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About jupiter_ex

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  1. it's generally the alpha channel what's stored when they use targas. Sorry to be late
  2. this is great, I liked very much how you write. I wish I had someone to play live what I write too, so good for you :) the performance is very neat too. This kinda made me wanna go back to write music (Y)
  3. here, in all it's uncompressed glory (?). No need to get the degraded version off soundcloud
  4. sorry. Haven't been around for a while. Sure I'll make it officially downloadable. I actually believed nobody liked it, and was thinking on making a more elaborated version, veering away from just flat-out rendering the midi. Give a minute and I'll let you guys know when it's downloadable
  5. ...physhing? you made the new guns sprites? I was troubled because I thought the idle shotgun does look strange (it made me think of a completely different gun until I shot it). Is that really from a physical model? what was it, a photo?
  6. hey, haven't been around for a while (undergoing some job issues and stuff. Also, I honestly didn't expect a surge of activity in this thread, mostly there's been Voros and me :P ). I didn't know c1m5 wasn't added yet, please don't hold it for me if you think it could go right now. @Voros you said it could use some more variety, I'm willing to fix that but I would really like to deliver something good rather than just make anything and send it. It also depends if we're time-constrained in this or if we'd rather favor quality over urgency. +1000 to this didn't get to use this one yet, or, if I used it, didn't attract my attention Perhaps for future sounds, you should provide a reference of what you would like it to sound like. I was never to fond of Doom's SSG sound. The reloading sound sounds strange, almost like clockwork or somehing. I think we all like different sfx and have in mind different ideas of how it all should sound like. I've been playing Valiant the other day and found the plasma gun sound in it maybe the most fittest plasma gun sound I've ever heard. But again, I think it changes with every person.
  7. Every opinion is welcome. I'd rather have a lot of people giving their opinion on the stuff I do, to have different points of view (and to please the most people) Btw I didn't feel the SSG was quieter than the SG. That's still the old shooting sound there, I only changed the reload
  8. my pleasure. When I have some time I will look at those. I would love for someone else to give their opinion on this. So far I've been pretty much talking only to you here Anyway. I can definitely remove the clanging sound from the ssg. I think what's in there now at least delivers the original intention of removing the "remove the magazine and reinsert it back up" from the old ssg, and goes more towards a "open barrel-load-close barrel" sfx that better fits this ssg design. I also thought about making more notorious the shells sounds, like in, the sounds of empty shells flying away when opening the barrel, or a "thump" when doomguy (freeguy?) puts them down the barrel EDIT: btw I've been toying around with the open / close doors sounds too. But I don't think I have something showable already
  9. this is amazing. I played both Doom3 and BFG edition countless times and never ever noticed that (It's good to see there's still content to find for me in this game). Probably, I never stood on the transfer bay long enough to spot this (and yes, the transmission also helps dragging away the attention)
  10. kinda froze everything related to this forum during your hiatus. Pity you didn't like any of the ssg sounds. I think the midi was the least likely for me to work on since unlike making sfx, making a tune takes "inspiration". Beyond some improvements I was going to make to what's already there, I really couldn't come up right now with something to extend the song longer (or add more variety, like you said). Any recommendations as to what could I put into the song to make it longer / more varied? Relating to the ssg sfx, strange you found it wood-sounding, I actually, if anything, used plastic-related sounds to make it. And, in the opening part yes, there are strange ringing metallic sounds. Possibly not best finnished yet. The idea behind that was to put a really metallic sound on the barrel opening, like when you draw a big knife, or hit one of those old bell-operated telephones (sounds weird put like that I know, but basically the idea was for the ssg to go CLANG along with the standard barrel opening sound, when opening the barrel)
  11. here's a wad with a new set of SSG sounds https://www.dropbox.com/s/cj6nmprfa61ja93/JEXSGN.WAD?dl=0 I solved the issue in chocolate when you couldn't hear the sounds I put in wads. I had to "convert to doom format" within slade (it did work in zdoom) I tried these with chocolate EDIT: another one: https://www.dropbox.com/s/776ctlktpq7ruu9/JEXSGN2.WAD?dl=0 see which one you like better
  12. ok. So, summarizing upcoming work for me: C1M5 music, the SSG sound, and I also want to touch a little the "door up / door down" sound (it sounds too white-noise-y, not too mechanical, and it's the same than the platform up / down). And I think now that I've got hold of both shotgun sounds I'll do some more tests on the single-barreled one, cause I think it could use more punch. That's all I can remember for now
  13. ok I listened to this under 'chocolate'. To the low-fi-sound pixel party of chocolate doom (my god I had even forgotten that I had forgotten how long ago I didn't play doom in those resolutions. I'm not a guy that would go for openGL 1024x768 and lighting effects, but still) this does sound good. And if that is what we're aiming for (full vanilla compatibility) then this is ok. I might even begin thinking of trimming some extra layers of the other tunes, since they may not needed, and be too noticeable under OPL. A volume boost might be needed. Specially around the end, but I think that is because some OPL instruments are arbitrarily at a lower volume. Yet, if I raise those, anyone playing it on more modern source ports would hear them too loud. Well, 1990s all over again :) Yet, this post is only to state that I got to hear this under OPL. Like I said if you like it include it right now. It doesn't sound that flat after all. I will probably extend the song later when I find a moment
  14. I've been really not putting further work into this if I got to be honest (job, family, and general life stuff). Just checking the forums now and then for now :( I'm still looking for a moment to sit down and continue this. I don't know, if you like it, and are holding it back only because of what I said, feel free to include it. Anyway, we can always ship a more complete version in a future iteration. Idk