hardcore_gamer Posted August 11, 2012 I assume the information is found somewhere in the decorate lump, right? Basically, I have a custom weapon I got from Realm667 but I feel it is a bit weak so I want to up the damage a bit. How do I do this? I took a look at the decorate but I don't know which parts controls the amount of damage the weapon causes. Anyone? 0 Share this post Link to post
Gez Posted August 11, 2012 If it fires projectiles, the damage will be in the projectiles themselves. If it is a hitscan or railgun weapon, the damage will be in the weapon attack codepointer. It is also possible to have damage for several sources: for example, a rocket deals impact damage, but in addition its A_Explode codepointer makes it deal blast damage. The BFG 10K from Skulltag works a bit on the same principle, as it is a hitscan weapon but most of the damage comes from A_Explode calls from its puff. 0 Share this post Link to post
hardcore_gamer Posted August 11, 2012 I can't really find the stuff you are talking about. Or perhaps I just can't see it. This is the decorate for the weapon I am talking about : actor DukeShotgun : weapon 6000 { Weapon.SelectionOrder 1300 Weapon.AmmoUse 1 Weapon.AmmoGive 8 Weapon.AmmoType "Shell" Inventory.PickupMessage "You got the shotgun! Lock and load!" Obituary "%o was blown open by %k's shotgun." Attacksound "DukeShotgun/Fire" Decal "BulletChip" States { Ready: DNSG A 1 A_WeaponReady Loop Deselect: DNSG A 1 A_Lower Loop Select: DNSG A 1 A_Raise Loop Fire: DNSG A 3 DNSG B 1 A_FireBullets (6, 4, 7, 5, "BulletPuff") DNSG B 0 radius_quake(2, 2, 0, 1, 0) DNSG B 0 A_GunFlash DNSG CDEDCB 1 bright DNSG A 3 DNSG FGH 1 DNSG I 2 A_PlaySound ("DukeShotgun/Pump") DNSG JKLKJI 2 DNSG HGF 1 DNSG A 7 A_ReFire Goto Ready Flash: TNT1 A 4 Bright A_Light1 TNT1 A 3 Bright A_Light2 Goto LightDone Spawn: DNSP A -1 Stop } } Its a shotgun. Which parts control the damage dealt? 0 Share this post Link to post
GreyGhost Posted August 11, 2012 DNSG B 1 A_FireBullets (6, 4, 7, 5, "BulletPuff") 0 Share this post Link to post
Magnum Express Posted August 13, 2012 5 is the amount of damage this weapon does (Per individual pellet, I may add). Just increase this number and the weapon's power will be increased. 0 Share this post Link to post