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  1. (this user does not exist)

    What are your thoughts on Grezzo 2?

    I know it's basically the ultimate embodiment of edgyness and Italian shitposting, but I find it kind of charming in a really fucked up way, to be honest. It's just so unrealistically offensive to the point where no one can take this trash seriously. It actually becomes almost goofy, despite the extreme violence and content.
  2. (this user does not exist)

    A little level design tips thread.

    Step 1: Do the opposite of everything that I do...
  3. (this user does not exist)

    Pretzel Burp: A Garbage Doom Wad

    That's the best way to describe this tbh...
  4. (this user does not exist)

    Pretzel Burp: A Garbage Doom Wad

    Whoops. Sorry about that. I will do that quickly.
  5. (this user does not exist)

    Pretzel Burp: A Garbage Doom Wad

    Are you absolutely addicted to digital garbage and want to shoot Nicolas Cage in the face? Are you a crazy right-winger that enjoys reading up on batshit insane conspiracy theories revolving around aliens and Jews? Do you want a wad that is so mediocre in terms of meeting your expectations that you want to just vomit all over the screen out of how sickening the quality of the wad is? Do you only play games on Steam that will probably remain in the alpha stages of development for eternity? Do you have bad taste when it comes to garbage-quality memes? Then this wad is for you! So far, only the first episode has been made, which is composed of five levels. This wad is for Doom II and tested with GZDoom. It may not be compatible with other sourceports, especially ones that are not based on ZDoom. I'm not sure if I'll be burned at the stake for being a witch who publishes Doom wads that are only compatible with ZDoom-based sourceports, but oh well. https://www.dropbox.com/s/qeo27t04j8no42d/PretzelBurpBeta.wad?dl=0 Also, outside of the shit-tier memes, this wad is not like the typical Terrywad. This wad is actually playable and doesn't include earrape. If anything, it's dumb and cringy. Hell, the third map almost has no memes or other garbage (unless if you decide to look at the map while playing that specific level) Q: When will the next episode come out? A: After Half-Life 3 is released. In other words, it will probably never come out. Consider your Christmas cancelled. Q: Why is this wad over 17 megabytes? A: I dunno, I think I made too many sprites for the Belgian prisoners Q: Belgian prisoners? A: Shhhhh Q: Why didn't you make more monsters for this wad? A: Because. SPOILERS, STOP HERE
  6. (this user does not exist)

    Pour one out for MS Paint

    You mean those telekinetic assholes that go around and make the heads of random people explode?
  7. (this user does not exist)

    Making a skybox in GZDoom Builder?

    How would I make a skybox in GZDoom Builder with UDMF?
  8. (this user does not exist)

    Only 6 more years until an official Mickey Mouse Doom wad!

    Plot twist: Donald Duck was Duck Nukem the whole time.
  9. (this user does not exist)

    Only 6 more years until an official Mickey Mouse Doom wad!

    I would like to see a Doom wad where you play as Mickey Mouse and you have to kill your sweatshop workers because they're beginning to revolt against your glorious business empire.
  10. (this user does not exist)

    ProjectBrutality or BrutalDoom?

    I never played Project Brutality, but I have played Brutal Doom. Typically, I'd say "no" to both options, but If someone were to force me to play one of the mods at gunpoint, I'd go with Project Brutality. This is only because of the fact that I already know what to expect with Brutal Doom. Although, I have a feeling that I'll become more dissatisfied with Project Brutality the further I get into it because of how it already seems too overbloated with content from the gameplay footage that I've seen. In fact, just glancing at all of the content makes Project Brutality almost feel as if it's an entirely new game meant to appeal to that one demographic of COD kids that want to pretend that they play "classic" games (when in reality, they play versions that are extremely modded to the point where it feels nothing like vanilla Doom).
  11. (this user does not exist)

    How to create my own player skin ?

    I never used ZDaemon, but I think you might be able to use Slade 3 to easily do this. In Slade 3, you need to have about 51 sprites and rename them to correspond with the original sprites. This process will result in the original Doomguy sprites being replaced by your custom ones when you load the wad up in (some) sourceports (not sure if this works for all sourceports).To simplify this, I would open a copy of the original Doom 2 IWAD and scroll down until I could find a sprite named "PLAYA1". Once you properly rename all of your sprites, click on the paper icon with the letter E on it (The one without any green arrows on it) to create a new entry. A window that reads "Enter new entry name:" will pop up, and you must type in either "S_START" or S_END" (either way, you need to repeat the process again anyways because you have to have both of these things created). Make sure you move "S_START" is above all of your sprites and "S_End" is below all of your sprites. You can alter their positions by using the blue arrow buttons near the top of the screen (alternatively, you can use Ctrl+U to move things up and Ctrl+D to move things down). And after that, close the copy of the Doom 2 IWAD if you've been using that as a reference and click "File" near the top of the screen and select "Save as". The keyboard shortcut is Ctrl+Shift+S. Name your wad file and save it wherever you want to save it. After that point, you're pretty much done (unless I forgot to mention any important steps, but I think I covered it fairly well). [Bonus tip #1: The sprites begin with "PLAYA1" and end with "PLAYW0"] [Bonus tip #2: You can convert your sprites to ones that use Doom's color palette by right clicking all of your sprites and selecting Graphics > Convert to...] [Bonus tip #3: You can quickly rename your sprites by right clicking all of your sprites and selecting "Rename Each". Of course, I'd also keep a copy of the original Doom 2 IWAD open within Slade for referencing the names of Doomguy's sprites] [Bonus tip #4: You can also quickly modify the offsets of your sprites all at once by selecting all of your sprites and clicking the "Modify Gfx offsets"] I'll provide screenshots of what the process would look sometime in the future when I have the time. Although, I might need to test this method out with ZDaemon to confirm that it works for your case though...
  12. (this user does not exist)

    Why are you buying clothes at the soup store?!

    Kek
  13. (this user does not exist)

    Custom Cyberdemon Sprites Not Appearing- Why?

    First off, I'm not planning on uploading this specific wad to this website. I don't even have enough knowledge about how this website regulates those kinds of wads. Secondly, what's stopping me from creating a double-life in this community anyways? By night, I could be using this account to become the Tommy Wiseau of Doom wads, and by day I could use another account to become a god-tier mapper. Thirdly, I'm not even trying to be a troll, I'm more of a general Doom sh*tposter because I'm making it clear that this wad is garbage. Hell, the filename is "dannydevito" and I'm planning on changing it to "dannydevitogarbage" in the near future to make it even more clear that you should not expect anything pleasant from this wad.
  14. (this user does not exist)

    Custom Cyberdemon Sprites Not Appearing- Why?

    Too bad I already created a different death animation. Although.....I might actually take the time to change it to be what Tracer posted...
  15. (this user does not exist)

    Custom Cyberdemon Sprites Not Appearing- Why?

    What if I changed it to this? This seems more appropriate. Actually, I might keep it the same, because I actually got around to making death animations for this monstrosity.
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