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About AL-97

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  1. AL-97

    Hexen Neural Upscale [08.01.2018]

    Is it too late to suggest Heretic Minor Sprite Fixing and Widescreen-Friendly Project to be used as a base?
  2. AL-97

    [v 0 .95] Doom Neural Upscale 2X

    GZDoom has been able to load .zip files since forever.
  3. AL-97

    Looking for scary maps, help!

    Spooktober Community Mapping Project, which is a recently released, horror-themed megawad from the ZDoom forums. Check it out.
  4. AL-97

    Post Your Doom Picture (Part 2)

    Judging by the strobing lights, I say Hell is having a party tonight.
  5. Congratulations on the release! Judging by the screenshots, this one has a brooding, oppressive atmosphere. Which is awesome!
  6. AL-97

    [RELEASE] Eviternity RC1

    So far, Doom's 25th anniversary is way, way better than Christmass! So many awesome presents! Congratulations on the release and wishing smooth sailing all the way to the final version!
  7. AL-97

    Dimension of the Boomed

    Congratulations on winning this year's Cacowards! A truly well-deserved award! DOTB was my personal favourite of this year and I hope that the next episode(s), whenever they come, will be as good and as imaginative as this perfect example of your skillfulness with the editor!
  8. Yeah. Given the inert, careless approach to gameplay demonstrated by the author in their previous outing, I'm quite sceptical about this one. This project's visuals sure do look nice and I'll be glad to be proven wrong, but given that neither of the many problems that were reported in Doom Slayer Chronicles' thread were ever fixed, and we already see author jumping onto something new...
  9. AL-97

    Post Your Doom Picture (Part 2)

    Somehow this is reminiscent of the second Darkening episode. Which is not a bad thing, of course.
  10. I would add to that, that the boss's death is barely noticeable. On my first playthrough, I completely missed the moment I killed it. There's no explosion, no blood splatters, no death scream or anything. It's just like, puff! And it's gone.
  11. Seconding Order of the Odonata, an incredible piece of GZDoom goodness!
  12. Just finished playing this. Incredible work! Difficulty felt just right and detailing was spot-on without being excessive. As funny as it might sound, but my favourite little detail from this map was probably those dragonfly banners of yours fluttering in the wind :) I gotta say, was a little worried that performance might not be up to scratch, yet was completely blown away by how smooth it actually ran with both ambient occlusion and tonemap activated in GZDoom's opengl settings. If this is any indication on how Elementalism will look and play - I'm sold! For the life of me, couldn't figure out how to get to the blue armour secret. Any hints? Never mind, figured it out :)
  13. @Dragonfly Looks absolutely stunning! Say, with this map being GZDoom-specific, are jumping and crouching required?
  14. AL-97

    Cabal (OTEX) - Demo Available!

    @Scotty Screenshots look absolutely stunning! Looking forward to this. Would you mind giving a little bit more info on the project? You said that it's a small mapset, but how many maps are there? How big are the maps and, say, how much time would a casual walkthrough of an average map take?