-
Content count
12234 -
Joined
-
Last visited
About Fredrik
-
Rank
fredrikj.net
Recent Profile Visitors
210466 profile views
-
Dug up some old unfinished, unused textures that I may as well share. Full set here https://github.com/fredrik-johansson/doom-textures
-
Hoped to see a new D2ALL TAS for years, and when it's finally here it's beyond all expectations. Congratulations!
-
An oversized metal track I made. Could work for some oversized slaughter map. Probably needs some fine-tuning for different soundfonts. https://fredrikj.net/midi/mothership.mp3 https://fredrikj.net/midi/mothership.mid
-
Good day! The shareware release of Doom on December 10, 1993 is now closer in time to the Apollo 11 moon landing on July 20, 1969 than to the present. Soon approaching Cleopatra and the pyramids.
-
-
I propose "jario glide", "elevario", or "monster-induced instantaneous vertical coordinate transmogrification".
-
pa02-2057, Underhalls done Pacifist!
Fredrik replied to ZeroMaster010's topic in Speed Demo Submissions
Well done! There is hope for rocket launcher only 30uv now... -
Final Doom: The Plutonia Experiment UV-Speed in 19:58
Fredrik replied to ZeroMaster010's topic in Speed Demo Submissions
I liked the part where you went really fast. -
Thank you Linguica for keeping this site going and making necessary upgrades. Some pixels are not what I'm used to which makes you literally the worst person since Genghis Khan, but apart from that you're a pretty cool guy.
-
Fredrik changed their profile photo
-
Of course, but on the off chance that both E4M6 and MAP02 get done, the speed demos community should just claim MAP30 this way as a reward and call both games done ;-)
-
MAP30 could be done by interpreting the rules for Pacifist more creatively (or just more literally?). The player is not allowed to hurt monsters. Romero's head is present with -nomonsters. Therefore, it is not a monster, and the player is allowed to damage it. Why would it count as a monster, anyway? It's clearly just a piece of decoration, much like a barrel.
-
I'm super serious. It has sick drums and bass, a sicker organ, and the sickest guitar solo. It gets you pumped but goes beyond that and evokes a unique, nuanced atmosphere. It's the perfect track for thousands of hours of cumulative play testing while mapping. In fact, it's so inspiring that I always wasted time running around after testing whatever I was supposed to test (usually until the end of the solo). Besides, together with the melancholic D2E1 sky (which is not unlike a painting by one of the great masters), it makes me nostalgic for playing 90s shovelware levels.
-
It would be a somewhat boring contest since D_RUNNIN obviously wins, but I guess it would be interesting to see how the runners-up rank.
-
When I play Doom, I use WASD except that right mouse is move forward and W is use. I use normal WASD in other games. I've tried switching to my Doom setup for other games and to normal WASD for Doom, but neither works.
-
It was possibly intended just to annoy Lüt, heh. In any case, the appropriate level of detail depends on what you're trying to accomplish. Detail for its own sake isn't impressive these days, and it's certainly not a substitute for good basic architecture. I rather enjoy playing maps that do a good job with minimal use of detail. However, high detail can also be used very effectively. Sunder is an interesting example. It uses detail in a completely obsessive that way that makes it feel like you're trapped in some kind of fractal of evil. It just wouldn't work if you took it out. In some other contexts, that amount of detail would be misplaced.