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dobu gabu maru

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About dobu gabu maru

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  1. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD SCIENTIST 2023 HERE<<< >>>DOWNLOAD TETANUS DX HERE<<< October brings a double dosing of Dooming goodness! We’re starting first with Scientist 2023, a remake of Roland van der Velden’s previous two Scientist wads, and then we’ll be boosting our immunity with Tetanus DX, a rusty jungle techbase adventure by the Squonker Team. Scientist 2023 starts on the 1st. Tetanus starts on the 21st. Maplist for Scientist: MAP01 - “The Scientist” MAP02 - “Kapital” MAP03 - “Prosperity” MAP04 - “Refinery” MAP05 - “Reservoir” MAP06 - “Shotgun Sequencing” MAP07 - “Dark and Cold” MAP08 - “Frostbite” MAP09 - “Bio Lab” MAP10 - “Frozen With Fear” MAP11 - “Pure as Snow” MAP12 - “Crown of Thorns” MAP13 - “Scorpio” MAP14 - “Scientific Heresy” MAP15 - “Forbidden Knowledge” MAP16 - “Price of Progress” MAP17 - “Alchemical Warfare” MAP18 - “Army of the Undead” MAP19 - “Crown of Creation” MAP20 - “Scientist’s Doom” Author & Maplist for Tetanus: MAP01 - “Infiltrate” by Egg Boy MAP02 - “Rush” by ZeMystic MAP03 - “Rust” by myolden MAP04 - “Asphyxiate” by T.WILL MAP05 - “Salvage” by AD_79 MAP06 - “Dehydrate” by ZeMystic MAP07 - “Corrode” by Yugiboy85 MAP08 - “Desaturate” by uber MAP09 - “Circulate” by Skronkidonk MAP10 - “Engorge” by Bobbylol MAP11 - “Thank You” BONUS CONTENT Doomwiki: Scientist / Tetanus DSDA: Tetanus -------- OLD THREADS
  2. dobu gabu maru

    Ultimate Doom "In Name Only" - On IDgames

    Cheers John, sad to have missed the finale but it was great to see you piece together how to play E4M8 without any guidance whatsoever. Nothing makes me happier than throwing a puzzle or gimmick map into a set and people intuit how to handle it :) Also, 90% of the detailing in E4M7 is Peanut's work! I primarily gave a huge overhaul to the flow of the map and the fights therein. As for the bizarre Spider Mastermind fight in E4M8: Good luck to Scotty and whoever else wants to tackle TNTINO—there's quite a few fun names in the Final Doom set. As for me, I'm helping Steve wrap up Realm of Chaos 2—which I've edited 10 maps for and submitted 2 originals, so any fan of UDINO should keep their eye on it.
  3. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD COMMUNITY CHEST 3 HERE<<< It’s time for Community Chest 3, which is—oddly enough—the last one we haven’t covered! This wide-reaching community project was started by Linguica but traded hands to Andy Leaver, releasing in 2007. How does it stack up to the others? Let’s find out! Author & Maplist: MAP01 - “Ventilator” by Use3D MAP02 - “Ion Storm” by Dutch Devil MAP03 - “Mineopoly” by Blackfish, Soap on a Rope MAP04 - “UAC Checkpoint” by doom2day MAP05 - “Living Hell” by doom2day MAP06 - “Foregone Destruction” by Tormentor667 MAP07 - “Simple Complex” by Matt Tropiano MAP08 - “Impure Liquids” by Andy Leaver, The Green Herring MAP09 - “As the Doctor Sleeps” by Paul Corfiatis MAP10 - “Atlantis Rising” by Will Hackney MAP11 - “The Grieving Outpost” by Kirby MAP12 - “Black Rain” by RottKing MAP13 - “Welcome to the Machine” by Thomas van der Velden MAP14 - “Mountains and Mortar” by Soap on a Rope MAP15 - “Clash of Galaxies” by The Green Herring MAP31 - “Disarming the Mechanism” by lupinx-Kassman MAP32 - “Installation 07 Warszawa” by Shadow Dweller, The Green Herring MAP16 - “Hangman’s Noose” by Shadow Dweller, The Green Herring MAP17 - “Mind’s Prison” by Andy Leaver MAP18 - “Godforsaken Hole” by Phobus MAP19 - “Subduction” by Use3D MAP20 - “Huitzilopochtli” by Dr. Zin MAP21 - “The Hero’s Return” by Thomas van der Velden MAP22 - “Second Entry” by Dutch Devil MAP23 - “Hard Attack” by Dutch Devil MAP24 - “Amalgamation” by The Flange Peddler MAP25 - “Fate in Blood” by Andy Leaver MAP26 - “Hybrid Envy” by Dr. Zin MAP27 - “Ruby Abyss” by The Green Herring MAP28 - “Token Arch-Vile” by RjY MAP29 - “For We Are Many” by Matt Tropiano MAP30 - “Leviathan” by Matt Tropiano BONUS CONTENT Doomwiki DSDA -------- OLD THREADS
  4. dobu gabu maru

