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Potatoguy

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  1. Archvile better not be a boss-only encounter enemy. Want to see him throughout the campaign, and not just once.
  2. Potatoguy

    Doom Eternal won't have Snapmap

    Wishing right now that the devs of Id are reading our pleas and are secretly working on one final Snapmap update. We're Marty approved, right? T_T
  3. Potatoguy

    Bethesda.net issues

    I'll keep to playing Doom Eternal on consoles cause my PC is too shit to play it just because it's another fucking launcher. Even if it was 100% bug free, I ain't gonna get it. I have Steam, GOG, and Battle.net already. Why the fuck I need a 4th launcher for just Doom?!?!??
  4. Potatoguy

    Snapmap Legacy - A Steamgroup honoring the forgotten...

    Got a new set of maps announced in my group. Took me awhile because of real life conundrums, but now I had the chance to post more. With 5 of the Best of Snapmap coming from the same author, Spindleshank. I decided to honor this man with a special award, because nearly all the map I have played of his are amazing. Seriously, check out anything from Spindleshank. He has made amazing Snapmaps.
  5. Potatoguy

    The story behind your custom avatar

    Needed some avatar that fits my comedic, smug, serious self. I think I got 2 out of 3 of these down.
  6. Potatoguy

    Nightdive Teasing Blood

    I have never played an adequate version of Blood, so I never got passed the 2nd level without feeling that i'm missing out on the vintage feel of it. Hopefully Nightdive does do a good Blood release. Cause if their Turok 1/2 releases are to base off, they are VERY DAMN GOOD at porting old games to the new generation. Heck, we may see a new community rise for Blood modders if Nightdive is oh-so-generous enough to include a modding tool too. Turok 1 had one.
  7. Potatoguy

    There.. there are no hell razers are there :(

    There wasn't any Spectre in the trailer either, but I ain't worried of it being gone. I'm sure the Razer and Spectre (and hopefully Summoner) make a return to Doom Eternal. I'm more interested to know if the Cyberdemon will return in multiple level appearances, rather than just one scripted boss level.
  8. Potatoguy

    Snapmap's Rising

    Snapmap was always possible to make awesome shit like this since around mid-2017's final major update (that enabled removal of all network limitations). And it's very damn hard to find Snapmap this good with the vacant lack of support it has now from the devs themselves. And the dogshit search engine flooded with tat. Trust me dude. With a fuckton of efforts, ya get some really awesome shit. It's why I made my goddamn steamgroup to rectify this, and how the Snapmap Reddit still has... activity? (I mean, there's only like 30 active user max) Snapmap is at the point that one final major update will make it the objectively best ingame editor ever made. But it's just... so close, yet so far. It's damn near depressing.
  9. Potatoguy

    SnapMap and Multiplayer Servers

    I expect Snapmap and Mutliplayer to approach closure a year or three after Doom Eternal's release. Game' multiplayer usually last for quite a damn while if the game is popular enough. And Doom is kinda popular, i don't know. Losing internet accessibility for Snapmap/Mulitplayer won't probably happen for 2 or so years, so I wouldn't be worrying of the apocalypse yet. Only bad thing that may happen once Eternal's release is everyone migrating to it and abandoning D4 to a pathetic playercount. I mean, more pathetic than it already is.
  10. This is definitely not a topic thought up in half a second by backwards-thinking of a topic that already exist. It's entirely original. This could be an interesting thing to discuss about. I found myself to be straying away from very hyped/very well-reviewed games of this year (and other years) simply because of.... reasons. Be it personal distain, lack of interesting, or otherworldly reasoning, there is just that odd feeling of not following what your friends/cohorts are playing, when by much word of mouth, the game in question sounds like a hell of a time. A damn fun game that "everyone should play." Yet, you just don't play it. Why could that be? I decided to create this thread to have a chat about reasons of not playing game(s) that are out, or are even catalog in your belongings (like in your Steam Library, or resting somewhere in your shelf). This could be of any game, but it would be of more interested on why a popular/well-reviewed game isn't your cup of tea. This is me with the Witcher 3. I know that game is pretty much the godsend RPG of the decade (with even my own best friend imploring me to buy it on 50% discounts whenever possible). But i just do not find it interesting. It could be my already disinterest of open-world games thats causing this (tried thrice on beating Fallout 3, and never got passed 15-20hrs). Or be it my lack of playing "overrated games." But I played Bloodborne and Uncharted 4 no problem. I don't know... it just doesn't urk me to play it.
  11. Potatoguy

    Original Doom songs you want to see return

    I need to hear the majesty of Into Sandy's City again. It's just a damn catchy song of Doom II that I never get bored hearing again and again. Maybe have that song in the Hell City level. Would fit so damn well.
  12. Potatoguy

    Snapmap Legacy - A Steamgroup honoring the forgotten...

