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Player Lin

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  1. Player Lin


    Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay... I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it. Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
  2. Player Lin

    The Hall

    It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map... But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
  3. Player Lin

    Damnation (With no MP3 Music)

    It's actually not a shitty WAD really, but I encountered some glitches stopped my progress and they seems randomly happens, like the door to the exit room in Map17 never open because the voodoo conveyor belt for open the door not worked. Also unable to go back and get stuffs I were not collected also not a good design to me(in the Map17 too). OK for those ST monsters and power-ups but invisible monsters are really PITA and sadly, the author like put them a lot in levels, that sucks. Tech levels just OK, Hell levels are looking cool and detailed but not fun of IoS battle, and this WAD using that about 2 or 3 times, even the Map30 has 4 of them...seriously?! I just god mode and noclip to finish them because I don't want to pain my ass for those nasty IoS battles. 3/5 is highest score I could give for this WAD, it would be nice for co-op but nah, not my cup of tea.
  4. Player Lin


    This WAD can play with single player, like the reviewer of T/nC #442 said, just harder, at least in UV. Map01 is OK but for starter map of this mapset, it just feel a little unfair to me at beginning(if you're not rush to get ammo then you'll stuck at start room or/and dies), once I get used to I feel it's not that bad. Map02...oh much better, I like the design and looking and its gameplay much better than the Map01, and so the Map03 just so good too, but if you want 100% kills, better open the yellow key switch before take the secret teleport to outside or you'll missed 3(in UV) ambush enemies. Map04, starting just nothing too hard but after move in to the main area with lavas, thing just getting so busy and nasty. Not fan of this but still a good challenge...well, maybe not if my head get hit by Revenants and my back get bites by pinks... and then get blasted by archvile and cyberdemon... Map05 is a tower-style map, with a lot of monsters blocked on your way out. Nothing very big deal if you're careful enough when progressing and fighting in tight areas. Map06, an easy(compared to other maps) but cramped of sewerage map...nothing too special, and lack of health pickup. Map07, now it's serious action, fighting cyberdemons and other monsters, blast through whole level. Map08, mountain style level, archviles still nasty enough but at least I have much room to take cover, still...not a fan of "reviving hitscanners to farm weapon drops". Map09 is fine, I found the secret BFG and it's very useful to kill the Cyberdemon and Archvile in the end but I could image how hard it'll be if I don't have, fighting them in narrow passages never be good thing to me. Map10's beginning part is for co-op or highly skilled DooMer, because I tried use SSG to shut those damn pinkies but end up got shut down by them...so after a lot of tries I decided screw this and use my RL from Map09. The Base map is decent actually(not count the beginning part and the ending part with IoS spawner, that's for co-op game for sure but the area just too small for single player if you ask me), and I think maybe I just not skilled enough or it's not good...whatever. Map11 is also decent too, too bad I already tired after Map10, I think if you open the door to outside before getting ammo you'll f***ed up for sure, but it's not serious problem, after that it's a fun level. Map12...who put this shit in?! I think the proper way to do this IQ test is stop play the level. 3 would be best I would give...because some flaws really ruined this mapset, but I think some folks would found this mapset very enjoyable, and it's should be fun to play with friends, too.
  5. Player Lin

    Obsidian's 30 Minute Maps

    Short levels, considering just 30 minutes per map, they're decent works. Sadly, Map03 just too hard to beat even gives BFG9000, so I just run to exit like a pussy. But other levels just good enough and have fun. Obsidian, you nasty *******! I love them, even they're hard, wanna play more from you. :P
  6. Player Lin

    Hellish Adventure

    I don't have problem with Map05 but it does not good for sure. Map08 sucks, boring caves and backtracking, Map10 even sucks more because it's IoS fight and not enough of ammo to fight other monsters that IoS spawned(unless you never do pistol start + not waste the ammo or pure luck). Looks like it's from mapping newbie, and too much ammo(even doing pistol start), and sadly, even other maps except Map05,08 and 10 are fun enough to play, the whole mapset just meh, nothing special but some ZDooM tricks, just hold your fire key not even considering about what weapon you should use and that's it. Not really recommend unless you like ZDooM newbie levels. 2/5
    Just great, I don't have any thing to say or complain, play this and you'll love it for sure. The music is fine for me but maybe it doesn't really fit DooM, still I don't think it's abomination or something that BAD. 5/5.
  7. Player Lin

    Escape the Cavern

    This is huge improvement of the author's mapping skill(those 1994 maps sucks ass...). Challenge, not looking bad, and you can skip the cyberdemon and just to exit after hit the switch near it is good thing, since you may not have enough ammo to deal with it. I found it may annoying when platforming since those silly imps will keep throwing fireball to me, and not good place for fighting archviles because it's not easy to find something to hide, or maybe just jump into the lava pit and take damage for safety and then try again. I don't see any serious flaw so it's good map to play. Solid 4/5.
  8. Player Lin