    Ultimate Doom "In Name Only" - On IDgames

    Yeah this one is a toughie to do consistently—going into the squisher hallway with a supercharge on top of your health (as well as a blue armor) can help soften things, but it's real easy to get trapped all the same. You can try and coax the first few barons out of their cubbies and hit their switches before angering the entire room, but I usually get cornered when I'm not playing with the whole floor space. IMO best option is probably to run in circles, first aggro'ing all of the barons out of their cubbies and then swooping in to hit their switches while they swarm the middle. You gotta be quick with your turns and reactive to the acid balls to manage it successfully however—which is why I recommend grabbing the supercharge and blue armor. Glad you're enjoying the map; I was always bummed that the original Doom's E4M8 lacked the sadistic bite that made stuff like E4M2 & E4M6 so memorable, and I wanted to rectify it by 1) severely de-powering the player through a lack of ammo, and 2) returning barons back to their rightful place as a terrifying boss monster capable of bullying the player. It's a bit of a risky gamble to turn the final map of the set into a gimmicky "corral all the monsters into teleporters", but thankfully after the amount of blood being shed in E4M7, the change in gameplay will hopefully come as a reprieve. That, and a lot of E4 (M3/M4/M5/M6/M8) seems to be about "run from the monsters first, fight later"
  5. dobu gabu maru

    Classic Doom - New Update on Steam

    This is a really cool update that brings the official Doom ports closer to the Doom community, but wow, the uploading section is a pretty hot mess. It's wild that there doesn't seem to be any content IDing? So folks can just upload MyHouse as many times as they want? I know you can't stop people from uploading wads that aren't theirs—not sure how you'd even prevent that, or if we would want to anyway (rip Scythe if so)—but there should at least be something that looks at the size and content of each wad and check it against everything else in the database. Even if that allows folks to just change 1 thing and upload MyHouse yet again, it's a better fix than letting scrubs flood the browser page with stuff that's been there on day one. Besides that, my only other major concern is a personal one: why no "turn left/turn right" options in the controls section?! The controls as-is force people to play with a mouse, which is a huge bummer for us keyboard players. Yeah, definitely agree with a lot of these thoughts. "Wad soup" is a good descriptor of the browser currently. Seasoned with a touch of copyright infringement.
  6. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD GOOD MORNING PHOBOS HERE<<< Good Morning Doomworld! Today we’re playing a (mostly) one-person-megawad made by sincity2100! Prepare for mossy techbases, expansive caverns, flesh-tech cities, and hellishly cold levels! (Note that we're playing v2 of the megawad. If you have any interest in seeing v1, check out the DSDA link) Maplist: MAP01 - “Unresolved Business” MAP02 - “The Barracks” MAP03 - “Waterworks” (co-authored with Hoodie) MAP04 - “Power Control 2105” MAP05 - “Poison Island” MAP06 - “Polluted Playground” MAP07 - “Water Canal” MAP08 - “Cooldown” MAP09 - “Ancient Evil” MAP10 - “Beautiful Disaster” MAP11 - “Spider Factory” MAP12 - “Night Thieves” MAP13 - “Rusty Station” MAP14 - “Base XUZ” MAP15 - “Dead Zone II” MAP31 - “Paradise” MAP32 - “Divided Turmoil” MAP16 - “Hunter’s Moon” MAP17 - “Paradox Base” MAP18 - “Deletion” MAP19 - “Midnight Express v2” MAP20 - “Three Ways to Hell” MAP21 - “Brave New NME” MAP22 - “Blackout” MAP23 - “The Cursed Asylum” MAP24 - “Skyfall” MAP25 - “City of Bloodlust” MAP26 - “Knee Deep in Red” MAP27 - “Molten Genocide” MAP28 - “Purgatory Fortress” MAP29 - “Hybrid Excalibur” MAP30 - “Destroyer” MAP33 - “Skulls Facility” BONUS CONTENT Doomwiki DSDA Devalaous Quality of Life patch -------- OLD THREADS
  7. dobu gabu maru

