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176 files

  1. In the Mess of it

    mole doom episode 1: this is a 9 level mapset for doom 1. it replaces episode 1. there isn't really any plot aside from the standard doom plot. it's got 8 maps and one secret level. if you want a plot i'll make one up: you play john ninmole. a scientist at the research center on phobos. you were called in one morning on your goddamn day off. something has gone wrong with the teleporter again and it's your job to fix it. this happened just recently, but when it did the whole other moon disappeared. when you arrived to your station everyone was dead. you quickly grabbed a pistol off a dead security guard and prepared yourself for the most stressful workday of your life. and the worst part is you're not even supposed to be here today!------------------ 3 of these levels have partimes: e1m3: 1:31 e1m5: 3:18 e1m9: 0:27 these par times were set by my friend stoogy. unfortunately, he didn't get a chance to play the rest of the levels before release.

    39 downloads

       (2 reviews)

    Submitted

  2. No Sleep for the Dead

    This is No Sleep for the Dead, a Doom 1 episode replacement and the spiritual successor to 1997's Dawn of the Dead. This episode features 9 brand new original and consistently themed levels in classic good ol' Doom style. In addition, you receive one bonus level which runs on E2M1.

    For completion's sake, I've also included a dehacked patch which only changes the level names. You can apply it manually to your vanilla doom.exe, but most source ports should pick it up automatically because it's embedded into the wad file as well.

    105 downloads

       (69 reviews)

    Submitted

  3. Wear negative armor!

    To run this, obtain Doom v1.1 and type in command prompt: doom.exe -devparm -file negarmor.wad -wart 1 9

    Registered Doom v1.1 was my first game in Doom universe and I have messed a lot with it before I've got my first Internet connection.

    This is a demonstration wad, where you could theoretically get negative armor counter. The wad utilizes this engine bug: http://doomwiki.org/wiki/Armor_percentage_rollover

    The only map in this wad replaces E1M9 slot (this is essential) and contains 1 armor bonus and 2 exit switches: the front one is secret exit switch and the back one is standard exit. Because of Doom secret level handling, every secret exit switch on secret level will reset its state back to beginning. So, theoretically, you could pick up the armor bonus, hit the switch and repeat this until you will have your negative armor! The back switch is made for going back to E1M4 and testing your negative armor.

    19 downloads

       (10 reviews)

    Submitted

  4. Metal Vault

    You've been sent to investigate and clear a mysterious hellish vault that got raised on Phobos. Your task is to clear the area of demonic resistance and proceed forward to the logical end. Beware that not everything you need will be in plain sight!

    16 downloads

       (5 reviews)

    Submitted

  5. E1M8 Replacement

    I got bored and made this WAD. It's a replacement for E1M8, as hinted by the title. First foray into vanilla mapping.

    24 downloads

       (11 reviews)

    Submitted

  6. Tayutayu

    You teleport to UAC base on some planet. I took the title from a hentai manga because I couldn't come up with anything.

    17 downloads

       (5 reviews)

    Submitted

  7. MPBASE

    This is a big one! modern bases and alien planet surroundings.

    15 downloads

       (5 reviews)

    Submitted

  8. MPSNEAK

    A large Doom level with lotsa dudes and sneaky secrets.

    11 downloads

       (2 reviews)

    Submitted

  9. MPFORT

    Medium level with some nice features added. Run for the supercharge!

    11 downloads

       (2 reviews)

    Submitted

  10. Meep Keep, level one

    It's been almost twenty years since you were | scheduled to beam in at Hell Keep, and it has been | remodelled by adherents to the school of FIREBLUA.

    20 downloads

       (11 reviews)

    Submitted

  11. Museum I

    Welcome to the first WAD in the museum series. You must search for the exit, while paying particular attention to the exhibits and the guards who are trying to blow your head off. Have a nice day.

    12 downloads

       (2 reviews)

    Submitted

  12. Nukage base

    Short, action-packed map. Vanilla compatible. Please play with jumping DISABLED. Enjoy!

    22 downloads

       (12 reviews)

    Submitted

  13. Nukage Dump

    Techbase map replacing E1M3.

    18 downloads

       (10 reviews)

    Submitted

  14. Maledictio

    Episode 2 themed techbase level and 5th of a series of 9 maps, harder than Centrum and level name can mean curse, condemnation or slander. Finding any secrets with the higher tier weapons will greatly help you with the final battle at the end of the map.

    27 downloads

       (12 reviews)

    Submitted

  15. Needs More Detail II

    A deliberately underdetailed episode 2 replacement with short to medium sized levels.

    34 downloads

       (18 reviews)

    Submitted

  16. Needs More Detail

    A deliberately underdetailed E1-styled episode made for playing.

    61 downloads

       (38 reviews)

    Submitted

  17. No Relief

    A little getaway trip gone wrong...

    14 downloads

       (5 reviews)

    Submitted

  18. A New Nightmare

    This wad replaces episode1 of the ultimate doom. And just for it to be clear: These are very oldscoolish wads with decent 1994 detail. They have nothing new in terms of gameplay. And The hole episode ONLY uses 4 monsters ruling out the barons in the last level. If you don't like it, whine about it.

    38 downloads

       (29 reviews)

    Submitted

  19. Mt Doom Wad

    [BBS file description:] MTDOOM.ZIP 76,251 08-16-94 Mt Doom Wad, Nice Music, Good Layout.

    11 downloads

       (1 review)

    Submitted

  20. MINES.WAD

    Imagine you come across a mine shaft. A well guarded mine shaft at that. Are you brave enough to venture in? Lots of hidden doors, traps, and teleports.

    BIG HINT: You need both keys to get out of this level, and they aren't easy to find!

    GOOD LUCK!

    9 downloads

       (1 review)

    Submitted

  21. MHACKER1.WAD

    A rather simple level for killing fun. I has some cool up-and-down moving floors.

    9 downloads

       (1 review)

    Submitted

  22. MIKE8.WAD

    [BBS file description:] MIKE8.ARJ 17300 07-07-94 DOOM Wad file created using DEU 5.0 & 5.1. Has few enemies or bonus items but could be used as the start of a good deathmatch level Files: 1 Oldest: 5/9/94 Newest: 5/9/94

    9 downloads

       (1 review)

    Submitted

  23. MAP3.WAD

    This level is rather small, but nevertheless fun. The first room is inspired by Doom II map 01. To get the red key, you must do some running. BTW: I'm not very creative in naming my levels... :-)

    18 downloads

       (9 reviews)

    Submitted

  24. MUDWADS - The Infiltrator (v. 1.1, v. 1.2, v. 1.3)

    I've tried real hard to create a smooth and interesting environment for the ultimate struggle. Hard but possible to do with a little effort and a BFG!

    12 downloads

       (2 reviews)

    Submitted

  25. Maxcastl: The Most Massive Wad

    Inspired by NJ_CASTL.WAD, much of the integrity of the original level has been maintained, except that it is HUGE. I opened up many of the void spaces on the map to make passages and secret rooms. ... There are many ways to approach certain areas, and the action inside the castle is very much determined by the way a player behaves while on the outside. Monsters my appear in one area the first time you play and may not show at all in the same area the second or third time through. (see the original for more comments)

    13 downloads

       (4 reviews)

    Submitted

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  • File Reviews

    • By magicsofa · Posted
      Note: Originally written for /newstuff... figured I'd post it here...   You know how sometimes your memory completely fails you? I'm sure it's happened to me before but I can't recall... oh wait, it's all coming back to me now. I do remember looking at the sign-up thread for one of the Doomworld Mega Projects. For some reason, though, that memory was lost when I ventured to review DMP 2016. And so, I came at this with no predispositions, almost like a virgin Doomer who had never downloaded a PWAD before. It's a good thing I'm obsessed with reviewing this sludge pit of WADS in perfect chronological order, because otherwise my instincts would have turned me away. Which, come to think of it, isn't that good of a thing. But suffering is necessary, at least if you want to complain as much as I do.   So the first thing I found was a beautiful description of my near future. "A megawad with 50 maps." Oh yeah? I have so many questions already. 50 what maps? 50 maps why? Are they good maps, or notable maps, or cheesy maps, or maps of maps? Of course since the text file refuses to do anything other than pain me with knowledge of how dreadfully long this adventure will be, I have no choice but to fire it up and gaze at the equally beautiful titlepic. I was delighted to see something totally original: The regular doom II titlepic turned to grayscale, and then vandalized with sloppy red MSpaint text. Okay. I guess I still want to see what's inside, even though the box is literally smeared with feces.   I can't whine about the text file too much because it actually describes DMP 2016 in humorously accurate minimalism. This is a megawad, and it has 50 maps. And they are ALL the maps. Did you want an empty map that's too easy? It's in there (but it's not the first map). Did you want to get shredded by annoying hitscanners? It's in there. Did you want a nice-looking map with decent gameplay? It's in there. Did you want a gimmick map to jump in front of your car, causing you to crash and waste thousands of dollars on repair? It's in there. Did you want a severe waste of time? Well, obviously you did, since you chose to ignore the awful presentation right from the start. Censorship is not really my thing. I like that people can make joke WADS. The fact that we can map to our heart's content, with only the boundaries of the game engine and our own imagination to contend with, is part of the reason Doom is my favorite game ever. But to me, DMP 2016 is almost worse than a joke. A joke wad is meant to troll you, to get a quick laugh, and to offer a small respite from the other side of the spectrum - obsession over detail and perfection. But this isn't supposed to be a joke. I mean, the title pic is an insult to your senses, but you arrive there in confusion because of the description: A megawad with 50 maps. It doesn't say a jokewad with 50 maps including some actually good ones. It also doesn't say 50 good maps but some are actually not so good. It just says 50 maps. And that's what it is. This WAD is like a reflection of the /idgames database itself. Just hit "random file" and play whatever you get. Your experience will be almost indistinguishable from playing DMP.   Except wait, when you hit "random file" you usually get a sane description of whatever garbage you are about to force yourself to eat. That way your stomach enzymes can get ready for the torture. DMP offers no such preparation. When you start, you are given a hub map from which you can choose any of the 49 other "normal" levels. It even has cute little screenshots of each map with the author's name. But is there any description of the maps, or indication of quality, difficulty, style? Nope. It does say which compatibility those maps were made for, because why would a WAD be tailored for a single port? Fuck it, let's have vanilla and GZDoom all rolled together in a horrendous mapping burrito!   My favorite part of the hub is that it doesn't even indicate which levels have been completed. That's right folks - you get the honor of remembering which ones you have played already! Completing a map doesn't bring you to the next one...it just spits you back to the hub. Naturally I resorted to warping to each map instead, for want of saving my forehead and keyboard from destroying each other. There are some good maps in here, and since they cover almost all play styles imaginable, there's probably at least one that will appeal to you. I enjoyed "Teenage mutant ninja demons", "Bliss Toxin", "The Swarm", and "Ancient Base". If you scroll down the text file there is a description of each individual map, so if you feel like reading a book instead of actually playing the game, you can try to find out which maps you want to see beforehand. But I'm not here to review these maps as if they were released standalone. I'm supposed to review the WAD as a whole.   I said that I'm against censorship, and in the case of people deciding to throw together random compilations of maps with no theme, no quality standard, no organization, and no logic of any kind, I would say "Fine, go for it." And then as a player I would proceed to download something else, something that's actually worth my time. But as a reviewer I am submitting myself to even the worst quality maps, in order to hopefully help other players find WADS they like, and to give authors praise for well executed designs, as well as criticism in areas that could be improved. At least with  a map set created by a severe newbie, there's some amount of effort, some vision, some kernel of good Dooming to be found. The mistakes can be seen as necessary learning along the noble and never-ending path to Master Mapper. But this "Mega Project" is impossible to review in that light. Sure, some of the maps were good because they looked nice and played well, and some were fun because the gimmicks were a success. On the other hand, some were very amateur, very annoying, or just so different from their neighbors, that it spoils the entire thing. One bad apple ruins the barrel, they say. And this has more than one bad apple. One map is a repeating series of rooms each with a door, a cybie, and some soul spheres. It's kinda funny, but the fact that it's placed alongside serious maps makes it more insulting than amusing. I would be embarrassed if I actually created a nice map for this project. And if I was an aspiring mapper looking to join up with the community to improve my skills, I would have wasted my time, since nobody cared about the quality of submissions, and nobody will care to play it and focus on constructively criticizing it. If you really want to make a map just for the hell of it, and then throw it in the garbage, I won't stop you.  But if anyone thought this was anything more than a dumpster fire, I can't find much appreciation for your work. I've heard rumors that later installations of DMP have some sort of organization in terms of quality, so we shall see what that looks like. But as for the 2016 edition, you should only download it if you enjoy wading through sewage in real life.
    • By R1ck · Posted
      it's fine, I like it except for certain places. but it's enjoyable
    • By pop13lolol · Posted
      the greatest wad ive ever played 20/10 i fuck with it heavy.
    • By Ajora · Posted
      Even for Terrywad standards, this is pretty terrible. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
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