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About jupiter_ex

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  1. jupiter_ex

    Freedoom 2 Greyscale Mod

    The first 2 songs loop because I was actually proposing them as soundtrack for the b/w mod guy. The next 2 are purposefully non looping and short because I had already ditched the idea and just wanted to make a video. But I can totally make them loop (they loop in their original versions). I can totally send you the clean versions of them four. I shouldn't have too much problem making some more when I have the time. Like I said in that thread... I actually wanted to make the mod myself :D, but I should have to sit down and take a look at Doom modding and I honestly really don't know when that's gonna be. A couple of people came along telling me they wanted to make a mod and I guess it's ok as long as there is no problem if I ever eventually release the mod that I had in mind. (Another thing that had me hesitant about a mod was if Xorceles who actually proposed the original b/w mod would somehow consider I was ripping off his idea)
  2. jupiter_ex

    Freedoom 2 Greyscale Mod

    It is mine. I forgot to link it in here but I expanded on this idea some time after: And my idea was to make a mod too. Take a look at what I did. That's the idea I had in mind. Somebody else already asked me if they could make a mod out of it. I work in game development but have to admit I never made a doom mod. So I don't really know what fate the old timey doom mod should be anymore :P
  3. to me that's a hard question. While Doom 1 took place in space bases and eventually hell, Doom 2 is more a psychedelic mash up of levels which are fun to play but are very forcefully trying to fit into a starport, a city, and hell again. Levels like the courtyard (a giant courtyard) or the citadel make you wonder what life on earth looks like at the moment Doom 2 takes place. Not to mention some abandoned mines located in hell, or a damned condo. I wonder if "Idthesda" will go with a realistic depiction of earth (and if so, will include anything from the classical levels) or be fully faithful to the original material -Not to mention that I have a hard time trying to fall again for 1 guy alone dealing with a planet-wide invasion of hell forces. But if I have to summarize, yeap, like they said above: D_RUNNIN, IoS, and I'd like to see those dusky skies from the first levels
  4. jupiter_ex

    Did you ever have nicknames for the monster's?

    The first time I played Doom was when it was released. Back then information wasn't that accesible and even in specialized magazines and publications sometimes the names would be wrong. So me (13 years old) and my brother (7 years old) would just put names on them as we saw them appear in game. Demon: Bull (it has horns and it charges at you) Cyberdemon: Mechanical bull (it... has horns..) Cacodemon: Critter / Killer tomato (both the movie Critters and the animated series for 'The attack of the killer tomatoes' were still fresh in people's memories then) Imp: Deformity (that's based on an anecdote) Medikit: Nurse (I called them nurses in every other FPS after that but I think that's the first one I called them that. It was after the nurse character in Animaniacs for some reason. Funny thing is now my wife also calls 'nurses' any medikits in games because of me ¯\_(ツ)_/¯)
  5. jupiter_ex

    Question for MIDI experts (using samples?)

    I haven't touched midi in a long time, but yes, there are programs (like that one above) to edit soundfonts, and in there you can see they're made of samples. Generally one sample every range of notes. You hence can also make your own. That's what I remember from the times I opened for edition soundfonts myself.
  6. jupiter_ex

    Opinions on Modern First Person Shooters

    F.E.A.R was a postprocessing mess (I would know, I am the engine (?)). It was the exact example of an engine just stacking cutting edge features over cutting edge features and with zero optimization. It was graphically and physically stunning but the engine ran so bad they had the wisdom to put a ton of options I've never seen again (such as pixel doubling) to try to get the stuff to run in your computer. The "soft shadows" implementation is one of the worse and slowest I've ever seen. It's just a gaussian blur type of kernel bluring where you can actually see the second layer of shadow around the first one if you look, and it runs like crap. Don't know if that's what you meant by post processing mess anyway. Anyway, I'd prefer to simply run away when a grenade flies at me than have an indicator telling my how many actual inches I have to step to the side to avoid the explosion. Next thing they'll add a GUI indicator showing me where bullets are going :P
  7. jupiter_ex