    Ultimate Doom "In Name Only" - On IDgames

    It's an unintentional bug that happens in that complevel due to how the kill-sectors work. I'm not sure whether there's some way around it or not, but as long as the player knows to restart when it happens, then it has the same effect as one that works properly.
  8. So we've all seen projects that receive more maps than the standard 32-map megawad can hold. But I'm curious as to what YOU, the PLAYER, prefers: one massive release that contains all of the maps, or separate releases that typically consist of a "core" 32 maps with any extra levels packed into a bonus episode/megawad. Which are you more likely to play? Note that in this scenario we're assuming that all the maps are finished works, so no scraps or beta levels. We're also looking at an upwards of like 64 maps, so no zany "300 levels that aren't playtested" shenanigans.
  9. Yeah it's a pretty interesting comparison: (MAP06 on the left, E1M9 on the right) As far as I can tell, Pestov built the map from scratch given that all the sector dimensions are different (including the number of stairs). But it's very clearly meant to be a spin on E1M9, full of winks and nods to the original. I'm not sure I'd call it plagiarism though—the map has enough unique rooms to avoid that. I reckon Ty cutting it is more an example of the hypervigilance of that era, as he was probably wary that any legal infringement whatsoever could be bad for such a small community. I feel like I've definitely seen worse added to /idgames (Dark Scythe itself is like 90% infringement lol)
  10. dobu gabu maru

