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dobu gabu maru

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About dobu gabu maru

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    Midtex Wizard

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  1. dobu gabu maru

    Wormwood IV: The Final Chapter

    Aw hell yea good to see danne getting in on the fun
  2. dobu gabu maru

    Do you always play the Secret Maps?

    It's been interesting hearing how certain folks only play the secret maps if they happen to stumble upon them. As a pistol-starter, that's the kind of thing that never crosses my mind as all maps are equally accessible from IDCLEV.
  3. dobu gabu maru

    Do you always play the Secret Maps?

    (Specifically, I'm talking about ExM9/MAP31/MAP32, no bonus maps/episodes/wads after that) Was thinking about this earlier, that even though authors always list MAP31/32 at the end of a pwad, who actually neglects to play them? Don't most players simply find them via the secret exit or just IDCLEV to them right before MAP16? Given how we're already playing niche, user-designed levels for a ~30 year old game, I'm curious how many of us opt to skip them entirely.
  4. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD DOWN THE DRAIN HERE<<< With the year winding down, we’re turning our sights back to some classic vanilla dooming. But that doesn’t mean we aren’t in for a strange and memorable trip! Down the Drain by the master-of-crooked-linedefs Benjogami isn’t your usual 90’s throwback, as the maps and gameplay have a frenetic blend of both modern and old, creating an undoubtedly eclectic experience. So dive in and expect the unexpected! Author & Maplist: MAP01 - “From: Unknown” MAP02 - “Someone’s Castle” MAP03 - “Private Island” MAP04 - “Kick the Can” MAP05 - “Rolling Down” MAP06 - “Baloney Town” MAP07 - “The Perfect Gerbil Cage” MAP08 - “Deep Tech” MAP09 - “Forts and Alleys” MAP10 - “Here n There, Now n Then” MAP11 - “Cache Raiders” MAP12 - “Into the Tomb” MAP13 - “Vet and Process” MAP14 - “The Perfect Human Cage” MAP15 - “Doors of Opportunities” MAP31 - “Down the Drain” MAP32 - “WW1.wad” MAP16 - “Vidhead” MAP17 - “Passive Social Test Lab” MAP18 - “Slime Activation Facility” MAP19 - “The Empty Box Abyss” MAP20 - “The Top of the Bottom” MAP21 - “Niven’s Ravine” MAP22 - “Pournelle’s Hole” MAP23 - “Valley of Mirth” MAP24 - “Designyland” MAP25 - “The Three Buffets” MAP26 - “Everyone Loves the Beach” MAP27 - “Lakeside Rentals” MAP28 - “Closing Crush” MAP29 - “Choke” MAP30 - “The Great Filter” BONUS CONTENT TBA -------- OLD THREADS
  5. Hey Dobu, just want to give a quick appreciation to your write ups in your Minor Bits blog. Pretty much all the video game writing that I vibe with are the ones written on Doomworld and the ones on your blog. Most video game blogs I run into just don't have the same insightful content & vivid, easy going (but specific and in-depth) writing to deliver it (though I don't mind recs). It helps that we have quite similar tastes in gaming hah. Cheers!

     

    Regarding smb3: there's high chance nostalgia's got little to do with it heh. SMW & Doom were my childhood games here, and I only really played smb3 this year, but the sheer creativity really made me forget every other game for a while during my Doom "sabbatical" hah. I love the graphical, mechanical, and sonic "feel" of World a bit more, and Celeste is the tightest mechanics & setpiece wise, but I can really see why SMB3 is still held in such high esteem in the realm of 2D platformers. Pure bottled magic in small packages.

