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About GrumpyCat

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  1. Nomonster speedrunning

    Oh yes, just bumping straight into the wall works better, it was actually not hard. Never realized this kind of grabs have upper limit of speed, thought the higher speed the better.
  2. Nomonster speedrunning

    Found hard key grab in HR2 map21. Huge timesaver for -nomonsters. Not sure how it works, one frame wallrun on pillar? Can't find exact position though. Not for DSDA. h221_keygrab.zip
  3. Nomonster speedrunning

    You can grab the key without triggering the doors. https://www.doomworld.com/forum/topic/97875-alien-vendetta-d2all-uv-speed-in-13321/?do=findComment&comment=1815537
  4. Nomonster speedrunning

    You easily can save ~3 seconds by not using lift in the castle and instead jumping to the window from the secret with av and plasma.
  5. The Great Tyson Thread of 2016

    HRII Map11 Lol, it turned out preventing last room door closing is trivially easy, 100% relaible. No need to save anything. Just go forward after the teleport. SR40 is more than enough. I'll try to do it this week.
  6. The Great Tyson Thread of 2016

    HRII Map11 is possible without any skips. Just save invul and mega for last room. Invul time is enough to punch all monsters except one of the two last avs. But with mega (or even soul sphere) it's not a problem even if it resurrects something. AV Map19 is quite j4rio-doable. Arachnotron room is the only problematic part. Needs a lot of patience. But second half of the map is easy. Cyber kills all the rest and get killed by the last av.
  7. The Great Tyson Thread of 2016

    AV 17 DOABLE. Get cyber stuck. There is a better way - it's very easy to safely punch cyber through gap in it's cage. But is there realistic strat for pinky pit? Pistol them?
  8. Alien Vendetta demos [-complevel 2]

    Map24 Tyson 39:01 Time is very bad, I had about 25 minutes when doing test runs with saves. There are two problems with tysoning this map. First is hell knight in sewers. If you don't kill it first time then it will block the entrance. So I changed Aqfaq's route to get berserk much earlier and punch it quickly. Second is spider mastermind. It's possible to stuck it when it fights with mancubi but it's too tricky for a long run. My plan was to aggro it to baron, then stuck and punch it. In this run I wasted some time not realizing spider already somehow was aggroed. And of course infights was awful and I almost run out of ammo. In was never a problem in test runs. av24t3901.zip
  9. Demos for miscellaneous Ribbiks maps

    Crumpets Map08 Pacifist 0:10 I quickly made 0:11 but wasn't sure about 0:10. Then I tried SR50 for the jump and it helped a lot. And then vile cooperated almost perfectly and I got - DAMN IT - 10.00 =( EDIT: Oops, MD922 already did it, forget it then.
  10. Demos for miscellaneous Ribbiks maps

    Crumpets Map08 NM-Speed 0:15 crm8n015.zip
  11. Demos for miscellaneous Ribbiks maps

    Crumpets Map04 Pacifist 0:11 This death exit requires serious amount of luck to do it fast. crm4p011.zip
  12. Alien Vendetta - D2All UV-Speed in 1:33:21

    Excellent! On map 26 you can save 1.5 minutes by just grabbing blue key without waking monsters, see the attach. Of course very useful for -nomonsters runs too! Not the easiest grab but I am sure you can find reliable setup. av26_keygrab.zip
  13. Alien Vendetta demos [-complevel 2]

    Map32 UV-Fast 5:51 Quite annoying beginning. Survival rate from the start to telefragging second cyber was ~5%. av32f551.zip
  14. Alien Vendetta demos [-complevel 2]

    Map21 UV-Fast 5:32 av21f532.zip
  15. Hell Revealed demos [-complevel 2]

    My jaw is on the floor. Badass route.