    Opinions on Modern First Person Shooters

    as far back as, say, F.E.A.R., all you had to know that a grenade was thrown at you was recognize the particular "clang!" grenades made when bouncing off the floor. I never failed to notice that and the game had some pretty intense gunfight. I like to think that way is closer to what an actual combat experience might be like. Funny it is military shooters who had most of those gimmicks Also, I've seen grenade indicators nowadays even in games that are not gunfight intensive such as Deus Ex Human Revolution. They simply love to just dumb down the experience
  8. jupiter_ex

    Rage 2 leaked?

    things like the rat-rod are absolutely generic and nobody can trademark having a rat-rod in their story, but I had the strong feeling the makers of the movie took inspiration from the game. I don't think the clans in the movie were in the previous MadMaxes hahaha, this won me over. I saw some pictures and I'm surprised they kept Dr Kvasir. I expected Bethesda to not to look back and basically bring none of the characters back and just go for their "suicide squad" color revamping of settings and themes
  9. jupiter_ex

    Opinions on Modern First Person Shooters

    forgot to add: grenade position indicators. Whether it is showing a trail when it flies at you, or the indicator for how far away you need to move so it doesn't explode and tingles your cowardly hand-held butt experience of a PC FPS
  10. jupiter_ex

    The story behind your custom avatar

    jupiter ex is the exact codename version used
  11. jupiter_ex

    Rage 2 leaked?

    I actually meant I took screenshots that prove it :P I held RAGE close to my heart despite it's low success. The game sadly took so long to release that the wasteland aesthetics and the underground postapocalyptic vaults had been overtaken by Borderlands and Fallout respectively (as a matter of fact, RAGE even had the duty to pay homage to Fallout with a booblehead) so I was pissed when I noticed that a huge hit like Mad Max F.R. stole blatantly from what you could consider a pretty unpopular game. here are the screenshots. To me, the Mad Max team borrowed heavily for inspiration. Not to mention that some character designs look identical
  12. jupiter_ex

    The story behind your custom avatar

    great music, great looks with the right art direction (I'm a huge fan of Deus ex and while it came out later it looks like crap. Epic's team really put all the effort in exploiting every detail of the engine for Unreal), the first game I heard of having a female protagonist by default, huge open environments... but low poly count. As a matter of fact, have you played Unreal 2? It's a way way way way smaller game. (Also by my username you can tell FEAR is another of my favorite games too) And now back to topic: I think the funniest thing in this thread is going to be to look at old posts and try to make any sense now that they have new avatars :P Mine's from a oatmeal box from shub niggurath's dimension
  13. jupiter_ex

    Rage 2 leaked?

    I'm very happy about this. I followed nearly all 6 years of the development of the original RAGE and played it when it came out. It was definitely more than I expected from an Id game (you could buy stuff, craft stuff), but sadly it was too late and it was definitely a smaller game than it had the potential to be. Also, the much publicized engine features ended up pretty lame, with blurry textures, one guy making fun at 2d sprite plants in youtube, at least 1 too few giant mutant fight in the game, an amazingly rushed up final level and ending, etc Anyway, the latest Mad Max film stole shamelessly from that game, I have pictures to prove it and I'll post them
  14. jupiter_ex

    Is The Sound Necessary?

    nowadays sound it's absolutely necessary in modern games. But back at the time, and for these kind of games, it wasn't. Actually I first played this, Heretic, and many others with no sound or with pc speaker back when they came out (and let me tell you, pc speaker didn't give you any positional information). That said, yeah, better play it with sound now that sound cards are ubiquitous.
  15. jupiter_ex

    Female Protagonist in the new Doom movie?

    I really hope that the upcoming movie has a female lead because it's shot from the first person perspective and as a protagonist you never see yourself (Hardcore Henry as a cinematography experiment turned out well after all). To be honest, at this point it would be very difficult to put a face on the Doomguy. Bethesda barely dared to do it themselves