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Thanks for the advice RottKing! I'll try better next time.
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I think the DECORATE files are inside the zdoom.pk3 file. Try looking there.
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I have made my first Deathmatch map for Zandronum. It takes place on a techbase. Download: http://www.mediafire.com/?oy2ju5ijcd20bci You may use this map in your project but you need to follow these rules: I have to give a permission to you. The map should not be modified by any way. Questions, thoughts or complains? Send me a PM or reply to this thread! Screenshots (WARNING: Large pictures!): PS. Could someone give me a step-to-step tutorial to post this to /idgames? Because I read the FAQ and still confused. Thanks!
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I never have done:Finishing any Doom game without cheats Getting "Sucks" time Winning on a DM Finishing a map/mod on editors Gibbing a Zombieman with a Super Shotgun (Expect in Brutal Doom) Killing a Cyberdemon with 2 BFG shots Playing any team game with actual players
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Brutal HeXen - Beta 1 Released
arttu98 replied to Sergeant_Mark_IV's topic in WAD Releases & Development
Brutalize Strife soon! -
That was a silly cartoon animation. I still want more.
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I was scared to open the first door in MAP03 of Doom 2 because of the imps. What about you?
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64.wad
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HMP for normal gameplay and UV for cheating gameplay.
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Nonono... I meant the player skins for Skulltag.
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Is it possible to make 3D models to skins? If possible, how? Edit: D'oh! There reads "to", I meant "for"!
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Footsteps would be kinda cool.
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The monster spawner cube makes sound.
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New map *concepts* (Skulltag)
arttu98 replied to LightningBolt101's topic in WAD Releases & Development
Wow, 3D floors and stuff. Pretty epic. -
Newbie here, getting started with my levels. What do you like and dislike in WADs?
arttu98 replied to Grub's topic in WAD Discussion
+ Big enough rooms + ZDoom format + Fitting textures for the room + Good texture alignment + Some puzzles (Key, switch...) + Pistol start compatible maps + Atmospheric lights + Normal level of detail + "Easy to hard" maps - Too tough monsters at start - Monsters spam - Way too low or high detail level - Mazes - Too big or small rooms - Walls of stuck Cyberdemons