Faceman2000
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About Faceman2000
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Tom's Halls Project Lead
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Tom's Halls: A Doom Alpha Community Project (MUSICIANS WANTED!)
Faceman2000 replied to Faceman2000's topic in Community Projects
So sorry! I think I knew that and completely spaced it, fixed! -
Tom's Halls: A Doom Alpha Community Project (MUSICIANS WANTED!)
Faceman2000 replied to Faceman2000's topic in Community Projects
Hello all! Another map for you: The Well, based off comm5.wad (finally released with the NightDoom port!) and @taufan99's Andakhupa. You can't fully escape the obvious parallels with Warrens, but I think I put enough of a twist on it to make them enjoyable in a new way. The Well Additionally, here's a revised version of Andakhupa - the level needed some tweaking to work as the E2 boss map, and to keep it in-line with the secret map. Taufan, please look it over and see if there's anything you'd like to tweak further. Andhakupa - GPrev @PhobosVB, I missed that you had another rev up of your map - I'll try to check that out soon. I also have a rev of Taufan's next map that's waiting on me to test. And of course there's Plerb's take on E2M2 she asked me to finish - I've made a lot of progress on it and should have something to show soon. The only other level that's outstanding is Wavy's map, and I've spoken with him and he's promised it in the next couple weeks. We are getting really close to the finish line all! -
Any 32 Map Megawads for Halloween?
Faceman2000 replied to TheSlipgateStudios's topic in Doom General Discussion
I really enjoy booting up Doom 64 for Doom II on Halloween. For me, it has the vibes. -
Death Exit RELEASED - 14 limit-removing maps for mapinfo ports
Faceman2000 replied to Faceman2000's topic in Map Releases & Development
This is released! -
PyddTex! (PYDT Compilation and Restoration / Retrieval)
Faceman2000 replied to JustAthel's topic in Resources
Just a suggestion: you should make folders in there for the contributors that you already have sorted. It’ll get messy quickly if people are just reposting the stuff you’ve already compiled. I’ll be happy to thrown mine in there but don’t see a need to if you already have all my stuff. -
LEGACY OF RUST - overall thoughts?
Faceman2000 replied to Captain Keen's topic in Doom General Discussion
Clearly you are mistaken when you say there’s no point if you thought this is too hard. That is literally the point of the other difficulties - don’t complain something is too hard if you are insisting on playing on hard mode. -
LEGACY OF RUST - overall thoughts?
Faceman2000 replied to Captain Keen's topic in Doom General Discussion
Which difficulty did you play on? Overall this isn’t too much tougher than Plutonia. -
Leagacy of rust UV pacifist runs yet?
Faceman2000 replied to infrawash's topic in Doom General Discussion
Does DSDA support the new self-damage DeHacked property that was added to the Incinerator? -
Classic Doom - New Update on Steam
Faceman2000 replied to AtimZarr1's topic in Doom General Discussion
The yellow key was already fixed a long time ago. This is likely the bugged shotgunned ambush I’ve seen brought up so many times before. And oh man, y’all BUFFED the Incinerator?? I already thought it was super powerful, can’t wait to use it now! -
Classic Doom - New Update on Steam
Faceman2000 replied to AtimZarr1's topic in Doom General Discussion
You’re misremembering here. HCE never had that functionality; you had to have the map installed yourself already. H2V added it but no one played that piece of junk. Not at all important, but as someone who spent years and years playing HCE, I had to correct that. 😂 -
Classic Doom - New Update on Steam
Faceman2000 replied to AtimZarr1's topic in Doom General Discussion
Per Gooberman’s post in the Eviternity II thread, it sounds like future updates are planned: https://www.doomworld.com/forum/post/2854850 -
Is this Mac/PC Doom source code on ebay legit?
Faceman2000 replied to Light37's topic in Doom General Discussion
Looks like another source leak is up on eBay: https://www.ebay.com/itm/196673746463 -
Classic Doom - New Update on Steam
Faceman2000 replied to AtimZarr1's topic in Doom General Discussion
Wow, I did not expect this. Honestly it was my number one complaint with the port (as silly as it is) and didn’t expect it to be important enough to have fixed. Thank you everyone who’s been working on this! I know it must feel like an endless sea of complaints but most of us are really, really appreciative of all the work you’ve put in! -
Classic Doom - New Update on Steam
Faceman2000 replied to AtimZarr1's topic in Doom General Discussion
So I’m not super familiar with all the new DeHacked standards - I’ve only used vanilla DeHacked before. What does this new port support? I know it used DECOhack for the new enemies, but as far as I understand it, DECOhack isn’t really a standard unto itself rather than another way to write a DeHacked lump. I know the port is MBF21-compatible - does that mean it supports DSDHacked? Or is that separate from the MBF standard? I saw Dragonfly say somewhere that the Eviternity II monsters wouldn’t function in the new port, so maybe it doesn’t have DSDhacked? Sorry for the very confused question, like I said I’m not very familiar with all this newfangled stuff. -
How would you fix the Blur Sphere?
Faceman2000 replied to octosquidfunni's topic in Doom General Discussion
The single biggest thing that would make the blur sphere infinitely more useful whilst still maintaining the current design ethos is making the projectile be thrown the same way the monster is facing when it throws it. Instead of the monster randomly dancing and then throwing a fireball in a random direction that doesn’t correlate to the direction the monster is facing, it picks one direction, faces it the whole time, and then throws the projectile that direction. Chaingunners and Arachnotrons would still be as chaotic as ever as they would face a different direction with each Refire call, but all other projectile monsters become way more predictable. I’d love to implement this in a GZDoom wad, but don’t know enough about scripting to put it together.