Kira Posted July 26, 2012 New problem in my "make your own IWAD adventure": BFALL doesn't work properly. On prboom-plus it's giving an HOM at each cycle and it doesn't show as a translucent middle texture. On gzdoom it gives an HOM permanently. The patches are in TEXTURE1 and were working correctly when the wad was a PWAD. Any idea? 0 Share this post Link to post
printz Posted July 26, 2012 I think there needs to be a placeholder texture like AASHITTY at the beginning of the texture list. Due to a hack, the first texture is always considered blank and won't draw. 0 Share this post Link to post
GreyGhost Posted July 26, 2012 Check for missing patches and that there aren't any unexpected textures between BFALL1 and BFALL4. Are you using port-specific features to make the texture translucent? 0 Share this post Link to post
Kira Posted July 26, 2012 printz said:I think there needs to be a placeholder texture like AASHITTY at the beginning of the texture list. Due to a hack, the first texture is always considered blank and won't draw. Like always, a very helpful post printz! Thanks a lot, I didn't know about this. @GreyGhost: everything was well sorted and I was using a Boom action to make the texture translucent. 0 Share this post Link to post