

mattjoes
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DOOM Arachnotron Invasion - initial release
mattjoes replied to BassDJ's topic in WAD Releases & Development
Really cool map, I enjoyed it a lot. -
Hell On Earth Shareware [6 Map Episode / Limit-Removing] Now with less soft locks!
mattjoes replied to Gifty's topic in WAD Releases & Development
I play plenty of WADs that I enjoy, but only a few that I love. This one I loved; it goes into my collection. Thank you for making it. The maps look gorgeous and have a great flow, and the new textures are so cool. At certain times, the levels reminded me of John Romero's vertical maps in which you have to watch your step as you move through narrow walkways. At other times, they made me think of No Rest for the Living, of all things. A red-bricked maze in one of the later levels reminded me of the maze in Limbo, and the final arena made me think of the last map of Heretic E1. Finding myself reminiscing of these other levels was also a lot of fun. A small thing I noticed: in the last map, in the easternmost alcove where an arachnotron is, you can look at the sky, but the sky texture is tiled vertically, so you can see the mountains cut off abruptly. I was playing with the latest stable version of GZDoom. I also second the idea that forcing the WAD to end after map06 would be great. A mock "buy the full version" screen would be a lot of fun to see. But still, the WAD is awesome as it is. Thanks again for making this. -
Haha, I love it.
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Seeing that dead Shambler in the screencap makes me think that, to me, Shamblers don't have white skin or white fur. Since the first time I played Quake, I've always felt they were wearing a white suit, like a nurse's uniform. Not the most likely explanation for sure, but that's what they look like to me!
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@Chezza I'd like to see an ED-209 cosplay. It shows up, kills everyone at the convention and then leaves, not without falling down the stairs and whining like a baby, of course.
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I take this back, I recently played Mission 64 and loved it.
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Something else to consider for the next update: when I fall a great distance and the weapon model temporarily moves from its usual position, it doesn't look right. It moves strangely and the weapon looks "incomplete". --- Also --and this is a very small thing-- but I noticed this in Ogre Citadel. Look at the water against the wall directly in front of the player when he enters the cave. Most certainly a flaw in the original map that the semi-transparent water has revealed: Old version without transparent water looks fine: Remaster with transparent water reveals a vertical water surface on the wall:
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Maybe that N64 Quake 2 conversion should be developed for Quake 1...
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I wonder if it would be feasible to add the Q2 N64 levels to that hypothetical remaster. Would be very nice! A fellow ported some levels to the PC a few years ago but didn't continue with the project as far as I know. --- I'm playing the game in Spanish. It's so strange to see this game in my own language. The menus, the ending texts... it's very gratifying. Especially the ending texts.
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On a related if small note, in the remaster, the razor-thin stairs embedded into the wall in Satan's Dark Delight now look pitch black from the side, which makes the secret a bit more easy to notice. And the semitransparent portals look blurry. I think it's because often there are double portal textures, one on each side of the portal. The blur comes from the overlapping textures. Transparent water looks very nice but I think the portals would look better being 100% opaque. --- When I was about to exit The Tomb of Terror, I could hear a respawning sound. The one you can hear in something like Arcane Dimensions. I'm pretty sure a 100 Health powerup respawned. Maybe because I had low health. Is this something new? I've never had that happen in the old Quake. Or maybe I just don't know my Quake!
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Also, the dark passageway in Door to Chthon. A small thing to fix: In the Spanish localization, the titles for the save and load menus are misspelled as "Guarder" (instead of Guardar) and "Chargar" (instead of Cargar). I love the new high quality sounds of this version. So crisp and sexy!
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Found it, thank you!
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Movement feels a little slippery. I also believe the camera should bob a little when you move, rather than remain at the same height. I think that's the way it works in the original version of the game.
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Well this revitalized edition of Quake looks so enticing. And a new official episode! I recently played Dimension of the Past again; I love it more each time. That episode was in classic style. The new one looks like it's gone in the opposite direction. I'm going to play Jerk Gustafsson's old Quake maps too. And Quake 64! And Romero might do some maps for Quake down the line! It's an embarrassment of riches these days. God, I hope they give Quake 2 the same treatment as Q1 and include a new mission pack. It would be fantastic! Citadel by Andrea Rosa is the only custom-made single-player Q2 episode that I've really enjoyed. If you pick up the statue, will it disappear?