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  1. I've always had massive amounts of respect for the Doom community. Growing up, theres was never a game I loved more than Doom, and for years its been the only game I play. Having made maps myself as a means of giving back to the community that continually satisfies my appetite for more Doom, I have an enduring love for anyone who has done their part to keep this game relavent for so long.


    Im very serious about this. Whether its conversations about mapping philosophy and gameplay, ogling at screenshots, participating in peoples projects or events, its all been very stimulating. I couldn't make this up. I have a deep and profound love for all of this. Ive literally wept thinking about Doomers who have passed away. It saddens me when I think of Doomers I've talked to who once shared the same burning flame of optimism for Doom as I have but moved on to do other things.


    All the interesting talks, the hilarious shit shows, the jokes, the demos, the multiplayer, the collaborations, all of it has made everything in Doom so fulfilling to me. I've been late for work, bailed on plans, and have even fought with my wife to write detailed feedback for maps, host a podcast, help with peoples projects, anything i can do to help benefit other doomers. I don't believe I could possibly repay the community for how much good its done for me. I cant find other people who love this game like I do in my normal every day life. Theyre just not around. But they're here. Doom would just be this weird closet thing that I do alone and no one else understands. It would be this huge empty void in my life if this community weren't here.


    I'm being completely up front when i tell you how much i appreciate all of you. Its ok when its not reciprocated. But on numerous occasions in the past few years Ive read more and more posts that suggest I'm really toxic for this place. Maybe its funny, i dont know. But its been feeling very real to me. People I've had great respect for consider me an enemy, people I've always thought to be friends have gone distant, and some people I've never talked to before already despise me. I don't know how many of you are serious when you make posts here that suggest that I'm not one to be trusted, but it really hurts. I don't like to be one to cry for help, but if you're not one of them, please send a message to my PM inbox. I really need it right about now.

    1. Show previous comments  3 more
    2. Impie


      Yo I still appreciate you man. Don't let all this get you down.

    3. Myst.Haruko


      Hey, you helped me in early stages of mapping with forum posts, while I wasn't sure where I should go. I appreciate your advices even this day when I read my old threads or do some casual mapping. Anyway, good luck ;)

    4. MrGlide


      Skype me asap, I really wanna talk to you.

    5. an_mutt
    6. Memfis


      You sometimes enjoy "risky" humor and are fascinated by things some people find offensive, so a certain amount of negativity is to be expected I suppose. Anyway, even the haters can't deny that you write some of the most thoughtful posts on this forum, take Doom incredibly seriously, and do A LOT for the community.

    7. printz


      Bury the hatchet and lurk more! You can heal the poison you believe you've created (based on your mention of "toxic") by focusing on facts, and avoiding posting anything that can bother others! Keep in mind this is a forum, people can't read jokes easily, so they'll assume you're just trying to troll them if you say something nasty-sounding.

    8. DeathevokatioN


      Well I appreciate you, man.. I love UAC ultra, Mutiny was a great playthrough, and your written contributions and insights into mapping have always been fun to read. The map of mine that made it into Btsx e2 was designed after reading a post of yours, actually. I dunno, obviously I can't speak on behalf of everyone, but you are appreciated! I'd appreciate you more if you didn't fanboy over Joe Rogan while bashing all the Youtubers I post, but that's a conversation for another day! :p

    9. Impie


      I'll say something else, too: you have the guts (or maybe poor judgment) to say what you think. These days that's almost a death sentence, especially from people who feel that their lifestyle choices entitle them to harass or gang up on anyone who doesn't play along or, god forbid, doesn't show them arbitrary respect. Nobody's life choices entitle them to jack shit.

    10. DeathevokatioN


      lol an_mutt, you're just as much a mean spirited and disgusting collectivist, if not worse.. because not only are you a vitriolic and hateful person who insulted an entire forum; but you also ventured into slander and libel territory, which is made worse considering the fact that this is a community where everyone knows eachother across different forums and some have been around for much longer than you. why are you so vindictive towards people you don't know? and do you actually understand the burden that accompanies such an accusation before you threw a whole bunch of people (of which none are Nazis) under the bus?



