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About GuyMcBrofist

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  1. GuyMcBrofist

    How about a Doomworld interview?

    I would be more interested in asking about the dev team and game development, to be honest. But that's just me trying to get into the industry. Also, I think we're in a better position to ask less about Doom Eternal and more about Doom in general, what makes the game what it is, its history, where it's headed, etc. This community is perfect for having an interesting discussion with id Software about that sort of thing.
  2. GuyMcBrofist

    Getting annoyed by some words

    I always assume they're being facetious (or not...) about how their own opinion matters more than anyone else's.
  3. GuyMcBrofist


    If this is true then the runes will need to have a way more obvious effect on gameplay than the one we saw, otherwise when you finish the level you're just like "welp, that was neat." The way the rune channels a bunch of energy into Doomguy's hand like how the argent energy cells do in D2016 leads me to believe they'll persist in some way for the rest of the campaign.
  4. GuyMcBrofist

    The Invasion mechanic.

    The game will probably give the player a prompt to enable/disable invasion when they start their campaign for the first time. After that, they can turn it on or off at any time.
  5. GuyMcBrofist

    The "BUT" Thread

    The plasma rifle. Don't get me wrong, I love how it's been given a classic look. But if you're going to give it the classic look, give it the classic sound! Hell, just ripping it straight from classic Doom and throwing it in might work.
  6. GuyMcBrofist

    Are Id reluctant to (re)introduce certain enemy types?

    The best solution I can come up with would be a targeting laser the hitscanner points at you, signaling that it's about to shoot. In a low pressure situation it would be easy to dodge, but when things are crazy it's just one more thing you have to try to deal with.
  7. GuyMcBrofist


    I liked the rune system in Doom 2016 and how some of it was clearly aimed at combining them for more obscure effects (Savagery + Seek and Destroy, or Armored Offensive + Rich get Richer), but it doesn't seem totally fleshed out in retrospect, especially now after seeing the way they're being handled in Doom Eternal. Their effects, while beneficial, don't really make themselves known or add any style points unless they do get combined with each other, but there really weren't many interesting ways to do that. And who the hell used In-Flight Mobility!? It looks like runes are now being designed to stand out on their own, as Blood Punch has a very simple and direct effect: GK a bad guy, get a super-charged punch. It's straightforward, but more interesting than 'you get more ammo' or 'you glory kill faster'. Not only that, but that sort of philosophy of simply expanding the Slayer's abilities seems to lend itself to making combinations really easy and fun. You can just put whatever the hell runes you want together and they'll all work! Here are some runes this made me think of and would want to play with: - The dash deals damage. If you kill an enemy with it, it's free. - If you land from a great height, you create an explosion that damages nearby enemies. - If you kill three enemies by melee in quick succession, you get a mini haste. Discuss anything rune related.
  8. GuyMcBrofist

    Doom as operating system on a floppy disk

    I remember games back in the day having the option to create a boot disk for them, which you would use to meet memory requirements or something along those lines. It wasn't a standalone solution, you still loaded the game from the hard disk.
  9. GuyMcBrofist

    DOOM Eternal Gameplay Reveal Impressions

    I hope former sergeants make an appearance.
  10. GuyMcBrofist

    Just watched QuakeCon - Your opinions?

    The game is going to be an iteration of its predecessor. What were you hoping for, a complete overhaul? I think they're bringing plenty of new and interesting stuff to the table. I'm big on environments/atmosphere and it looks like they're going to be delivering a lot on that, so I'm pretty excited.
  11. GuyMcBrofist

    DOOM Eternal Gameplay Reveal Impressions

    I like just about everything I saw. The intro sequence for the Phobos segment had me grinning like an idiot, and then the doors opening to a giant ridiculous cannon was just icing on that cake. The only thing I'm hoping for is to be able to smash those holographic announcers and shut them the hell up.
  12. GuyMcBrofist

    Did anyone else think Doom 3 was going to be hub-based?

    I wasn't expecting the game to be hub-based, but I have always pictured the game being better with it that way. Optional areas that aren't required to progress, wandering around not knowing where to go, control panels that have a big impact on completely different areas of the facility, still feeling threatened no matter where you are or what you've got done already, etc. could definitely add to the horror/ambient aspects of the game.
  13. GuyMcBrofist

    Getting annoyed by some words

    I admit I have a habit of using crutch phrases such as "like" and "kind of"/"sort of" while in the moment of conversation. I blame it on believing words only have a loose attachment to the meaning I'm actually trying to convey. It's a way of dodging accountability.
  14. GuyMcBrofist

    Getting annoyed by some words

    I'm down with translingual acceptance, though I do find it a bit odd/weird when a typified internet acronym or utterance gets used in a more 'official' setting. Windows 10 just used "IRL" on me in a notification.
  15. GuyMcBrofist

    Am I The Only One Who Gets Pissed Off When......

    I'm thankful to the enemy for saving ammo I can kill it with.