    OH BOY, that is a nightmare to sim through. Since so many are named this, and only got the prefabs that isn't even a 1-to-1 mapping of the originals. It'll be a damn odyssey to get all ExMx maps that are good. Although Spindleshank (the guy that made Watch your Step) has done a lot of Classic Doom map tributes, and most of what I tried are fucking entertaining. I may give a special announcement to his honor if he keeps having good stuff. Oh, did a new announcement of maps today! I said bi-weekly updates, but I binged Snapmap too much this week, that I found lots of good shit. Project Hamartia Remastered by IRON BISHOP L85 Code – HH2RFRB3 Genre – Mechanic, Slaughterfest, Hard, Lives, Waves Score – 4 Stars (Gameplay 4; Design 3; Tech 5; Sound 3; Difficulty 4; Unique 4) Summary – A wave-based fight with 10 awesomely programmed classes that all feel damn good to play as! Best played with people! Eagle Dungeon Goes to Hell by Alter Ego Code – 4NN6PAT6 Genre – Custom Geo, Revival, Competitive? Score – 3.5 Stars (Gameplay 4; Design 5; Tech 3; Sound 2; Difficulty 3; Unique 4) Summary – A 5 minute quick blaze through a time-attack map in custom geo novelty! Blaze through a dungeon and blast a HK! Station 1: Night of the Undead by StonyFever57649 Code – PJ9U4EFM Genre – Custom Geo, Waves (Infinite), Slaughterfest Score – -4 Stars (Gameplay 4; Design 5; Tech 3; Sound 3; Difficulty 4; Unique 4) Summary – A Cod Zombies map that's actually GOOD. Great intro cinematic, and very well done custom geo, with semi-matching gameplay. Devil May DOOMED: Hell 1 by PinkyXjooztinPLS Code – 5QVP3T37 Genre – Slaughterfest, Competitive, Hard, Mechanic Score – 4 Stars (Gameplay 4; Design 4; Tech 4; Sound 4; Difficulty 4; Unique 5) Summary – A map filled to the brim for demons for you to kill, and a combo system paying homage to DMC! Both go hand in hand very well! MAP 1: Mars Base by The Doomer Code – B959CMQP Genre – Hard, Custom Geo, Continual Score – 3.5 Stars (Gameplay 4; Design 5; Tech 3; Sound 2; Difficulty 3; Unique 4) Summary – An unforgiving first map of 6 that has great mix of prefab/custom geo combination, and secrets and collectibles to gain! BIOWARE PART 1 – THE END by farmerbobhack Code – 43CCF2ZK Genre – Hard, Custom Geo, Lives (1), Revival?, Continual Score – 4 Stars (Gameplay 4; Design 5; Tech 2; Sound 4; Difficulty 3; Unique 4) Summary – A very difficult one-life intro map of an 18 map long epic, with a fantastic first map! Well-placed pickups and enemies to gore throughout! Demon Battle Chess by purrpl Code – HSFPJR6X Genre – Mechanic, Horror Score – 4.5 Stars (Gameplay 4; Design 5; Tech 6; Sound 2; Difficulty ?; Unique 5) Summary – It's Chess. The same chess you can play online anywhere, down with the programming perfected. Play Chess, DOOM STYLE. Dr. Finko's Demise by IDDQDREW Code – D6434JQM Genre – Story, Custom Geo, Mechanic, Competitive, Score – 4 Stars (Gameplay 4; Design 6; Tech 3; Sound 4; Difficulty 4; Unique 5) Summary – An incredible tribute to a fallen website with amazing custom geo, riveting mechanics, and good combat! Still in beta, so bugs unfortunately exist.
  13. Potatoguy

    Project Warlock

    I think I may try GOG out for the first time just to give this game a spin. (Why it ain't on steam though...?)
  14. Potatoguy

    Snapmap Legacy - A Steamgroup honoring the forgotten...