  6. dobu gabu maru

    Doom Pictures Thread 2022

    Stare into the linedefs long enough, and the linedefs begin to stare back
  7. But resource allotment is basically king in this domain. It's a lot harder for players to blaze through your maps when they aren't packed to the gills with rockets, cell, shells, armor, etc. I always recommend looking at how much ammo and health are left after a playtest session, and then see if you can make cuts anywhere. Always consider the reverse too—if a fight feels too punishing or gameplay starts to drag because you have to play so cautiously, toss some more items at the player to keep combat flowing. Resources have just as much impact on the game as monster placement does—the two are inextricably tied IMO. Besides that, you don't have to work too hard to make encounters & traps difficult. The tricky part is to make it exhilarating without coming across as annoying. If you warp in two chaingunners in front of and behind the player every 5 steps, I doubt that anyone would call that map easy—but even less would call it "fun". A good rule of thumb to have if you want gameplay to feel tense and/or interesting, is to try and make sure the player has to keep track of more than what's directly in front of them. Corner/door camping is effective a lot of the time because the threats are only in the next room; the more you pressure the player from all sides, the more they have to move around and think on their feet. Play any of the wads in a recommendation thread or the cacoward winners and you'll find endless examples. Return to Hadron is the first example off the top of my head (cannonball is king in making fights hard in large spaces), but there's literally hundreds of authors that do this well.
  8. dobu gabu maru

    Doom Pictures Thread 2022

    Working on a ceiling design in a linedef heavy arena, and... ... kind of just rolled my eyes at how many vertices I'm going to have to add EDIT: Pasted over the vertices instead and drew lines from them. Worked much better, and the sunburst design looks solid
  9. dobu gabu maru

    The DWmegawad Club plays: Ad Mortem & Wormwood 1/EU/3

    Secret Maps will be played when encountered, so if one pops up after MAP07, then the 8th will be for that secret map. I don't personally when the secret maps appear, so just correct for my ignorance.
  10. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD AD MORTEM HERE<<< >>>DOWNLOAD WORMWOODS HERE<<< Close the curtain and lock the doors—the spooky season has arrived! To celebrate, we’re diving into… four terrifying mapsets?! That’s right—I’ve been spooked into breaking club rules to tie together Ribbiks and Grain of Salt’s esoteric Wormwood trilogy (skill 3 [HMP] is strongly recommended for these!). But before that, we’ll be jumping into 4chan’s /vr/y own Ad Mortem, an MBF21 series of maps utilizing new textures, skins, and weapons! It’s recommended that you use DSDA-Source or Woof! as a source port, and to avoid playing in GZDoom and PrBoom+UM. As we have quite a few wads to juggle, here are the dates we’re going to be playing: Ad Mortem: Oct 1st - Oct 18th (the secret maps get their own days) Wormwood: Oct 19th - Oct 20th Wormwood EU: Oct 21st - Oct 27th Wormwood 3: Oct 28th - 30th Author & Maplist for Ad Mortem: MAP01 - “Catacombover” by Sitri MAP02 - “Caco’s Keep” by Anon MAP03 - “Beneath Bloodstone” by Wolpertinger MAP04 - “Pumpkin Delight” by EnragedEggplant MAP05 - “The Imps in the Walls” by ASO3000 MAP06 - “Darkwood” by A2Rob MAP07 - “Shadow over Silverspring” by Bartekmil MAP08 - “The Torture Garden” by Velcrosasquatch MAP09 - “Norwitch Lane” by LunchLunch MAP10 - “King Boner’s House of Fisting” by Punch you in the face man MAP11 - “The Other Dario” by Washing Machine Enthusiasts MAP12 - “Checkmate” by LunchLunch MAP13 - “Devil Garden” by Anon MAP14 - “Autumn Mausolemn” by Anon MAP15 - “The Monster Mash” by Anon MAP31 - “Pumpkination” by ViolentBeetle MAP32 - “Tricks n’ Treats” by NepNep MAP16 - “Ungle Reggie’s Candy Factory” by African Equus-Sapien Author & Maplist for Wormwood: MAP01 - “Copse” by Grain of Salt MAP02 - “Revenge of Demon House” by Ribbiks Author & Maplist for Wormwood: Expanded Universe: MAP01 - “Nevermind, There Was a Backdoor” by Ribbiks MAP02 - “Mu” by Grain of Salt MAP03 - “I’m Rubber You’re Glue” by Ribbiks MAP04 - “Stabbed, With a Sword” by Ribbiks MAP31 - “Journal Entry I: Killing Time” by Ribbiks MAP32 - “Journal Entry II: Thus We Spameth” by Ribbiks MAP33 - “Journal Entry III: Business As Usual” by Ribbiks Author & Maplist for Wormwood 3: MAP01 - “Life?” by Ribbiks MAP02 - “Vampire Killer” by Grain of Salt MAP03 - “The Horror” by Ribbiks BONUS CONTENT DSDA: Wormwood | Wormwood EU | Wormwood 3 -------- OLD THREADS
  11. dobu gabu maru

