-
Content count
30 -
Joined
-
Last visited
-
Aeons of death help
gruntkiller4000 replied to gruntkiller4000's topic in Map Releases & Development
Thank you so much I really wanted to play this mod and it looked great. So anyway thank you! -
Hi im just wondering has anyone got a download link for Aeons of Death doom mod? I've been looking all over google but with no luck. I downloaded the main game package from sendspace, though the coding package doesn't work. Has anybody got a copy of it or is a copy available online? Tried search on these forums with no luck. Thanks
-
The Official 'Trying to Find a Specific WAD' Thread
gruntkiller4000 replied to gruntkiller4000's topic in WAD Discussion
Does anybody know where I can get 'genetic disaster for Risen3D??" The game with exploding imps and stuff. All download links are down. It came with Hell on Egypt lost city, etc... THIS is what I am talking about (first post) Here is the post: http://www.doomworld.com/vb/showthread.php?threadid=35679 Has anyone still got this?? -
I actually haven't tried going down so i don't think it's a good method...
-
Ladders can be done quite easily. First you'll need a straight linedef with a ladder texture. Open linedef editor and select type 128 "thing thrust Z" and activates on player bump. Set force to 25 and leave others at zero. There, done. But.. I think it can work for Zdoom. This works on GZDoom though.
-
Ahhh. Doom 4 should have: - More IMP types not just the standard fireball throwing imp something.. like more unique. - A grenade launcher - perhaps - A sniper rifle - Swimmable water - Maybe doom 4 could feature lovely outdoor areas with beautiful terrain and trees - Some Hell levels. - Similar marines you met back at Mars City. And thats all I have to say. Edit: Some moderator please delete my previous message (double post).
-
Ahhh. Doom 4 should have: ~Monsters~ - More IMP types not just the standard fireball throwing imp - something.. like more unique.
-
You'll need a file called "SBARINFO". For the base code look here: http://zdoom.org/wiki/SBARINFO http://zdoom.org/wiki/Default_status_bars (For an example status bar) And after you done that look for this part: drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173; drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179; drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185; drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191; drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173; drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179; drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185; drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191; That's dooms. Mine goes like this: drawnumber 4, HUDFONT_INDEX, gold, ammo Bullets, 224, 170; drawnumber 4, HUDFONT_INDEX, gold, ammo Shell, 224, 177; drawnumber 4, HUDFONT_INDEX, gold, ammo Grenades, 224, 184; drawnumber 4, HUDFONT_INDEX, gold, ammo RocketAmmo, 224, 191; drawnumber 4, HUDFONT_INDEX, gold, ammo Napalm, 256, 170; drawnumber 4, HUDFONT_INDEX, gold, ammo Cell, 256, 177; drawnumber 4, HUDFONT_INDEX, gold, ammo Core, 256, 184; drawnumber 4, HUDFONT_INDEX, gold, ammo ARCBullets, 256, 191; drawnumber 4, HUDFONT_INDEX, gold, ammo Rounds, 287, 170; drawnumber 4, HUDFONT_INDEX, gold, ammo Slug, 287, 177; drawnumber 4, HUDFONT_INDEX, gold, ammo Slug2, 287, 184; drawnumber 4, HUDFONT_INDEX, gold, ammo LaserCell, 287, 191; drawnumber 4, HUDFONT_INDEX, gold, ammo Ice, 316, 170; drawnumber 4, HUDFONT_INDEX, gold, ammo Cell2, 316, 177; That's basically what my HUD looks like. Here's the image if you need to know: http://imageshack.us/photo/my-images/31/13644602.jpg/
-
3d floor and deep water in one sector
gruntkiller4000 replied to joe-ilya's topic in Doom Editing Help
3d floors underwater? So that means you can ONLY have 3d floors ABOVE deep water (it will work fine), not under water. I see. So if the WATER is a 3d floor, then having a 3d floor inside a 3d floor probably doesn't look to good. -
Anyways, this is also strange. When I try to test the first level I made on doom builder (by pressing "TEST" button, it crashes. But it runs in-game fine. No log whatsoever so I don't know the source of the error. Any ideas?
-
thanks, i am so dumb. Easy and Normal were unchecked! Thanks anyway!
-
3d floor and deep water in one sector
gruntkiller4000 replied to joe-ilya's topic in Doom Editing Help
3D floors should work (On doom builder it's a special called Set 3D floor). Transfer heights will not work. I've worked with multiple 3D floors within Deep water before. -
All you need to do is: -decrease the size of the font -(increase the game's resolution??) -decrease the spacing of the font I have about 12 different ammo types squished into the right of the status bar..
-
Well, the way I know of is to make a PK3 file. Then add folders like /PATCHES, /FLATS, /GRAPHICS and insert your high quality texture there. Make sure you include your high quality texture in the file (if your using GZDoom).
-
I am building a WAD using GZDoom. I'm using Doom Builder 1 (And I'd love to use Doom Builder 2 but it won't work). I'm using GZDoom config. The problem is, I am working on this big level. I have currently placed lots of monsters. However, I placed some more monsters, saved and tested and they won't appear. I checked the monsters count and it was 249 and i'm assuming that is the limit (hope not). I also have heaps of items in the level. Another problem. On level 8 no monsters appear - just for that level - even if they are there on the editor. They just won't appear when I play the game. That level is the same GZ doom config. Can someone figure out what on earth is going on? Maybe I reached the "entities" limit or something? And I also added health packs and other things and they are not appearing. If it is the thing limit can I increase it?