dobu gabu maru

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About dobu gabu maru

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    Midtex Wizard
  1. I'd say we're doing pretty well regarding diversity at the moment. There's lots of different things for people to play, and lots of different things to talk about. Regarding future projects, I think Xaser is right on the money that making maps for a specific gameplay mod (or having the mod built in tandem with the maps) is a great idea that would feel particularly fresh in the face of a lot of the larger, more traditionally "Doom"-y projects that are always in the works. For me personally, I'd really like to see more high-concept stuff (what a surprise), kinda like Hadepobia and ALT... stuff that's driven by a vision for a project. I mentioned this in another thread, but when I first started mapping I had always wanted to make a mapset where the player's goal is to travel to a certain destination, like say an underwater ziggurat overrun with colorful seaweed, and they spend the first few handful of "prologue" maps building up their armaments in order to better survive said location. When they finally reach the "climax" map, it'd be this massive, sprawling two hour adventure with a Zelda-like progression system, where you backtrack through an area after gaining a new weapon, or ability, or after changing the map geometry. It'd be cool to not only figure out a really clever layout that would keep a +2 hour long map interesting, but you could do some cool lore-building with those locations too, showing how the towns in the "prologue" map worshiped the seaweed temple and built a culture around it. Plus it could generate some interesting new art assets and enemies for it, though the problem with these projects is always cultivating the talent that will bring these ideas to life... it's probably why these ideas don't escape the conception phase.
  2. Going to try and finish detailing my Joy of Mapping map today:
  3. Excellent articles everyone. Cool that Randi got the lifetime achievement award; I still use Zdoom to this day, so I owe her a lot. I'm really glad to see the expansion of the gameplay mod category, given that it seems like a fairly popular and broad venue, despite only being able to receive a single award. I also like how some new music was covered in the side bar, as well as the strides in speedrunning. It's kinda funny that as the Cacowards march on they continue to spiral out of control, until we reach the point where the side-bar is going to eclipse the main articles in words, or we inevitably create a dozen new niche categories. Just goes to show how expansive the community is, and how difficult it is to properly honor everybody involved. I think for me, the only project that I'm sad to see missing was Moonblood as it's a hell of a sturdy one-man megawad, all with new music to boot (which at least was mentioned). That said, I haven't played most of the other winners/runners-up from this year, so Moonblood's absence isn't something I feel incensed by. Competition was all over the place this year, with a surprising amount of single maps/short episodes making it into the running. I'm also sad to see kmxexii too pressed for time to survey the Doom landscape this year, but I mean this in the warmest way possible; I just miss his voice being part of the committee. I really need to find some time to play through Brigandine, Water Spirit, Dark Tide, Disjunction, Counterattack, Maskim Xul, Alfonzone... the list goes on. Lastly, thanks for the plaudits :) I think like anybody that maps, you get to a point where you fantasize about winning awards for the current project you're working on, and eagerly await the day when you finally get "recognized". But similar to Buddhist teachings, you get closer to achieving your desired outcome the less you stress out about it. When I was plunking away at my NOVA maps back in early 2013, I was definitely thirsty for praise, especially since I had no idea what I was really doing "right" or "wrong" with Doom. It felt disheartening to contribute a map that took months to work on and receive little to no feedback regarding it (most of it came from playtesters, who often [rightfully] primarily look for issues). Fast-forward five years and now I predominantly work on maps that are somewhat immune to streamlining, created as bizarre projects in order to push my own boundaries or realize an unconventional concept. It's kind of funny that here, where I consider my work to be at its most rigid, is where I get the most feedback; back in 2013 I would've loved for Iron Exuviae to get recognized and discussed, whereas now I'm kind of surprised when anyone mentions my maps being their favorite from a set. The advice I want to pull from this experience is to tell both new and old mappers to keep going. Recognition is really brutal to earn, because if you don't make an especially strong first impression (like floatRand), it can feel like you're invisible on the forums most of the time. But if you've been here for over a year, I can assure you that you're not—everyone has a particular habit and style of mapping that reveals itself gradually, like folding a sheet of paper into an origami animal that is uniquely you. Go ahead and take pride in the little bits of praise; one of the greatest impacts for me early on was having someone random on this forum tell me they liked a map I contributed to Panophobia. That tiny bit of encouragement still means more to me than compliments I receive nowadays, because it was so formative—it told me that I wasn't working in a vacuum; that what I had worked on could be considered "cool". It's those minuscule exchanges that stick to us and propel us to move forward, and it's what's going to matter at the end of the day more than any grandiose fantasies you'll have about imagined accolades or uncontested popularity. Don't give up; keep on pushing that boulder.
  4. Congratulations on winning the Mapper of the Year and other cacowards of 2017! :)