    11. infurnus1
  2. Its tough to find answers to this question. When I search "celebrities that play Doom" it doesn't return many specific results. I'm combing my memory for moments where someone you might know mentioned Doom. When I wear my doom shirt, random strangers I talk to tend to comment on it. Most people who have played doom love it. There are some id software retrospective documentaries and stuff you can find where both games journalists and commoners have extremely vivid memories of playing Doom and being in love with it. It might be a fun idea to tweet John Romero or John Carmack if there were any famous people that they were shocked to find out played and enjoyed Doom.
  3. theres a video if Conan Obrien playing the new Doom before it was released if that counts.
  4. Joe Rogan from Fear Factor has an Ultimate Doom poster in the background in some of his podcast videos. He used to be a massive Quake fan.
  5. I predict that this new market for video game mods is inevitably going to kill modding for good. Maybe not for Doom, but the spread of this relatively new idea that you can make mods and get paid will certainly contaminate everyone's motivation. With two extra pencil strokes, you can mod the game of tic-tac-toe from 3x3 squares to 4x4 squares and significantly alter the playing field of the game. As games are becoming less mod-friendly by design, the amount of work and time required to make any remarkable change to a modern game is going to get much greater, and when people put forth work and time, they want money for it. We now have a market for video game modding, a market where asking for money for your work and time is gradually becoming the norm. This makes new modders face a difficult decision: 1. Do I want to lose the respect of my peers by selling out? 2. Do I want to work tirelessly for free? In addition, when video game companies see some serious revenue come out of this, they'll do what they need to do to dominate this market. If this means making mods for their own games that have that same nitty-gritty charm of being a fan-made DIY project, like changing the player skins to spider man or giving the final boss a pair of "Deal With It" shades, then that's what they will do. This is a fragile market that seems to me to be very easy to stifle. I was motivated to make Doom maps after playing my first couple megawads. I had such a thrilling and profound Doom experience, that I felt an obligation to return that favor back to the Doom community by making maps for everyone that captured that same kind of energy it had for me. If making money though modding becomes the norm, no one will get into modding for the same reason I did.
  6. The question is about ethics. It becomes more complicated when it depends on the persons own judgment to make the decision of using video game modding as a career, or as a means of gift giving to fellow players.
  7. Which one is it? I think you mean the first one but I can't tell. Of those scenarios, I think all of them are controversial in some way.
  8. Da Werecat initiated this donation commission thread
  9. Without pointing fingers and telling anyone that what they're doing is wrong, there are certainly cases where a donation economy would make most good-natured people extremely uncomfortable to get such high yields, where a sociopathic unfeeling entrepreneur would highly benefit from treating it like a predatory practice. I watched some YouTube and twitch streams where the streamer takes donations and in exchange the person will read their message live on the stream. Theres something that comes up rarely in these messages, but it isn't any less shocking when it happens. Here's an example, I once heard a message read aloud that said "My girlfriend dumped me and its my birthday and no one remembers. Here's $5. You deserve it more than me." Depression is extremely common on the internet. If you could see the kind of people handing you this money and have them articulate their reasons for doing it, I suspect most people wouldn't accept it. But because these transactions are instantaneous and anonymous, you can kinda block the fact that you're profiting from people who aren't in a right state of mind. Again this is rare, and doesn't apply to all donors, but if you're someone making a living off of this, this money isn't "clean" 100% of the time. edit: in the case of these streamers, they read these comments so often that they get desensitized so they can read it aloud without taking in the substance of the message. They can justify it themselves by saying that if these people weren't donating this money then id be living on the streets starving to death, so these people must know they're doing a good thing. But if you didn't have access to your patreon, you wouldn't just die. You would find out how to make money some other way, just as you wouldn't drown if you fell into a swimming pool. You'd paddle your way out.
  10. Me too, I think what's so captivating about this mod is that when I play it, I associate wolf3D with having an almost comedic style, with bright colors and all the enemies shouting a final catch phrase before they die in grainy low quality soundfx. Coming Of The Storm is still Wolf3D, but towards the middle and the end, the mod gets very dark. I don't mean like low lighting dark. I mean in a creepypasta done right kind of way. The gore, the skulls, the dead bodies, long empty hallways, its really ominous sometimes. I can't think of a good word for it, but its like those TV shows where the writing is so good that what seems like a funny sitcom-esque series really develops their characters and you can really profoundly connect with their feelings later on. And the people you despised in season 1 become your favorite characters in season 6. Wolf3D is the perfect starting point for that kind of "oh this is just comic mischief" transition to "whoa theres something seriously fucked up here" if this is a one-to-one recreation, I think everyone should play this at least once in their life. There are few game mods that I give this much fluff to.
  11. I actually really do love coming of the storm. I made a thread about it on skulltag forums when it was new. Its amazing.
  12. I like puzzles, I'm just speaking in a manner that I think hardcore_gamer would understand. I'm a chameleon ok?
  13. At the most basic level, the objective of finding the red key and bringing it to a red door to open is the most basic form of puzzles for Doom, and I've never seen anyone complain about the logic of that puzzle (unless the key is unfairly hidden.) From the level designer perspective, you can't fairly judge the difficulty of solving a puzzle because you create the solution long before you finish creating the puzzle in the first place. So sometimes a level designer might decide they are bored with playing levels that a very singular objective or linear direction, so they choose to shake things up a little for the player and give the player something a little more complicated to solve so they use their brain, which can be very rewarding when the player has the attention and intuition to solve it. Unfortunately, puzzles that seem very basic to the creator can be as much as 10 times more complex for the player. This is especially true if they have no reason to be on the lookout for clues to solve the puzzles, so theres a wide range of results that come with puzzle solving. People who have better awareness of their surroundings tend to have more rewarding experiences with puzzles, while others will find them to be interrupting what they played the game for. I believe there's a very fair way to present a puzzle in a manner where the player knows there's a problem to solve before they realize that they are stuck. It's not very easy to see the map exactly how the player will see it for the first time, though. This is why puzzles in games like Doom almost always suck.
  14. because it's not your project idea.
  15. what's jodwin up to?