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Player Lin

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About Player Lin

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    Junior Member

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  1. Player Lin

    GZDoom auto updater?

    You don't needed "install" GZDooM at all, since all official downloads of GZDooM(even dev. builds) are zipped package. Just download the zip and extract anything in it to your hard disk(or overwrote your old version of GZDooM). Also, the idea of auto-updater already "NO-ed" in past.
  2. Player Lin

    Executing configs in GZDoom

    It's -config, not exec... GZDoom.exe -config <your config file's full filename> Check wiki for more details. https://zdoom.org/wiki/Configuration_file
  3. Player Lin

    QZDOOM rendering glitch

    Just suggest you should report your bug to ZDooM forum, to get the devs know quickly, and please do that. Also, when firing a bug report on there, you should give info about your system spec and what map of your screenshot because do not except everyone know what the map is from your screenshot(unless the devs just know), and can't debug from it. :P
  4. Player Lin

    The most advanced ZDoom mod?

    ouch_m : ZScript Was A Mistake. https://forum.zdoom.org/viewtopic.php?f=43&t=59322 ouch_m 2 : abort_m https://forum.zdoom.org/viewtopic.php?f=43&t=60054 :P
  5. The old /idgames frontend's review system was really easily to forget to set the star value when submit the review. I had some reviews was sent on old system with default 3 stars when I were really want give other points, and cannot edit them at all. :( The new files review system will check the star has been set before submit reviews, and it can be editable, so that stupid shit should never happens again, unless someone intents do that. :P
  6. Player Lin

    The Abandoned Labs

    A short level with some ZDooM features...but not sure if they're needed or not. It plays good, nothing too problematic, just...so ordinary, and too much ammo & health. 2.5/5
  7. Player Lin

    Inertia

    Short level, it's not bad level honestly but... Archvile in the end without powerful weapons, really? Cramped rooms even make this worse(I don't think it have to do with texture limitation), sadly that both ruined the whole map...please considering give player a SSG/RL/PG if you designed such cramped rooms with archvile. 3/5
  8. Player Lin

    Doom 2 in a Nutshell

    For me it's decent wad, but a little hard on later levels, yeah, for some folks the wad just nothing special and well, TBH it is, just only some small good design changes but mostly it plays like DooM 2 IWAD, just on smaller scale. At least, it's play good enough, just like the original, and for those like DooM 2 IWAD levels, it's recommend for them, for others? whatever. :P 3/5.
  9. Player Lin

    Garretty

    Nothing special, plays like late 90s user levels, layout just lot of boxes and generic at all. I don't know why put shitload of SS Nazi monsters in level 3 but it doesn't help for sure, the music is only thing is nice in this wad but sadly cannot help about the suckage at all. 2/5
  10. No, Polymer still has shitload of performance problems(if you ever using recent eduke32 snapshot builds, you'll know, not even a GTX1080/TITAN X can run the renderer with maps have shitload of lights or some heavy shit without single-digit of fps, that renderer just dire need lot of optimizes but lack of proper guys to do that job, as original developer who made the renderer quits many years ago), so IM only have Classic and OpenGL(Polymost), as Polymer has been disabled/removed. And since people already has problems even with Polymost, I don't think the Polymer will ever happens in IM, unless eduke32 dev/VoidPoint guys found a way to optimize it. :(
  11. Player Lin

    Things about Doom you just found out

    I remembered some PWADs used this as suicide exit(make the next level pistol start)...
  12. Player Lin

    What the heck happened to Doom Touch/D Touch??

    The "OldMP" branch is the temporary because current eduke32 snapshot builds' multiplayer just non-exist, totally broken, and the new one(Client/Server) still WIP, so that branch just for those who wish play Duke3D multiplayer matches with eduke32, it just working fine with some later eduke32 features but still has the same suckage like the original game, just like GZDooM, still is the original DooM multiplayer with some tweaks. Just use something totally different, maybe better multiplayer supports.
  13. Player Lin

    Is the Doom 3 marine The original Doomguy?

    Well, I don't intend to say that as "argument" or something, but someone may think it is, so I guess I needed explain my shit better when I post that. And I don't want and don't have time to start such pointless argument, so just let it go. :)
  14. Player Lin

    SOOM

    Love this idea, even it's sounds like shitty. Too bad there is no DooM 2 version.
  15. Player Lin

    What the heck happened to Doom Touch/D Touch??

    Well, I do remember about I did read something about that, but just cannot sure...maybe I'm also misremembering too... From the source release archive's readme.txt of SPECIAL THANKS section: So, I guess it's "some sort of" permission from Ken Silverman, after all, the Duke3D engine still based on his code. Also, BUILD engine source code released on 2 years and 10 months ago before 3DR released their Duke3D source code.
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