    Doom Pictures Thread 2022

    Been having fun working on this naughty map for Mr. Duff
  12. dobu gabu maru

    This is Woof! 10.4.0 (Oct 26, 2022) [Updated WinMBF]

    As rfomin said, that's the intention! I wanted that strange juxtaposition of the eerie liquid fighting against gravity, though it does look choppy due to SFALL's regular animation speed. It's the first sign that this realm is not fit for human minds... but perhaps it was a little too effective :P
  13. What is the DWmegawad Club? This is a place where we settle down, have a cup of tea (or drink of your choice) and take a month to play through a megawad on our own, together! Any keen observations, criticisms, or frustrated ranting about it goes here in the discussion. As long as you want to say something about what you've played, feel free to speak your mind. Can I join? Sure. The only rule is that you have to play at least some of the levels in our monthly megawad to contribute, but you're generally encouraged to finish the whole thing, even if you've played it before. What levels am I allowed to post about? Whatever day of the month it is, is the upper limit for the map you can post on. So if it’s the 6th, you may discuss up to MAP06. Do I have to post an entry every day? Nope, not at all. This is only for our more enthusiastic members. As long as you play through it with us you’re part of the club. When do we vote on the next month’s megawad? Voting begins on the 25th of the current month. Remember to add one “+++” before your vote to make it easier to count. For example: +++ Ultimate Doom Note that you can vote for up to three separate nominations in a single month, and every wad must contain at least three maps each. The winning nomination must receive at least four votes for a thread to be made. Ties will be decided by RNG. ---------- >>>DOWNLOAD CYDONIA HERE<<< >>>DOWNLOAD ARRIVAL HERE<<< This month we’ve got a duo of mapsets and yet only… three authors?! We’re starting with Cydonia, a collaborative effort between the brothers-from-another-mother AD_79 and Scotty, emulating the styles of Dario and Milo Casali! After getting slapped around by them, we’re jumping into Arrival by Pavera (with AD_79 as the official composer!) We're starting with Cydonia on the 1st, and Arrival on the 21st, playing Cydonia's bonus maps on the 15th and Arrival's bonus map on the 30th. Author & Maplist for Cydonia: MAP01 - “Quetzalcoatl” by AD_79 MAP02 - “Amazon” by Scotty MAP03 - “Ritual” by AD_79 MAP04 - “Carcinogen” by Scotty MAP05 - “Hopeless” by AD_79 MAP06 - “Viper” by AD_79 MAP07 - “Fraughtification” by Scotty MAP08 - “Aggrandizement” by AD_79 MAP09 - “Neurotoxin” by Scotty MAP10 - “Siege” by Scotty MAP11 - “Volcanic” by AD_79 MAP12 - “Venomous” by AD_79 MAP13 - “Chimera” by Scotty MAP14 - “Deadlock” by AD_79 MAP15 - “Hatchet” by Scotty MAP31 - “Night Terrors” by AD_79 MAP32 - “Get On It” by Scotty MAP16 - “Sasquatch” by AD_79 MAP17 - “The Cesspools” by Scotty MAP18 - “Backlash” by Scotty MAP19 - “Purgatory” by AD_79 MAP20 - “Reaper” by Scotty MAP21 - “Fin” by Scotty Maplist for Arrival: MAP01 - “Waste Abandonment” MAP02 - “Saltstone Sanctuary” MAP03 - “Water Putrefier” MAP04 - “Free Press” MAP05 - “The Spectre’s Manse” MAP06 - “The Ledge” MAP07 - “Shrine of Moss” MAP08 - “Bloodstone Citadel” MAP09 - “The Writhing Altar” MAP10 - “Arrival” MAP32 - “Dad Bod” BONUS CONTENT Doomwiki: Cydonia | Arrival DSDA: Cydonia -------- OLD THREADS
  14. hihi I haven't forgot about this, it's third on my list of maps to wrap up. Hopefully zekhmet will see a release before the end of the year
  15. Don't sleep on the NG+ maps either folks, they're exceptionally chaotic and lots of fun—provided you're okay with a cyber shooting you point blank :P (The early revs in MAP02 NG+ work a lot better, stops the player from chipping through the map at a leisurely pace. Also this is the most minor shit ever, but Sector 345 in MAP04 NG+ is missing damaging floor Effect 7)
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