) and more realistic, they later changed design to more "cute-ish" style because the dev. team was disband about mid-2000s or something(I forgot). Years later Nexon regrouped the team and changed a lot of things, but other (locale) versions were shut down long ago even re-opened by different importer but due to quality and management problems then shut down again. Only original Korea version of game still exist today. Reference wallpaper found from the old game site via Wayback Machine, I forgot where the source picture I have for my avatar, maybe from some Taiwanese site or the old official site of Taiwan version that already gone.(2,304.05 KB BMP file) I also use my avatar for my other social media profile picture and my Steam profile but since I'm lazy so maybe not all my social media/forum profile will use. -
Solid gameplay, good'ol old-school style design, monster placement just standard, I don't have much to complain. Maybe a little short but for the first completed level by the author I would say it's nice. Oh, and it rarely to see some female DooMer did mapping. 4/5 (For some reasons, the reviewer of T/nc #442 mistakenly used "his" to reference the author in the review, I guess the culprit would be "RTFTextfile". :P)
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The idea of this map are good and it's would be fun when playing multiplayer sessions with this map. Whole map just good enough and with some structures and obstructions to stop monsters' attack. Not really feel good with have to jump back to the teleport room with jumppad as sometimes when shit get busy, it would caused accident deaths if missed the door. But I suck at it, hitscan monsters can take you down if not careful, sadly I'm with the reviewer from T/nc #442: I feel bored after just few minutes, but I can see if you're fan of this style of gameplay, you can have good time with this. 4/5
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Looks like the beginner-level of map. It's fine to play, even UV(but lack of health pickup so careful when running around). I only found interesting in this WAD is those secrets...some of them needed rocket jumping but I sucked at that so just noclip-ed, one of secret near the start area needed crouch to get it, was feel like playing HL for that reason. Also the polyobject secret seems has visual glitch in latest GZDooM, not sure if intended or not. A map can be played if you're boring or want to play something not so heavy, but do not expect much. 2/5
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I know most of DooM ports do automatic detection for IWADs. But I tend copy game datas to the port as it's my habit to copy game data from any digital distributions' directory to the source port directory as sometimes it helps my trouble-shooting when the port stop working. (I use ZDL as launcher for my installed DooM sourceports and my GZDooM directory as my main DooM thing directory so IWADs are there, and I just point that path.) Again, nothing to do with GZDooM or other DooM ports, it just my habit when deal with game data and source ports.
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Anyone here used MAME
<inactive>Player Lin replied to DoomAlmostHadReloading1993's topic in Everything Else
I'm not using MAME(the official release), just using MAMEUI fork for playing some old arcade games I like. -
Just point this sentence. Even Kingformation Co. LTD. was infamous did some nasty "pirate-style" business(like their unofficial Dragon Quest 1+2 and 3 port for PC MS-DOS, and "copy" some ideas from other famous Japanese games to their own developed games), it didn't counted them as pirate game distributor(we actually called "pirate software(s) distributor" to those nasty distributors who put "shitload of full version of games/programs/videos/AVs/whatever else" in a/few disks/CDs/DVDs and they still exist in today...just sell some education things...), most Taiwan game companies almost doing similar shit back that time, even famous companies/game studios too(normally nobody knows, because won't officially being told)...well, if you want strict to say it could be true but it may not really accurate. And most pirate distributors won't be know what they actually are until being found by police. But yeah, even with official license, pirated DooM games still around in the the island, it won't help at all, and even worse, Japanese and Chinese were not huge fan of first person shooter back then, and violence games tend not good from parents' point of view, it just niche enough to have some fans. (FPSes get so famous in Taiwan was back when Half-Life : Counter-Strike happened, but even that, most of gamers never heard about other FPSes but only CS. Still, did improved some fans base and getting better with games like Halo, CoD, Battlefield and other games.)
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Random level generators for FPS games?
<inactive>Player Lin replied to Artman2004's topic in Everything Else
Speaking in-game level/world generator... TES 2:Daggerfall's world is random generated. Also, all Shadow Warrior 2 mission levels are random generated too, and both are buggy at some degree.