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Everything posted by Count651
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Distorted Memories - An episode for The Ultimate Doom
Count651 posted a topic in WAD Releases & Development
Hey everyone, here's a wad I made over the course of 3 or so weeks. The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles of the original doom. Also features a secret level, which is more of its own thing, as well as a deathmatch map (e2m1). For the best experience I recommend playing with just the keyboard. Mapped for vanilla and tested in zdoom. Images - http://imgur.com/a/SELJ1 Download -full coop support -9 maps, 1 deathmatch map -mapped for vanilla -tested in zDoom -
My First Real Map - Slaughter style
Count651 replied to MarketAnarchy's topic in WAD Releases & Development
Gave it a try even though I personally fucking HATE slaughtermaps. It looks pretty nice and on skill 0 it was doable. You seem like a pretty capable mapper, would like to see some non-slaughter stuff from you in the future. -
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Distorted Memories - An episode for The Ultimate Doom
Count651 replied to Count651's topic in WAD Releases & Development
Now on the archives! -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Yep, the one with the WOODGARG texture. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Just finished your map, Walter. Thought it was pretty good although the beginning was a little slow. Ammo was extremely scarce, I spent more than half of the map without any ammo. Also the backside of the Yellow Key door can't be opened. I don't know if this is intentional or not. Either its mistagged or the linedef is facing the wrong direction. -
Distorted Memories - An episode for The Ultimate Doom
Count651 replied to Count651's topic in WAD Releases & Development
Reuploaded it. http://wikisend.com/download/651100/DISTORTED.wad -
I wish, last time I saw one was a couple years ago on ebay. It sold for a few hundred dollars.
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Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Just played map06. I really loved it. It does a great job emulating Doom's episode 1 but with more detail. However this is also my biggest issue with the map, nothing about it makes me think of Doom 2 other than Doom 2 monster usage. The map itself was great, I love classic ultimate doom stuff, but I'm not sure it fits the requirements for the wad. Its up to seidolon to decide if it should be included. -
Just finished it. It was pretty decent but lacked a lot of stuff to make it memorable. Aesthetically it looked nice, good detailing and use of shading. Gameplay-wise it was pretty repetitive. Almost every room felt the same; an L shaped hallway with a large door at the end which led to another L shaped hallway with a door at the end. Also I felt like it ended with a bit of a whimper, the exit room was only occupied by a single chaingunner. There wasn't really a big bad encounter to end with. I'd definitely recommend getting a little more creative/abstract with the layout. Use more high variation, use a combination of small rooms and big room as well as outdoor areas. Also try to be a little more surprising with your monster placement, have them teleport behind or around the player. When the player has monsters coming at em from more directions than their front things start to get more challenging and interesting. For the most part all the fights in this map consisted of mowing down zombies and imps through a doorway where they posed little to no threat to the player.
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Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Yeah its the final version as far as I know. Feel free to deathmatch-ify it. -
Distorted Memories - An episode for The Ultimate Doom
Count651 replied to Count651's topic in WAD Releases & Development
Awesome, glad you liked it. And yeah, I agree some of the later maps were less " Distorted Memories " and more remakes. Also E1M1 was the first map I made for the project and I do agree that it is the weakest link of the wad. Also, I'll be sure to check out your wad soon. Been eyeing it myself, I'll stop by your thread and give you my thoughts after I've played it. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Just finished em. These maps certainly felt like the polar opposites of each other. HELL X-TENSION was very simplistic but really easy, where as The Rift was very detailed and extremely difficulty ( played both on uv ). Hell X-TENSION was pretty nice overall, it certainly looked and felt like Doom 2, although for map 19 it was extremely easy. I don't think I ever dropped below 50 health at any point in the map. The hardest encounter was probly the brief ambush from 2 revenants in a secret area. I'd recommend putting some more big baddies in place of the many imps and demons scattered throughout the map. Stuff like mancubi, revenants, pain elementals and arachnatrons would be fine. The Rift was pretty nice as well, although in my opinion it was a little too difficult for Doom 2. Felt harder than anything in Plutonia even. It just didn't remind of Doom 2 unfortunately, although its up to Seidolon to decide wether or not it fits the bill to be a part of the wad. The first half of the map felt extremely ammo scarce ( couldn't find any of the secrets also ). There were a lot of moments in the maps where I just couldn't progress cause all I had were my fists and there were several hell knights and revenants in between me and the main route. There definitely should be a chainsaw or berserk near the start, unless they were in one of the secrets I missed. Once I finally made it to the rocket launcher after dying countless time things eased up and I was able to stand a fighting chance for the most part. Also, one last gripe I had was that I felt like there were way to many archviles, especially that big horde of 8 or so standing next to the exit. Despite being a pretty mean map I still enjoyed it for the most part. I'd recommend maybe down-detailing some stuff removing some archviles, as well as providing the player with some more breathing room. Also found some sneaky slime trails in 2 places. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Ooh two news maps, gonna play em in a bit. -
Distorted Memories - An episode for The Ultimate Doom
Count651 replied to Count651's topic in WAD Releases & Development
UV is fine, the first 6 maps shouldn't be anything too hard. The tfc maps should be pretty tough though ( hopefully ) -
Pretty much everything from Unreal is incredible. I can listen to them for hours on repeat while mapping.
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Distorted Memories - An episode for The Ultimate Doom
Count651 replied to Count651's topic in WAD Releases & Development
Don't know if anyone's interested or not, but I'd like to see some demos of these maps. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Updated version of my map http://wikisend.com/download/706168/Cystem.wad Replaced 2 of the exit hell barons with cacodemons. Add some more flat variety. Made the yellow key room fight a little easier by adding more health and removing a revenant. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Yeah that would work. I can imagine a sequel would be likely too given how quickly everyone wanted to be a part of the wad. -
Favorite spices, seasonings, or condiments?
Count651 replied to Four Loko Is Gross's topic in Everything Else
I fuckin love habanero and ghost pepper sauce. You get to enjoy it as you eat it, then a second time as it sets blissful fire to your rectum. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
How bout " Through Hell and Back " as the name. Also i like those intermission titles. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Yeah, I'll be editing it a bit more. I'll let you know once I'm done and you can have at it with the deathmatch spawns and items. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Thanks man, glad you liked it. I'll see about mixing up the flat usage too, thanks for the tip. -
Plain ol' Doom 2 Community Mapping Project
Count651 replied to Seidolon's topic in WAD Releases & Development
Finished my map, here it is. I call it Cystem. http://wikisend.com/download/863274/Cystem.wad