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About Shulbocka
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Green Marine
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Paranoid (https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/paranoid) Half-Life: Another Story (it's on ModDB)
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Screenshots looks awesome! Great work from what I can tell, and I'm definitely downloading this. Not just because of the map title, but this looks like a great map for the Trench Foot mod as well.
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Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
Shulbocka replied to Tango's topic in Mods & Resources
Obviously it's completely your decision on what you think is best, but I personally think it would be best to just raise the volume of the quieter weapons as I think the louder weapons sound awesome. Boomer shooters gotta have the boom. Yeah those new glove sprites are awesome and are gonna look really good once you implement them. It's too bad Ultra 64 has moved on because he/she definitely have talent, but at least they left a good mark on the community while they were here. As long as your not opposed to the idea though, I could try my hand at making the shotgun sprites for you. I've never made custom weapon sprites, but I've been a graphic designer for 12 years and live and breath PS & AI, so it's not out of my wheel house. To be honest, I'm just gonna do it. It sounds fun, and if you like the results, they're all yours. -
I love threads like this. They give me a chance to praise a bunch of mods that I love in one place. That said, some of my favorites are: I could list so many more, but that's probably my top 20-ish.
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Dang, that sucks. That would've been so cool to see it reach other platforms and audiences. Of course Bethesda could create a source port that could run it, but we all know they won't.
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This is off topic and I apologize, but if anyone here has the ability to convince Bethesda to add this to the official "add-ons" list, that would be absolutely amazing and appreciated. I've never been so proud of someone I don't even know. @RastaManGames You're funny lol.
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Castle Bavania - A castle map with several sections primarily inspired by Amnesia The Dark Descent - 1 map for DOOM 2
Shulbocka replied to PhantomFool765's topic in WAD Releases & Development
Screenshot looks dope and I'm a sucker for castle maps. From what I can tell, great work and thank you for sharing it with us. I'll give it a playthrough tonight for sure. -
That would be the .WAD file that's included in the google drive download. It's been there since the beginning. Also, I would not expect an answer from Veddge, that would just destroy everything mysterious about this map that's happened so far and moving forward.
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Been waiting a while for this one. Just got home and bought it before even taking my shoes off. Gonna get...more tired ;) and then it's game time. Thank you so much and congratulations on the release.
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Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
Shulbocka replied to Tango's topic in Mods & Resources
Thank you very much for the update! This has been one of my favorite mods since it was released and I love that it's still being worked on and polished up. The first thing I was going to ask too after seeing the screens was about the HUD, so thanks for answering that. Naomspr did do an amazing job on it, and I'm looking forward to seeing your next commission from them. As for the mod itself, thanks for fixing the Rocket Launcher and Minigun issues. Another issue with both of those weapons and the Super Shotgun though are that the firing sounds are a little too quiet, especially when compared to the rest of the weapons. For example, the regular shotgun seems twice as loud as the super shotgun. Just thought I'd mention that in case you care. Other then that, I can't think of any other issue. Last, this is kind of random and I apologize, but would you ever consider adding a lever to your gothic skinned shotgun? It just looks like it wants to be lever action, and those are some of the funnest weapons to use in shooters IMO yet their rarely ever seen especially in Doom. -
Based Refueling (yet another first map)
Shulbocka replied to StarTanned's topic in WAD Releases & Development
I figured as much, and truly was joking. And I definitely will enjoy, I can promise you that. Thanks again. Edit: Forgot to say this, but the scene in screenshot "12" is honestly mind blowingly awesome. -
Based Refueling (yet another first map)
Shulbocka replied to StarTanned's topic in WAD Releases & Development
Damn, there's so many screenshots I may not even need to play the map to see everything. Obviously joking. Screens looks awesome though, definitely gonna try this here in a bit. Great work and thanks for sharing it with us. -
Thanks guys, I appreciate the help a lot. I still haven't managed to fix the issue, but I definitely think it's something to do with my GPU settings. I found this link today when I was at work that mentions the same issue with the same game: https://sharehub.pro/forum/main/discussion/88202-wolfenstein_blade_of_agony_red_outline_wolfenstein_3d/ and they say it's all related to the GPU settings. I think I need to do what that guide says, except instead of hitting "Restore Defaults" I need to manually set all the options back to the factory default settings, since "restore defaults" just sets everything back to the "global" settings which I've customized and don't want to reset them if I don't have to. I'll report back and let you know if it works, after I track down what the Nvidia factory settings should be. Also, my GPU is a Nvidia Geforce RTX 3070, and my current driver version is v531.29. Oh, and I did try to disable color grading, but for some reason that option is nowhere to be found in any of the GZdoom builds I have, and putting "r_colorgrading 0" into the console gave an error stating: Unknown Command "r_colorgrading 0". Edit/Update: I'm not exactly sure which Nvidia setting it was, but I just changed a few of the ones I thought may have been the culprit, and now it works. All the red lines are gone. Thank you both again for the help.
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Sorry to make a thread for something that is hopefully just an easy fix, but I can't figure it out at all. I'm trying to play Wolfenstein Blade of Agony, but for some reason there is some weird cyberpunk style visuals that weren't there when I played this a few months ago. Everything is right out of the box, I didn't add any other mods or use a different version of GZDoom. I just extracted the files, and clicked on the launcher to launch the game. I tested about 30 other mods to see if the problem was present anywhere else, but it's just BoA. Any help would be greatly appreciated.
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Dude this looks awesome. That Cyberdemon room is amazing. I'm totally checking this out.