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About jupiter_ex

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  1. jupiter_ex

    Opinions on Modern First Person Shooters

    F.E.A.R was a postprocessing mess (I would know, I am the engine (?)). It was the exact example of an engine just stacking cutting edge features over cutting edge features and with zero optimization. It was graphically and physically stunning but the engine ran so bad they had the wisdom to put a ton of options I've never seen again (such as pixel doubling) to try to get the stuff to run in your computer. The "soft shadows" implementation is one of the worse and slowest I've ever seen. It's just a gaussian blur type of kernel bluring where you can actually see the second layer of shadow around the first one if you look, and it runs like crap. Don't know if that's what you meant by post processing mess anyway. Anyway, I'd prefer to simply run away when a grenade flies at me than have an indicator telling my how many actual inches I have to step to the side to avoid the explosion. Next thing they'll add a GUI indicator showing me where bullets are going :P
  2. jupiter_ex

    Opinions on Modern First Person Shooters

    as far back as, say, F.E.A.R., all you had to know that a grenade was thrown at you was recognize the particular "clang!" grenades made when bouncing off the floor. I never failed to notice that and the game had some pretty intense gunfight. I like to think that way is closer to what an actual combat experience might be like. Funny it is military shooters who had most of those gimmicks Also, I've seen grenade indicators nowadays even in games that are not gunfight intensive such as Deus Ex Human Revolution. They simply love to just dumb down the experience
  3. jupiter_ex

    Rage 2 leaked?

    things like the rat-rod are absolutely generic and nobody can trademark having a rat-rod in their story, but I had the strong feeling the makers of the movie took inspiration from the game. I don't think the clans in the movie were in the previous MadMaxes hahaha, this won me over. I saw some pictures and I'm surprised they kept Dr Kvasir. I expected Bethesda to not to look back and basically bring none of the characters back and just go for their "suicide squad" color revamping of settings and themes
  4. jupiter_ex

    Opinions on Modern First Person Shooters

    forgot to add: grenade position indicators. Whether it is showing a trail when it flies at you, or the indicator for how far away you need to move so it doesn't explode and tingles your cowardly hand-held butt experience of a PC FPS
  5. jupiter_ex

    The story behind your custom avatar

    jupiter ex is the exact codename version used
  6. jupiter_ex

    Rage 2 leaked?

    I actually meant I took screenshots that prove it :P I held RAGE close to my heart despite it's low success. The game sadly took so long to release that the wasteland aesthetics and the underground postapocalyptic vaults had been overtaken by Borderlands and Fallout respectively (as a matter of fact, RAGE even had the duty to pay homage to Fallout with a booblehead) so I was pissed when I noticed that a huge hit like Mad Max F.R. stole blatantly from what you could consider a pretty unpopular game. here are the screenshots. To me, the Mad Max team borrowed heavily for inspiration. Not to mention that some character designs look identical
  7. jupiter_ex

    The story behind your custom avatar

    great music, great looks with the right art direction (I'm a huge fan of Deus ex and while it came out later it looks like crap. Epic's team really put all the effort in exploiting every detail of the engine for Unreal), the first game I heard of having a female protagonist by default, huge open environments... but low poly count. As a matter of fact, have you played Unreal 2? It's a way way way way smaller game. (Also by my username you can tell FEAR is another of my favorite games too) And now back to topic: I think the funniest thing in this thread is going to be to look at old posts and try to make any sense now that they have new avatars :P Mine's from a oatmeal box from shub niggurath's dimension
  8. jupiter_ex

    Rage 2 leaked?

    I'm very happy about this. I followed nearly all 6 years of the development of the original RAGE and played it when it came out. It was definitely more than I expected from an Id game (you could buy stuff, craft stuff), but sadly it was too late and it was definitely a smaller game than it had the potential to be. Also, the much publicized engine features ended up pretty lame, with blurry textures, one guy making fun at 2d sprite plants in youtube, at least 1 too few giant mutant fight in the game, an amazingly rushed up final level and ending, etc Anyway, the latest Mad Max film stole shamelessly from that game, I have pictures to prove it and I'll post them
  9. jupiter_ex

    Is The Sound Necessary?

    nowadays sound it's absolutely necessary in modern games. But back at the time, and for these kind of games, it wasn't. Actually I first played this, Heretic, and many others with no sound or with pc speaker back when they came out (and let me tell you, pc speaker didn't give you any positional information). That said, yeah, better play it with sound now that sound cards are ubiquitous.
  10. jupiter_ex

    Female Protagonist in the new Doom movie?

    I really hope that the upcoming movie has a female lead because it's shot from the first person perspective and as a protagonist you never see yourself (Hardcore Henry as a cinematography experiment turned out well after all). To be honest, at this point it would be very difficult to put a face on the Doomguy. Bethesda barely dared to do it themselves
  11. jupiter_ex

    The old Doomguy adventures

    Actually I wanted to make it myself :D Mostly what it looks like in the video. Sadly, although I have worked like for a decade as a videogame dev, and I've played Doom since 1993, I never got down to take a look at it's code, which has been open for many years now, so I don't have any idea of how to begin this It would take to desaturate all textures in the game. Have some way to dynamically show intermission screens, and get a way around to make some sort of post-processing (I don't know what ACS is, so maybe that solves that). Some speeding up of the action (a la old reels) would be welcome which would make up for the stoppipng of the action during intermission screens, and maybe balancing all that would make for a good gameplay mechanic The music would have been the easy part since those tunes in the video can very easily be exported to midis, and honky-tonk piano is a standard instrument in the basic midi table I wanted to begin small but well polished, maybe one level, or one mission
  12. jupiter_ex

    The old Doomguy adventures

    That was initially my idea in the forum where this came from https://www.doomworld.com/forum/topic/98888-freedoom-2-greyscale-mod/?tab=comments#comment-1846419
  13. jupiter_ex

    Sound effects used somewhere else

    This seems to be pure gold EDIT: I'm a sucker for experimental musical acts, and I've never heard of this before
  14. I'm a fan of industrial music and I make music myself, so I'm definitely gonna take a listen at this. Also, shout-out to the Industrial Records motto :D
  15. jupiter_ex

    The old Doomguy adventures

    Half as a joke I initially made some mute-cinema-era style versions of two of Doom's soundtrack songs. Then I made two more, from what I found viable to fit in with the style; so now I put together a little video to see how it all looks and feels. Re-versioned songs are based on: 0:00 At Doom's Gate, 0:47 The Imp's Song, 1:37 Demons on the Prey, 2:30 Message for the Archvile EDIT: I wish I knew how to resize a video in here