Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

JBerg

Members
  • Content count

    255
  • Joined

  • Last visited

Everything posted by JBerg

  1. JBerg

    SIGIL II - Episode 6

    does anyone know how to reach the secret exit yet? edit: nvm i got it
  2. fixed the infinitely tall monster issue
  3. I like the system with zips. You also have the accompanying text files with info on the wad you're about to play.
  4. M1 Macs don’t support Vulcan. It’s either OpenGL or Metal for them and gzdoom doesn’t support Metal yet.
  5. The infinitely tall actors were always the most annoying part of the classic dooms for me.
  6. JBerg

    Twitter is rebranding to X

    Can't wait to see what other insane shit the "fine" people leading X are going to try to pull next!
  7. JBerg

    Quake II Remastered

    I felt something was off with the railgun during my playthrough. I thought I was misremembering its damage in the original.
  8. JBerg

    Quake II Remastered

    This behaviour seems to still be there.
  9. JBerg

    Quake II Remastered

    It's really great yeah. It would be cool if they added the Zaero expansion as well.
  10. JBerg

    Quake II Remastered

    yeah, the one that you're kind of screwed if you have 2 or 3 of them coming at you together.
  11. JBerg

    Quake II Remastered

    I finished all the campaigns in the game on nightmare without save scumming so 'gitting gud' is not the issue. My issue is their attack almost not being avoidable. At least in Quake 1, when fiends launch themselves at you, you can avoid their attacks and not take damage. Imo, the Berserker's new attack is not fun.
  12. JBerg

    Quake II Remastered

    this remaster is excellent but the Beserker's new homing jump is a tad excessive. I wish we could dodge it; I haven't found a way to not get hit by it once they launch the attack.
  13. JBerg

    On abusing saving in doom

    I prefer not to save mid level because it makes things more tense but I think it’s ok to just save whenever you feel like it.
  14. Which one was better?
  15. JBerg

    DZone! Gold vs Maximum Doom

    I had no idea that sewer map came from maximum doom until I read this.
  16. There's also https://eureka-editor.sourceforge.net/ and https://twilightedge.com/mac/redoomed/index.html The later being a port of the original id software editor. Not sure how easy it is to use though.
  17. JBerg

    What country are you from?

    Quebec, Canada
  18. Hello everyone, it's been a while since I've made anything for Doom so here's a city themed level! Tested on: Crispy Doom and DSDA Doom Format: Limit Removing IWad: Doom2 Map slot: MAP01 Difficulty levels implemented. Download: idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/deadend google drive: https://drive.google.com/file/d/1XXOFhchjr5AxLMFMKg_NO5Py2rvD06Um/view?usp=share_link
  19. I tried playing this today but it keeps crashing in DSDA Doom 0.25 and also it bugs out using Crispy Doom 6.0.0
  20. Thanks! Also thanks for letting me know about the crate texture
  21. The project went through a leadership change and we lost some maps along with that. I may be wrong but I think it's still a while away
  22. Fun to see some life come back to this CP. Keep up the good work @OceanMadman
  23. JBerg

    No Sleep for the Dead

    Levels play and look great in Crispy Doom
  24. JBerg

    Laz Rojas - an old Doomer in trouble.

    Jfc wtf?!? Going to have to donate after reading all that
×