In my WAD and I using the DHPT in my texture resources. I export the .png files from the pk3 and edited them in gimp. I do not change the resolutions and/or image sizes. I then created the proper PP_START and PP_END marker and placed my custom textures within them. I am modding for doom2 so I copied the TEXTURE1 and PNAMES from the doom2.wad and placed them in mine. I wish then to NOT replace any other textures so I changed their names(the names were not previously used) then added the to TEXTUREx. I open level editor and placed on of the textures and found that they were too large only a portion of the texture shows on a wall.
How did the DHTP manage to utilize the Hi Res pictures? The size is 512x512.
In my WAD and I using the DHPT in my texture resources. I export the .png files from the pk3 and edited them in gimp. I do not change the resolutions and/or image sizes. I then created the proper PP_START and PP_END marker and placed my custom textures within them. I am modding for doom2 so I copied the TEXTURE1 and PNAMES from the doom2.wad and placed them in mine. I wish then to NOT replace any other textures so I changed their names(the names were not previously used) then added the to TEXTUREx. I open level editor and placed on of the textures and found that they were too large only a portion of the texture shows on a wall.
How did the DHTP manage to utilize the Hi Res pictures? The size is 512x512.
Edited by DemonusDefunctusShare this post
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