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No Sleep for the Dead

   (72 reviews)
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About This File

This is No Sleep for the Dead, a Doom 1 episode replacement and the spiritual successor to 1997's Dawn of the Dead. This episode features 9 brand new original and consistently themed levels in classic good ol' Doom style. In addition, you receive one bonus level which runs on E2M1.

For completion's sake, I've also included a dehacked patch which only changes the level names. You can apply it manually to your vanilla doom.exe, but most source ports should pick it up automatically because it's embedded into the wad file as well.


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JBerg

  

Levels play and look great in Crispy Doom

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Tea Monster

  

A great tribute to the look and feel of the first episode. The twisty corridors really evoke the atmosphere and gameplay of episode one. As the levels progress, they get more difficult and traps are set for the player. I did get a sense of deja-vu sometimes with some parts of the levels being maybe too similar to Id's levels in places. I imagine that is a very fine line to tread giving the brief of the level, and after all, that's what we signed up for, so I can't complain on that front. The running and gunning builds to satisfying levels. Once you get in the groove, you should power through the early levels. As the levels progress, the author tries to vary the gameplay with some tricky puzzles, but these are always signposted visually or audibly. These break up the standard levels nicely and give some variety.

 

When the author departs from the standard layout of Episode One levels, the design work and layout is very good. This is more than a simple E1 rehash. This brought a lot of the nostalgia of the original Doom levels back to me, and challenged me at the same time. Recommended. 

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Yousuf Anik

  

Nice, clean and simple maps. Just like, I'm playing the old Doom 1!

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Somniac

  

I'd heard of this, but wasn't sure if I'd played it. Being a big fan of the much earlier Classic Episode, I knew I had to try. Jan Van der Veken gives us a really well made E1 replacement that recalls KDITD in a familiar and fresh way, one of those iterations on the original theme that is a bit bigger, more complex, and more challenging, but still just reeks of classic Doom. A touch of E2 and E3 can be observed in the later maps, adding to the variety. Really fun to blast through this, it gets a little more tough near the end but for the most part is fun, easygoing classic Doom. I didn't like E1M8 so much, but the rest was great. Great architecture and flow.

 

Best: E1M3, E1M5, E1M6, E1M7

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damned

  

Vanilla classic gameplay and level designed. I've enjoyed it a lot. 4.5/5

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NightFright

  
Masterfully classic architecture with superb lighting, spot-on monster placement and smooth gameflow turns this into a must-play for anyone who likes vanilla-style maps. Van der Veken cleverly mixes in elements from ep.2 and 3 without losing the KDITD touch. Could have easily been part of the original release of the game. Skillfully executed, fun to play, making you demand more. Needless to say, you gotta download this if you want to check out one of the classic Doom highlights of 2016.

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Spectre01

  
E1/Romero worship wad #667. Competently made but so are half the other E1 replacements. Grossly overrated. 2/5

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BoJustBo

  
Vanilla, sweet sweet vanilla.

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Kingpin3

  
Banal

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wolfie3dfan

  
awesome maps.

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Reisal

  
Great gameplay set up and the familiar looks make it easy to remember locations.

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Ezepov

  
nice

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Voros

  
A-W-S-O-M-E That's all in a nutshell.

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pcorf

  
Brilliant Stuff and I really enjoyed every level. This gets the pcorf approval.

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Deadrawkstar

  
Haven't finished it but im lovin' it!

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Zalewa

  
Now this is a WAD that grasps the essence of Doom correctly. Very well done.

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T-Rex

  
This is a must-play! Really fun and well-made mapset in the id style!

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Fonze

  
If I were visiting Russia and some guy stopped me on the street to peddle this off as an official Id expansion pack for Doom; I very well might believe him. That's how good this is.

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vadrig4r

  
Joy to play

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joe-ilya

  
Majestic.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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