    The DWmegawad Club plays: Abscission

    What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD ABSCISSION HERE<<< Break out the hot fudge because it’s time for some vanilla-flavored goodness! Abscission is a one-woman-megawad by Snaxalotl, thrusting the player into a moody set of dark, Doom 2-esque maps. Check out the MP3 music pack to enhance your experience! Maplist for Abscission: MAP01 - “Arrival” MAP02 - “Water Purifier” MAP03 - “Hydroelectric Grid” MAP04 - “Service Tunnels” MAP05 - “Sludge Conduit” MAP06 - “Slag Dump” MAP07 - “Corroded Ruins” MAP08 - “Demon Core” MAP09 - “Hadal Facility” MAP10 - “Industrial Crypt” MAP11 - “Sarcophagus” MAP12 - “Outer Plane” MAP13 - “Prophetic Vision” MAP14 - “Oasis” MAP15 - “Collapse” MAP31 - “Reanimator” MAP32 - “Bed of Creation” MAP16 - “Cold Ascent” MAP17 - “Predation” MAP18 - “Elder Shrine” MAP19 - “Phosphene” MAP20 - “To Hieron” MAP21 - “Of Flesh & Fission” MAP22 - “Mausoleum” MAP23 - “Hazard Pay” MAP24 - “Abyssal Refuge” MAP25 - “Exsanguination” MAP26 - “Igneus” MAP27 - “Maligned Annex” MAP28 - “Thresholds Beyond” MAP29 - “Epiclesis” MAP30 - “Abscission” BONUS CONTENT Doomwiki DSDA MP3 music pack -------- OLD THREADS
  11. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD OPERATION: BIOWAR HERE<<< >>>DOWNLOAD EQUINOX HERE<<< After a brief hiatus, we’re back with two classic wads! First up is Operation: BIOWAR, a megawad mostly created by Chris Harbin that follows in the footsteps of projects like Icarus: Alien Vanguard and Memento Mori. After that is B.P.R.D.’s Equinox, a mighty adventure through some glittering silver space stations. Note that we’ll begin playing Equinox on the 18th, meaning that the last two maps of Biowar will be played on the same day. Author & Maplist for Operation: Biowar: MAP01 - “The End” by Chris Harbin MAP02 - “Terror Core” by Chris Harbin MAP03 - “Onslaught” by Chris Harbin MAP04 - “The Arrival” by Chris Harbin MAP05 - “Skybase” by Chris Harbin MAP06 - “Last Call” by John Bishop MAP07 - “Apparatus” by Chris Harbin MAP08 - “Biolabs” by Chris Harbin MAP09 - “Security” by Paul Corfiatis MAP10 - “Dark Woods” by Chris Harbin MAP11 - “Frozen Terror” by Chris Harbin MAP12 - “Military Center” by Chris Harbin MAP13 - “UAC Prison” by John Bishop MAP14 - “Absolution” by Chris Harbin MAP15 - “Heat” by Chris Harbin MAP31 - “Juggelo Funhouse” by Chris Harbin MAP16 - “The Killing Fields” by Chris Harbin MAP17 - “Sacrilege” by Chris Harbin MAP18 - “Die Heuschrecke” by Chris Harbin Maplist for Equinox: MAP01 MAP02 MAP03 MAP04 MAP05 MAP06 MAP07 MAP08 MAP09 MAP10 MAP11 MAP12 MAP13 BONUS CONTENT Doomwiki: Operation: Biowar | Equinox DSDA: Operation: Biowar | Equinox Kmxexii reviews: Operation: Biowar | Equinox Devalaous Quality of Life Patches -------- OLD THREADS
  12. dobu gabu maru

    Doom Pictures Thread 2024

    Three nasty maps for sickos only
  13. Don't worry folks, Realm of Chaos 2 is in a good place—actually, maybe too good of a place? Despite waiting on 2 more maps to get finished, we actually have over 32 completed maps and have been trying to figure out what to do with them. Steve has been toying with the idea of a fourth episode, although we're unsure if that might be a little too much chaos. That, and we're still trying to figure out a good order for the megawad, considering that a couple of these maps are diabolically long journeys. Anyway, here's a couple more screenshots to rev your engines at.
  14. Moonlight has been updated. Nothing groundbreaking here—fixed a missing hint, moved a couple nodes around, and added one more hint for skill 2. A big change I made was something that's been bothering me since the original release: that the hint system always displays in Boom-related ports. I hate forcing people to play in ports they don't prefer, and considering the popularity of DSDA now, I bit the bullet and reworked how the hint system works. So now instead of hint linedefs being marked as shown (and thus appearing at the start of the stage in Boom ports), I hide them behind midtextures so they show up naturally when the player looks in their direction. This took a while to piece together, as I had to find good spots to put the midtex walls (and had to make a new midtex just for one hint). That and DSDA had issues in certain rooms displaying all the linedefs at once, as revealing linedefs on the automap appears to be height based? I dunno. In any case, at least Moonlight can be properly played in other ports now (although dying will still softlock the player but oh well it fits thematically). I'll probably bump this thread one more time to update it with the notes I made during construction.
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