    Alright, so I fucked up right off the bat with having maps acknowledged through announcements. Unlike subforum topics, announcements will not collapse to a smaller, readable format for cataloging purposes. Meaning that its gonna be a chore to skim through all the announcement posts for maps if I keep posting maps in that format. So to solve this, I will just have "Best of Snapmaps" be its own new subforum to visit to in the steamgroup, rather than be an announcement post. Announcements will just be there to, well, announce. Hall of Fame catalog will remain the same, along with the other pages. This edit will be done by the coming weekend. Oh, and if anyone was curious, these were the "Best of Snapmap" in those announcements. A N T I V I R U S by JRCrash (The map's screenshot can be seen above) Code - BVS453EB Genre – Story, Custom Geo, Hard, Lives Score – 4.5 Stars (Gameplay 5; Design 6; Tech 3; Sound 3; Difficulty 4; Unique 5) Summary – Custom Geo brilliance with nail-hard gameplay and fun plots in a half-hour plus long ride! Special enemy type at the end! Power Surge by Born2Steal Code – YC7QTPZ7 Genre – Story, Campaign-Like, Mechanic Score – 3.5 Stars (Gameplay 4; Design 2; Tech 4; Sound 3; Difficulty 3; Unique 4) Summary – A power-scaling trip from weak-sauce to chaingun monster, with matching difficulty! Excellent checkpoint mechanics and solid final-act! Doom 64: Watch Your Step by Spindleshanks Code – PQGFEV7E Genre – Hard, Custom Geo, Revival, Music, Score – 4 Stars (Gameplay 4; Design 6; Tech 3; Sound 4; Difficulty 3; Unique 4) Summary – Reimagining of Doom 64's map with the same name, and nearly the same action! Incredible room creation with intense combat and custom music to boot! Memento Mori Machina by @Chezza Code – MZU97UHF Genre – Story, Campaign-Like Score – 4 Stars (Gameplay 4; Design 4; Tech 4; Sound 4; Difficulty 3; Unique 4) Summary – A solid campaign-like map with many secrets and encounters with varying objectives! You even get to kill Vega in an entertaining plot! Agartha by Void Runner Code – DN8TQSR5 Genre – Custom Geo, Hard Score – 4 Stars (Gameplay 4; Design 6; Tech 3; Sound 2; Difficulty 3; Unique 4) Summary – From restaurants to open chapel finale, the custom geo is to be awed here! Gameplay is very tough, and secrets and fun in numerous quantities! T H E D E R E L I C T by IRON BISHOP L85 Code – FGWK8TFK Genre – Horror, Story, Hard, Mechanic Score – 4 Stars (Gameplay 4; Design 4; Tech 4; Sound 5; Difficulty 2; Unique 5) Summary – A GOOD HORROR-THEME MAP, with an awesome reloading mechanic and incredibly-well done cutscene and ambience creation! Scary!! Teufel's Domain by Taylorhead Code – HSKFQ52L Genre – Custom Geo, Hard, Competitive, Mechanic, Bosses Score – 5 Stars (Gameplay 5; Design 6; Tech 4; Sound 4; Difficulty 5; Unique 6) Summary – SNAPMAP BRILLANCE. Full custom geo, timeless gameplay, hard and fun, bosses and competitive; it's GOT ALL THAT AND THEN SOME. Will probably post a new set of maps this weekend. Found some pretty awesome ones from searching randomly. Even one about a board game...
  15. Yes. I made a steamgroup dedicated to Snapmap. Sue me. https://steamcommunity.com/groups/snapmaplegacy I decided to create this steamgroup out of fustration. There has been a few amount of sites/groups dedicated to snapmap (so I'm not the first to try this). However, nearly all of those sites have either been lost through faulty links, or are no longer updated since many months ago. Now we know why this is the case; with how borked of a launch Snapmap has, and all the shit that festers in its search results on a common basis. And the complete lack of dev support for it that has been absent for a long time... It's to no surprise the fire for Snapmap has burned out. But it still saddens me. Every so often, I play a map that amazes me. Awes me on the uncountable amount of hours this must have took to create and perfect. On how such an experience is only possible in Snapmap, and not in campaign or multiplayer. Yet, these maps will probably never see the light of popularity and amazement they so rightfully deserve. And that's what this steamgroup is for. To honor what have been lost. Have them be remember for as long as this steamgroup exist. I'll try my absolute best to keep this regularly updated with a lot of cool shit. If that don't work, at least a steamgroup will exist cataloging the best snapmap has and will offer. Give this group a lookie. And recommend me some of the best of the best. We're gonna need to get as many as possible before Eternal takes all the glory.
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