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Collegia Titanica

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About Collegia Titanica

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  1. Collegia Titanica

    Doom Slayer Chronicles

    My english is quite good, I could improve your texts so it doesn't sound like broken English. As for translation, if you mean from russian to english then yes, even though I don't know the language, I have friends who can assist in translating, and I can make it sound decent.
  2. Collegia Titanica

    Doom Slayer Chronicles

    Well that makes sense. Do you need help with anything ? You seem to be working mostly on your own. Also, when it's done, we can give your mod a shoutout in the PB, BD , and black mass discords with @everyone, there are a lot of doom members in these, it will be seen and played. A survival style mod, well designed levels, it goes perfectly with Brutal mods. I found a gameplay video, maybe you should have included it in the post :)
  3. Collegia Titanica

    Doom Slayer Chronicles

    This look amazing, never been done before. Looking forward to playing it. As far as I know, the required maps are Normal,Metallic,roughness and AO, and they all must be in 8bpp right ? Then defined in gldefs:
  4. Collegia Titanica

    Doom Slayer Chronicles

    So what is the current status of the mod ? Overall how close is it to a release-ready state ? And what software do you use to create these materials ? How long have you been working with graphics ? Because it's obvious you have experience, recently I've taken great interest in this stuff as well
  5. Collegia Titanica

    Dark Universe Prt1 Released

    We won't release you from your vows that easily :P To anyone reading this, I'd strongly recommend this wad with Project Brutality on higher difficulty
  6. Collegia Titanica

    UltraHD Texture Pack - 2nd Tech Demo released!

    Solution to performance problems: Enable Texture Precache in Display Options --> Open Gl options --> Texture Options .... Precache GL Textures. This takes all the loading and adds it as the map is loading, it's like a loading screen, without any graphical interface. After this, there won't be any problems
  7. I want my unit to move ONLY when given the patrol special, never on it's own.SO none of that zig zag nonsense. Yes, it's a tank, with a turret that is spawned repeatedly via A_Warp to the master base.The turret rotates and fires while the base only moves straight at the patrol point.
  8. Collegia Titanica

    Rotating/rolling an actor to the side

    While Angle changes are left and right movements ( Z axis rotation) Pitch changes are up and down (Y axis rotation) What about sideways (x- axis ) ? How can I rotate an actor sideways ? I'm trying to make the [A] and [D] keys do this
  9. Collegia Titanica

    Missile trajectory and Target acquisition

    I'm new to doom modding and am trying to create a unit which fulfills 3 roles that I need help with: 1) Eligible targets must be a certain height Z above the unit in order to be targeted or even considered. I don't want this firing on ground targets. 2) Missile trajectory must be curved in the beginning , then switch to homing. (nohomo) . . (homo) . . . . . . (x) . ____(You must be this high in order to be killed)________________________________________________ . . (Poom Poom) Yes, it's an AA platform. I assume (2) would be done by adding a certain pitch to the projectile with a fast change in angles for a certain time 3) Making sure once a missile is fired, the target is considered dead. I'm aware of the existance of ClearTarget but I'd like certainty, forcing the unit to choose another target. This is my first post and I'd appreciate detailed answers and code contributions. With your help, I can get my project done and will feature all those who help.
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