Lazer

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About Lazer

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  1. Oh wow that worked. Now I'm wondering why the way I had it setup before was working on my other maps?? Oh well weird but thanks for the quick solution!
  2. I've been revisiting a bunch of maps in attempt to finish an old project of mine and just came across a strange issue. On one of my maps there's an exit where it should appear as though the horizon extends out in front of you. I have done this before in other maps using the 9:Line_Horizon() Zdoom tag. There's a big grassy sector surrounded to the north by another sector with the ceiling height=floor height (164). The ceiling height of the big sector is 415. Both sectors have the fsky ceiling texture and the lines (3 of them) between the 2 sectors all have the Line_Horizon tag. Everything appears to be setup properly, however when I go in-game the horizon cuts off right at the edge where the sky begins. What could I be overlooking here? I've tried different floor/ceiling heights and flipping the directions each line faces as well as setting the sector tags to a new ID in case there was some odd effect being accidentally applied to ID 0. Screenshots related: Any ideas are appreciated thanks!
  3. ya go freedoom!
  4. Ya go SlayeR! Hey btw now that I'm settled in college I've been finishing up Underworld and it's really close to a release. (with your map in there still) Send me an IM on aim (sn: r8p) if you wanna see how it's coming along.
  5. Mwheel binding would be a really good thing to add.
  6. I made map 20 :D
  7. Downloaded and beat Scythe II today. Damn I'm impressed. The levels flowed so well and texture alignment issues were minimal. Great Megawad.
  8. I love the community map. Just played it. It's so much fun. Not sure how to open that underwater bfg though...
  9. Scroll up and read my post. I released a 10 map mod using this trick back in '02!
  10. I'm confused by what you mean "working with every level" but I assume you mean this: Replace the graphics and sounds of the weapon you want to spawn with your own graphics or import them from that game. Lets use the cross bow from Heretic as an example. Once you've created your own wad with these converted (I say converted because the doom palette is slightly different) and have the sounds converted you run a spawn command on them. It's been probably a year since I've done this so I forget the console command. Now you also need to bind the keys in a config file correctly so you can select the weapons as well. Now when you make maps and want these weapons spawned you just use a script to spawn at all of your spawn points whatever weapon you replaced the sprites/sounds for and your done. And proof I released something earlier? http://www.doomworld.com/idgames/index.php?id=11798 (12/30/02) Check out weapons #9 and #0. Works with every level. Make sure you are using Zdoom. Whats funny is this wad never got a review because some asshole changed around some things and reuploaded it as Underworld Beta 4 like a week before I was to upload the real beta 4. Oh well I'll add another level or two and finalize things and call it done. This project has been long on hold. Eh I'm kinda a vet to these boards. Registered a long time ago used to be a big poster then I kinda moved onto other games. I come back here every once in a while cuz I still enjoy Doom.
  11. Let's all take note the Xaser IS NOT the first person to spawn weapons from other games into Doom using Zdoom. Enjay and I were pretty much the ones who figured all that out. He showed me an example of how to spawn monsters then I did it with weapons and as far as I know that's where it began. How come I've never even heard of this Xaser character? Is he new or something? Oh well I think I should just get around to finishing Underworld. (anyone remember that?) It'll never get finished if I don't do something soon.
  12. roffing out loud
  13. Holy shit did I NOT just say I'm using the hires textures? Those ARE the hires textures.
  14. That's the plan eventually. And I am using the JDoom hires textures...