The_SloVinator Posted March 10, 2017 1. What custom textures does Scythe 2 use? 2. Is there any way to avoid long save times when using custom texture in doom builder? Like saving a map takes a loooong time if you have more texture. 0 Share this post Link to post
Memfis Posted March 10, 2017 1. You can consult scythe2.txt for that information. 2. Saving is long when the file is big. So load the texture pack as a separate wad and save your map in a different wad which doesn't contain any graphics. 0 Share this post Link to post
The_SloVinator Posted March 11, 2017 Memfis said:1. You can consult scythe2.txt for that information. 2. Saving is long when the file is big. So load the texture pack as a separate wad and save your map in a different wad which doesn't contain any graphics. Ok. I got 1. It's Gothic texture pack. Now, as for the second, when I load a texture pack as a separate wad in GZbuilder, everything works fine but when I save the map & play it, the textures are missing. Any ideas? 0 Share this post Link to post
Voros Posted March 11, 2017 Soldier993 said:Now, as for the second, when I load a texture pack as a separate wad in GZbuilder, everything works fine but when I save the map & play it, the textures are missing. Load both the texture pack wad and the map wad. 0 Share this post Link to post
BigDickBzzrak Posted March 11, 2017 Uh, try pressing F6 (Configurations menu), switching to the "Testing" tab, choose the engine you want and stuff and, in the "Parameters" field, paste this:-iwad "%WP" -skill "%S" -file "%AP" "%F" -warp %L1 %L2 %NMWorked for me in DB2. 0 Share this post Link to post