Poormetheus Posted December 11, 2016 Hi all, This is a quick call for help! I have a custom FIST actor that I downloaded from a website but it was incomplete and needed some editing. Anyway, the A_PLAYSOUND is included in the states, so it plays the impact sound effect of a punch even when you just swing at the air! Is there any way of solving this little annoyance? Thanks in advance. 0 Share this post Link to post
scifista42 Posted December 11, 2016 Instead of A_PlaySound, use the meleesound and misssound parameters of A_CustomPunch. 0 Share this post Link to post
Poormetheus Posted December 11, 2016 Thanks for your reply Scifista. Will that work even though I have specified custom SFX for the respective hit and miss sounds, nay the hit sound when I have picked up a berserker power-up? 0 Share this post Link to post
scifista42 Posted December 12, 2016 If you want different behavior depending on whether the player has berserk or not, use a conditional jump into a different attack state where A_CustomPunch has different parameters, as in the bottom-most example on the A_CustomPunch zdoom wiki page. 0 Share this post Link to post
Poormetheus Posted December 12, 2016 Okay great, thanks again! I'll give this a try and see how it goes. Happy Christmas! 0 Share this post Link to post