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Turbulent

Demon Goo (2-Map, Singleplayer)

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Demon Goo is a two level WAD that consists of my second and third posted levels. I’d appreciate feedback if anyone is interested. 

 

IWAD: Doom II

 

Tested on: Woof!,  GZDoom

I used UMAPINFO for level names. Jumping would probably break sequences. Microsoft GS Wavetable Synth recommended for music.

 

Complevel 9 compatibility

 

Difficulties: Ultra Violent, Hurt Me Plenty 

 

Level 1: Brave Goo World

Music: Probed by Valguatr

 

Level 2: Demon Dreams

Music: Mephisto’s Lament By MFG38 

 

Download:

 

Doom Shack

 

Screenshots:

 

Spoiler

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Edited by Turbulent

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This was a really nice improvement! All the little Doomcute added a lot and the bits of weirdness added more than hurt. Although perhaps the flesh area with the yellow key in the second map felt a little empty. Monster placement, as evidenced by the beginning, could use some work, but if its part of them theoretically having pizza or whatever, it's not that big of a deal.

 

There was a rather critical progression bug on Map 01 when playing in Crispy Doom but I had zero issues otherwise so it's probably a very simple function fix.

 

Keep it up!

 

 

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12 hours ago, LadyMistDragon said:

There was a rather critical progression bug on Map 01 when playing in Crispy Doom but I had zero issues otherwise so it's probably a very simple function fix.

 

It seems that the first map needs at least complevel 9 to play properly, when you press the button in the room, it suppose to lower the pillar to reveal the hell knight, lower a wall to reveal a caco and lower the pillars next to the stairs.

Hope the author can clarify the correct complevel, since the txt file on advance engine only says UMAPINFO.

Edited by Floowand

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1 hour ago, Floowand said:

It seems that the first map needs at least complevel 9 to play properly, when you press the button in the room, it suppose to lower the pillar to reveal the baron, lower a wall to reveal a caco and lower the pillars next to the stairs.

I'm not sure why that happens but I updated the original post to mention complevel 9 is needed.

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Delicious couple of maps! You were able to convey a subdued but persistent feeling of uncanniness, while keeping it easy, simple and fun.

Waiting for more : )

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