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MisriHalek

Let's make boss maps

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Honestly, this was underwhelming on the whole. The boss was annoying and tedious to fight FOR SO LONG TIME WITH ONLY A FIST, and he looked ugly too. The whole level before was rather ugly due to lacking any light variation and having simple non-challenging shooting-gallery-style gameplay. There were lots of missing textures in the map. I didn't like the HUDmessages and timed puzzles either - by the way, the switches can be pressed while they're sunken in the ground. Sorry for sounding so negative, I just wanted to give you some honest feedback about the map you've posted. The idea itself isn't bad.

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Sorry for the ugliness of the boss and that no light variations.

The level is like a shooting gallery because it is map 1 (Do you like a map with Cyberdemon and a Spider Mastermind in map 1?)

The sunken switches in this map is made using SetLineSpecial. So when the switch is resunken, the special is removed by the sinking script.

Anyway thanks for the feedback, I'll try to improve. I'll decrease the health of the boss a little. And try to add some light variations.

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MisriHalek said:

The boss fight is tedious because it is map 1 (Do you like a boss that kills you in a seconds in map 1?)

No, but "tedious" means that it takes too long time to fight your boss, having to use one repetitive fisting pattern, and that makes it unfun.

The level is like a shooting gallery because it is map 1 (Do you like a map with Cyberdemon and a Spider Mastermind in map 1?)

No, but "shooting gallery" refers to the way how enemies just stand in the player's way and don't threaten him enough. You don't need powerful enemies to induce challenge, but you would use a smarter enemy placement / enemy selection (add hitscanners etc) / variety in traps and directions from which they attack.

The sunken switches in this map is made using SetLineSpecial. So when the switch is resunken, the special is removed by the sinking script.

Yes, except that I've actually succesfully pressed them while they were sunken in the floor.

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What about the map now?
Decreased boss health.
Tweaked the boss attacks.
Added light variation.
Fixed pressing sunken switches bug.
Some gameplay fixes.

The download link is the same.

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I got stuck in the first room, the door only opened once and then closed. I can still see a lot of missing textures - the checkerboard is a placeholder for unknown textures: http://i.imgur.com/o36Izbo.png http://i.imgur.com/YLYyssx.png http://i.imgur.com/yKJCjbX.png. I still dislike both the HUDmessages and the timed puzzles out of principle, they're annoying, specially since they're 3 timed puzzles in one, with monsters blocking your way - very annoying. I've found the boss battle still annoying, too - slowly beating him with your little fist at close range, while he can slay you in one hit anytime, was highly uncomfortable out of principle.

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Oh no! I use FreeDoom. So it seems that some FreeDoom textures are from Doom 1. Not Doom 2 compatible. Sorry, I'll try to fix this.

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One more minor thing that I disliked was the 2nd staircase in the first room. It's both illogical and hard (uncomfortable) to step on, because it starts on the very edge of the ledge.

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played the map some moments ago, it's nice. I don't liked the scripted switches section, is too fast and the door that leads to computer section doesn't open...

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walter confalonieri said:

the door that leads to computer section doesn't open...

It's activated by yet another (meh...) timed switch, placed in the upstairs control room nearby.

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What about this?
Added a new map map06.
Difficult to unbalanced.
I use freedoom so there may be missing textures, please report them so I can include them from freedoom.

EDIT: Added a plenty of medikits and stimpacks.
EDIT: Made a Mediafire link and decorated the boss arena a bit.

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The following maps were made for GZDoom.

Here's a map I made called Bloodbath that has a boss at the end.

http://www.mediafire.com/download/irhdk40mr044ao9/bloodbath(2).wad

Mortres.wad and Gothictx.wad required.
-------------------------------------------
And here are a couple of boss arenas I made. These aren't really maps. Just arenas with surrounding hallways and various monsters. Heavy metal fans might appreciate the work I did on the arena floors by hand.

Arena 1: http://www.mediafire.com/download/7onznf1iji6ns2g/bornagain.wad

Arena 2:
http://www.mediafire.com/download/megdlxds1qhxxd3/killemall.wad

No additional wads required for these two.

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