  5. More Joy of Mapping mapping:
  6. The scary/beautiful thing about language is that it's adaptive, even when it's wrong (see: irregardless). Fun factoid though. Anyway, come to the wild lands of Joy of Mapping 5 to enjoy some greenery! There's also puzzles!
  7. Hey congrats! I definitely gotta play this bad boy sometime soon
  8. Working on more of my JoM map. Will likely die trying to finish this thing on stream:
  9. Back at it (mapping):
  10. I'm sure nothing bad is waiting at the top of these stairs!!!!!!!!
  11. Joy of Mapping time (also)!: Here's a multitwitch link if people wanna watch me 'n Dragonfly side-by-side:
  12. Sorry, I was rushing in order to start my Joy of Mapping map. No hard feeling's.
  13. Starting my Joy of Mapping map from scratch! Can I make a good map in 3 days? Who knows!
  14. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? We’re going to be playing one map per day. The Darkening starts on the 1st, The Darkening 2 starts on the 12th, and Crusades starts on the 24th. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom ---------- >>>DOWNLOAD THE DARKENING HERE<<< >>>DOWNLOAD THE DARKENING 2 HERE<<< >>>DOWNLOAD CRUSADES HERE<<< Are you afraid of the dark? No? Good! This month we’re playing through some classic Doom episodes, starting with The Darkening (which we play on the 1st), The Darkening 2 (which we start on the 12th), and Richard Wiles’ Crusades: An Unholy War (which we start on the 24th). Note that the last set is for Ultimate Doom. Author & Maplist for The Darkening: MAP01 - “Scary” by Jan Van der Veken MAP02 - “Bloody Hell” by Jan Van der Veken MAP03 - “Entropia” by John Bye MAP04 - “Relentless” by Travers Dunne MAP05 - “Hand of Doom” by Jan Van der Veken MAP06 - “The Mines of Death” by Nick Baker MAP07 - “Dead Simple II” by Nick Baker MAP08 - “Discordia” by John Bye MAP09 - “Military Complex” by Jan Van der Veken MAP10 - “Under Earth” by Travers Dunne MAP11 - “Stone Tyrant” by Adam Windsor Author & Maplist for The Darkening 2: MAP01 - “Outpost Mortem” by Ola Björling MAP02 - “Biotech Terror” by Jan Van der Veken, Derek MacDonald MAP03 - “Binary Compound” by Adam Windsor MAP04 - “Vindication” by Anthony Soto MAP05 - “Melt-Down” by Richard Wiles MAP06 - “At the Heart of Decay” by Jan Van der Veken MAP07 - “Waste Processing” by Nick Baker MAP08 - “Lucifer’s Laboratory” by Richard Wiles MAP09 - “Hard Core” by Jan Van der Veken, Ola Björling, Anthony Soto MAP10 - “Plasmorgasm” by Richard Wiles MAP11 - “Powerplant” by Ben Davies MAP12 - “Toxicity” by Ola Björling Maplist for Crusades: E4M1 - “The Awakening” E4M2 - “Night-Watch” E4M3 - “Berzerker” E4M4 - “Haunted House” E4M5 - “The Witching Hour” E4M6 - “Trooper’s Graveyard” E4M7 - “Bloodbath” E4M8 - “Gateway to Quake” E4M9 - “Running Scared” BONUS CONTENT Doomwiki: Darkening | Darkening 2 | Crusades DSDA: Darkening | Darkening 2 | Crusades Kmxexii reveiws: Darkening | Darkening 2 | Crusades ---------- OLD THREADS
  15. I should be finishing my NOVA playthrough + commentary tonight. Starting from MAP22: