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Count651

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About Count651

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  1. Count651

    Djinn - Megawad WIP (24 out of 27)

    4 maps in and I absolutely love it so far. The atmosphere is great and the music is creepy as hell. The maps are good too, just the right level of detail. There are a few glitches though, like a switch on map 3 that shares multiple linedefs. You can hit it several times, causing the floor to sink into the ground.
  2. Count651

    What is Doomguy's race?

    Man, we're really scrapin the bottom of the barrel for Doom discussions here.
  3. Count651

    Depths of Insanity - Now on idgames!

    Doesn't seem to work with zDoom. Script error, "depths.wad:DECORATE" line 80: Invalid state parameter a_spawnprojectile
  4. Count651

    Djinn - Megawad WIP (24 out of 27)

    Don't suppose you could reupload the wad? I wanted to give this a try but the download link is busted.
  5. Count651

    Exomoon megawad released! [+1.8 released!]

    Looks great, gonna play it now. The selling point for me was the minimalist map design. Doom should always be about the gameplay and not about how many vertices and sectors you can pack into a map.
  6. Count651

    Infernew, a Community Project

    Really looking forward to this. I love old school bizzaro maps like Sandy's episode 3. In my opinion its Doom in its truest form. I'd love to make a few maps for this but I'm incredibly lazy and it looks like you've got most of your slots taken anyway.
  7. Count651

    DyingCamel's Demons #1

    Almost done with this wad. Most of the maps are pretty good, I quit about halfway into Green Machine though, probably the most tedious and boring map I've played in a long time. The framerate became unbearable.
  8. Count651

    Lost maps

    I genuinely like joe-ilya's maps. Maybe its because they don't try to be what everyone on Doomworld wants to make, which is hyper-detailed stupidly hard maps. These maps have a classic 90s charm to em. They honestly don't look bad at all and they play pretty well. One complaint I have is that the epilogue maps are a little weird and unnecessary.
  9. Count651

    Opinions on Modern First Person Shooters

    I hate how most developers nowadays are afraid of gore. Battlefield 1 is a good example of this. I wanna see dudes legs flying off after a mortar shelling.
  10. Finished the map. Pretty good. I don't want to see another fucking box every again.
  11. Count651

    Moonblood X [Looking for playtesters!]

    Awesome, Moonblood was one of the best wads I've played in a while. I'm sure this'll be just as good if not better.
  12. Count651

    Doom: Lost Alpha

    Cool screenshots although I feel like the sloped sectors really defy the intended feeling of being a Doom alpha from early 1993. I would love to work on this if I weren't already working on my own megawad. Just finished the first map and I gotta be honest. It felt less like I was playing the Doom alpha and more like I was just playing a modern zDoom wad. The maps were just far too detailed and utilized too many modern doom-isms. On their own they certainly aren't bad maps, I just feel like they don't achieve what they set out to do.
  13. Count651

    (Poll) Your favorite Doom source port?

    I pretty much only use zDoom software mode. Otherwise I use zandronum for multiplayer.
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