    The Keep

    Too much ammo. Cramped places with nice detail(in 1994 standard), going wrong place and you dead or just restart the level again(only one place is safe, the dark area near the starting place). Challenging? Sure but I guess not everyone love that kind of challenging, at least for this 1994 WAD, I should not complain too much...but the place where SSG stored just..nah...it would be nice if the elevator to the SSG should use different texture, even the automap would give clue but I never found it until I spend 10+ minutes and countless save/load to cleared whole level then I finally found the elevator to it...and found useless because I already got 100% kills. At least it doesn't a boring level, but frustrating in higher diffaulty for sure. 3/5
  9. Player Lin

    Undesired Reality

    Don't like the overpowered new monsters and BOSSes, while some may think they(or this whole level) are easy, I would say it's not that easy(at least in UV), because those new monsters can kicked your ass down just few seconds if you're not carefully/get too close to them. The final BOSS also even worse, don't know why the author never put any armors/megaspheres in the final battle area(at least on UV), 200 health still nothing to the final BOSSes' BFG-like attack(and yes, BOSSes, because you have to deal 2 of them, what a unfair fight). Gameplay is so-so, with much more than enough of ammo. Secret areas are fun to find but they just make the ammo too much. Yes, the final secret does give player a blue armor but I'm sure you would lose it already before the final BOSS(I mean the ones before the final BOSS, they're new monster too). Looking, layout and atmosphere just good, and put good use of ZDooM-exclusive shit. But I think the gameplay just too linear or predictable and the final area just...a little lay down, mostly the overpowered new BOSSes. I'm not DooM-god level of player and I would like see some different BOSS, not just ones with HUGE damage and just added extra one for just making the battle harder. 3.5/5
  10. Player Lin

    Perfected Hatred

    What a nicely E4M2 style map, just doesn't like sometimes have to fight in dark area with Imps or/and Spectres and cannot escape. Finding secret areas does helps the lack of ammo situation in beginning. Still, gameplay is solid and atmosphere just like original, nothing I really want to complain. 4.5/5
  11. Player Lin

    Brotherhood of Ruin: The Lost Temple

    It's really a nice map with great atmosphere like adventuring. But I think the BFG-Spidermastermind(called spider-demolisher?) fight just unfair...maybe it's hard because I didn't found BFG9000(I see that, but don't know how to get it even I checked this map with SLADE3 and that's not count as secret so I don't care anymore), or I just use wrong tactics...I can avoided its BFG shot but not nasty bullets, I think the 3 Bruiser Demons are already hard enough and yes I found invincible sphere but that's I already killed the nasty spider-demolisher, and it's still not enough. When the level really plays well with its great atmosphere and gameplay, I still give 4 because above flaw. Instant-kill lava already told to player, if checked the readme so no excuse to complain that and only a section with that may annoying but I don't think it's too hard to go through. 4/5
  12. Player Lin


    This WAD is mix-bag......nasty one. No, whatever you think, Wolfenstein style and DooM style never fits good together, id was put them as Secret levels in DooM 2 just homage to their Wolf3D game only, never meant for those textures & monsters of Wolfenstein theme are part of DooM universe at all. New sounds just the other problem...at least to me, just not fits too. Doomguy's replacement just OK. Some others just weird...like imps sounds like human when death(most of new sounds are sounds like from Quake I guess), very very weird to me. Weapon sprites replacement just decoration since the HUD ones still the same. 2 levels, both are linear switches hurting in mazes, and not much I could say, it's easy to get boring...the second one even get worse because mainly Wolfenstein and then hell style, totally very weird when fighting DooM monsters in Wolfenstein theme of level. At least the first map will much better if not too many switches and maybe shorter...the second one just totally disaster and I don't know what to say at all, that one should just throw away into the abyss of DooMed Hell. 3/5 for Map01 only, and 0/5 on Map02... 1.5(2)/5
  13. Player Lin

    Simplistic Evil

    A little confusing to find out where should I go, new monsters are just a little annoying but still OK enough to me, it's nice put good use on them(new monsters), not just throw into players and kicked their asses. The looking on each levels are good, the atmosphere give me nice Hell feel, nice. I have some fun, but sometimes I feel health items can be more on later levels because annoying imps just keep throw fireballs to me/forgotten souls(the new Lost Soul-sytle monster which acting so fast) rushing to me like over-excited doggy and I can't easily see them sometimes, a little unfair to me...and I have only shotgun until Map03?! Nah...the pistol should be replaced with something better I guess...chainsaw on Map02 does help but no much, at least the author didn't put Barons in Map01 and 02(maybe the early part of Map03 before found other weapons) or I'll be pissed off. :P Overall, it's a nice mini episode WAD. 4/5
  14. Player Lin


    Layout is nothing special, architecture and looking just dull... the cyberdemon and spidermastermind battle just BORING and make you run out of ammo if you didn't save some in early part of level and caused you have problem to deal with the final battle to the exit. Traps are OK, and ZDooM features seems not put on good use, misalignments and weird design on item placement and architectures, like the secret room with Megasphere, the nukage looks from stone floor, maybe it's because of leaking but it doesn't looks right... Overall it's not really good map and nothing too special so it's no matter if skip the WAD.