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Count651

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Everything posted by Count651

  1. Hey everyone, here's a wad I made over the course of 3 or so weeks. The general idea is to loosely recreate each episode of Doom but summed up with 2 maps per episode. Each map tries to emulate the mapping styles of the original doom. Also features a secret level, which is more of its own thing, as well as a deathmatch map (e2m1). For the best experience I recommend playing with just the keyboard. Mapped for vanilla and tested in zdoom. Images - http://imgur.com/a/SELJ1 Download -full coop support -9 maps, 1 deathmatch map -mapped for vanilla -tested in zDoom
  2. Count651

    My First Real Map - Slaughter style

    Gave it a try even though I personally fucking HATE slaughtermaps. It looks pretty nice and on skill 0 it was doable. You seem like a pretty capable mapper, would like to see some non-slaughter stuff from you in the future.
  3. Count651

    Low Memory

    Lame troll map
  4. Count651

    JAGL2(Just Another Generic Level 2)

    Pretty decent map, very vanilla in appearance which I like. Ending fight was a little strange but interesting. The invisible walls preventing you from killing the enemies behind the bars was a little annoying though.
  5. Yep, the one with the WOODGARG texture.
  6. Just finished your map, Walter. Thought it was pretty good although the beginning was a little slow. Ammo was extremely scarce, I spent more than half of the map without any ammo. Also the backside of the Yellow Key door can't be opened. I don't know if this is intentional or not. Either its mistagged or the linedef is facing the wrong direction.
  7. Reuploaded it. http://wikisend.com/download/651100/DISTORTED.wad
  8. Count651

    Doom marine shotgun

    I wish, last time I saw one was a couple years ago on ebay. It sold for a few hundred dollars.
  9. Just played map06. I really loved it. It does a great job emulating Doom's episode 1 but with more detail. However this is also my biggest issue with the map, nothing about it makes me think of Doom 2 other than Doom 2 monster usage. The map itself was great, I love classic ultimate doom stuff, but I'm not sure it fits the requirements for the wad. Its up to seidolon to decide if it should be included.
  10. Count651

    The Temple of Marble

    Just finished it. It was pretty decent but lacked a lot of stuff to make it memorable. Aesthetically it looked nice, good detailing and use of shading. Gameplay-wise it was pretty repetitive. Almost every room felt the same; an L shaped hallway with a large door at the end which led to another L shaped hallway with a door at the end. Also I felt like it ended with a bit of a whimper, the exit room was only occupied by a single chaingunner. There wasn't really a big bad encounter to end with. I'd definitely recommend getting a little more creative/abstract with the layout. Use more high variation, use a combination of small rooms and big room as well as outdoor areas. Also try to be a little more surprising with your monster placement, have them teleport behind or around the player. When the player has monsters coming at em from more directions than their front things start to get more challenging and interesting. For the most part all the fights in this map consisted of mowing down zombies and imps through a doorway where they posed little to no threat to the player.
  11. Yeah its the final version as far as I know. Feel free to deathmatch-ify it.
  12. Awesome, glad you liked it. And yeah, I agree some of the later maps were less " Distorted Memories " and more remakes. Also E1M1 was the first map I made for the project and I do agree that it is the weakest link of the wad. Also, I'll be sure to check out your wad soon. Been eyeing it myself, I'll stop by your thread and give you my thoughts after I've played it.
  13. Just finished em. These maps certainly felt like the polar opposites of each other. HELL X-TENSION was very simplistic but really easy, where as The Rift was very detailed and extremely difficulty ( played both on uv ). Hell X-TENSION was pretty nice overall, it certainly looked and felt like Doom 2, although for map 19 it was extremely easy. I don't think I ever dropped below 50 health at any point in the map. The hardest encounter was probly the brief ambush from 2 revenants in a secret area. I'd recommend putting some more big baddies in place of the many imps and demons scattered throughout the map. Stuff like mancubi, revenants, pain elementals and arachnatrons would be fine. The Rift was pretty nice as well, although in my opinion it was a little too difficult for Doom 2. Felt harder than anything in Plutonia even. It just didn't remind of Doom 2 unfortunately, although its up to Seidolon to decide wether or not it fits the bill to be a part of the wad. The first half of the map felt extremely ammo scarce ( couldn't find any of the secrets also ). There were a lot of moments in the maps where I just couldn't progress cause all I had were my fists and there were several hell knights and revenants in between me and the main route. There definitely should be a chainsaw or berserk near the start, unless they were in one of the secrets I missed. Once I finally made it to the rocket launcher after dying countless time things eased up and I was able to stand a fighting chance for the most part. Also, one last gripe I had was that I felt like there were way to many archviles, especially that big horde of 8 or so standing next to the exit. Despite being a pretty mean map I still enjoyed it for the most part. I'd recommend maybe down-detailing some stuff removing some archviles, as well as providing the player with some more breathing room. Also found some sneaky slime trails in 2 places.
  14. Ooh two news maps, gonna play em in a bit.
  15. UV is fine, the first 6 maps shouldn't be anything too hard. The tfc maps should be pretty tough though ( hopefully )
  16. Count651

    Video game music thread

    Pretty much everything from Unreal is incredible. I can listen to them for hours on repeat while mapping.
  17. Don't know if anyone's interested or not, but I'd like to see some demos of these maps.
  18. Updated version of my map http://wikisend.com/download/706168/Cystem.wad Replaced 2 of the exit hell barons with cacodemons. Add some more flat variety. Made the yellow key room fight a little easier by adding more health and removing a revenant.
  19. Yeah that would work. I can imagine a sequel would be likely too given how quickly everyone wanted to be a part of the wad.
  20. Count651

    Favorite spices, seasonings, or condiments?

    I fuckin love habanero and ghost pepper sauce. You get to enjoy it as you eat it, then a second time as it sets blissful fire to your rectum.
  21. How bout " Through Hell and Back " as the name. Also i like those intermission titles.
  22. Yeah, I'll be editing it a bit more. I'll let you know once I'm done and you can have at it with the deathmatch spawns and items.
  23. Thanks man, glad you liked it. I'll see about mixing up the flat usage too, thanks for the tip.
  24. Finished my map, here it is. I call it Cystem. http://wikisend.com/download/863274/Cystem.wad
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