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Icytux

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About Icytux

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  1. Icytux

    Share Your Marine

    My Dude
  2. The SSG ruined dooms gameplay since doom2 was released. Shit weapon for a shit sequel.
  3. Icytux

    Post Your Doom Picture (Part 2)

    Trying out mapping again. Trying to make a simple short and fun map. Simple kind of flew out of the window...
  4. https://dl.dropboxusercontent.com/u/93940386/Forgotten%20Valley.MID Finished track!
  5. Takin that map07 seven slot that is left! Heres a WIP of what i've got so far: https://dl.dropboxusercontent.com/u/93940386/TVR.mid
  6. Icytux

    [FOUND] Doom Sky source files

    The city overlay on RSKY2 doesn't happen to be based on the "NY2" picture? I just happened to see a small resemblance from the thumbnail you posted :D
  7. Think I'll have to let go of my E3M3: E4M3 slot. My passion for theese maps weren't as strong as for my previous one I did, have some exams atm too so I'll let someone else make it! (Make a E3M3 styled map from E4M3's layout that is)
  8. I guess I could try my hand at E3M3: E4M3...
  9. Icytux

    So... why so many vanilla oriented projects?

    I started off by making zdoom/gzdoom projects, so my thoughts on this is: When you make a vanilla compatible map, you restrict yourself to the most important aspects of mapping, architecture, layout, flow and thing placement. So at one point, I started doing vanilla mapping just because it's good practice to focus on those aspects and restrain yourself from going overboard with anything. Going limit-removing, and especially zdoom/gzdoom, means that the restraints on what you can do is opened up a lot and the cool new features might come in to mess up the most important basic foundation aspects of the map and the end result might suffer. So basically it is good practice to make vanilla maps in a way. And if you just want to make a classic-style map, why not make it vanilla as it appeals to a wider audience, it can be played with anything and by anyone in that case. And if your project doesn't need to be limit removing, why make it limit removing?
  10. Memfis: Oooh shit :P looked extremely painful without the secrets there, yeah i'll pull some stuff out from the secrets and add some ammo here and there. There are plenty of secrets and they're filled with goodies, they are at the same place they would be in the ordinary maps but with some alternative ways to get to them. [edit]the link is updated with some slight edits
  11. editor shot:http://i.imgur.com/Oi2hx93.png?1 ingame shots: http://imgur.com/a/sZWxv The map is complete for the UV skill level, I will upload a new version with other skill levels, coop and dm. https://dl.dropbox.com/u/93940386/E1-2M3.wad e2m3 please give feedback!
  12. Thanks ^^ Shouldn't be an issue considering that IS E2...
  13. A couple of shots from my E2-1M3 (taken with gzdoom but no worries, works in vanilla.)
  14. NOOO!! haha, that is exactly the remake i thought of doing. I'll claim E2M3: E1M3 then :D
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