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About JBerg
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JBerg changed their profile photo
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does anyone know how to reach the secret exit yet? edit: nvm i got it
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If you had been involved in the development of Doom and Doom II
JBerg replied to Psychagogue's topic in Doom General
fixed the infinitely tall monster issue -
I think doomworld should allow uploads of straightup wads instead of zips
JBerg replied to Shakariki Heisenberg's topic in Everything Else
I like the system with zips. You also have the accompanying text files with info on the wad you're about to play. -
My critisism on GZdoom/ZDoom (mod note: derailed by toxic garbage, not worth the effort to save)
JBerg replied to BUYXRAYS's topic in Source Ports
M1 Macs don’t support Vulcan. It’s either OpenGL or Metal for them and gzdoom doesn’t support Metal yet. -
3 small changes to the gameplay that would make the games better?
JBerg replied to Zirbiss's topic in Doom General
The infinitely tall actors were always the most annoying part of the classic dooms for me. -
Can't wait to see what other insane shit the "fine" people leading X are going to try to pull next!
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I felt something was off with the railgun during my playthrough. I thought I was misremembering its damage in the original.
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This behaviour seems to still be there.
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It's really great yeah. It would be cool if they added the Zaero expansion as well.
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yeah, the one that you're kind of screwed if you have 2 or 3 of them coming at you together.
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I finished all the campaigns in the game on nightmare without save scumming so 'gitting gud' is not the issue. My issue is their attack almost not being avoidable. At least in Quake 1, when fiends launch themselves at you, you can avoid their attacks and not take damage. Imo, the Berserker's new attack is not fun.
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this remaster is excellent but the Beserker's new homing jump is a tad excessive. I wish we could dodge it; I haven't found a way to not get hit by it once they launch the attack.
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I prefer not to save mid level because it makes things more tense but I think it’s ok to just save whenever you feel like it.
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I had no idea that sewer map came from maximum doom until I read this.