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Shulbocka

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About Shulbocka

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  1. My gosh brother, that is so much stuff just in one update! Rest well though, you definitely earned it. I should be done reading all this by the time you get back next summer. Also, sorry, I'm a little confused. We should now be using "brutalv21che-2023-11-26.pk3' with the "chebskies-v1_12-2023-11-30.pk3" file, or only use the "chebskies-v1_12-2023-11-30.pk3" file with the Eday mapset?
  2. I have yet to comment in this thread, mainly just because it's so frequently updated, I simply just can't keep up and offer quality feedback. I do want to say though, thank you very much for all the work you've put into this. You're an absolute machine and what you've done so far is beyond amazing. I appreciate it greatly. Looking forward to your finished version of Brutalv21-che as well to say the least.
  3. Holy crap, that is extremely cool! I'm gonna use the hell out of this launcher if it can do all that. Thanks again. Before any of that though, I'm now getting ready to sit down and play all the maps it came with.
  4. You're awesome, thanks again for the help. I'll first try the second method that you suggested as that sounds like the best way to handle it like you said. If I succeed, I'll definitely share my results with everyone else.
  5. This looks extremely cool! Just from the screenshots, I'm totally playing "The Pilgrimage" first. They all look dope as hell, but that one is calling to me. That would be awesome too if this custom launcher worked for any WAD setup so that I can use it to easily launch all the maps from the "15 Years a Doomer" and "10 Years of Doom" megawads that unfortunately never got compiled.
  6. Alright, thank you very much for the info and advice. I'll try the scripting route since my aim is to make a universal mod that allows only melee attacks to interact with the environment, or behind the scene it's actually a mod that alters all doors and switches. Thanks again for the help.
  7. My question sounds more in-depth then what I'm trying to achieve. Does anyone know where I can find information to learn how to make attacks like the punch attack or a quick kick able to open doors and activate switches? I just think it makes sense that Doom Guy is too cool and intense to stop and use actual door controls. Violence solves everything.
  8. Shulbocka

    The Parasite of Good Will [cl9] (NOW ON IDGAMES)

    I tried it last night actually, and... - You weren't joking about it being extremely dark, because heck yeah it is - I had a hard time figuring out where to go. I wandered around for almost 10 minutes and couldn't find where to go after activating the eye switch. It's possible I'm just dumb and blind though - oh yeah, and the sounds at the very beginning area were extremely unpleasant. I think they're map sounds and intentional, but I couldn't figure out what was causing the sounds or where they were actually coming from Based on the screenshots and description though, this map looks and sounds really cool. I was just unable to get to the meat of it. I'll give it another go tonight and try to be more thorough. This was the first map I played yesterday for my Halloween game-sesh.
  9. Shulbocka

    Half-Like Map Packs?

    Paranoid (https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/paranoid) Half-Life: Another Story (it's on ModDB)
  10. Shulbocka

    TrenchWorkz Facility

    Screenshots looks awesome! Great work from what I can tell, and I'm definitely downloading this. Not just because of the map title, but this looks like a great map for the Trench Foot mod as well.
  11. Obviously it's completely your decision on what you think is best, but I personally think it would be best to just raise the volume of the quieter weapons as I think the louder weapons sound awesome. Boomer shooters gotta have the boom. Yeah those new glove sprites are awesome and are gonna look really good once you implement them. It's too bad Ultra 64 has moved on because he/she definitely have talent, but at least they left a good mark on the community while they were here. As long as your not opposed to the idea though, I could try my hand at making the shotgun sprites for you. I've never made custom weapon sprites, but I've been a graphic designer for 12 years and live and breath PS & AI, so it's not out of my wheel house. To be honest, I'm just gonna do it. It sounds fun, and if you like the results, they're all yours.
  12. Shulbocka

    Who here plays Weapon mods?

    I love threads like this. They give me a chance to praise a bunch of mods that I love in one place. That said, some of my favorites are: I could list so many more, but that's probably my top 20-ish.
  13. Shulbocka

    MyHouse.wad

    Dang, that sucks. That would've been so cool to see it reach other platforms and audiences. Of course Bethesda could create a source port that could run it, but we all know they won't.
  14. Shulbocka

    MyHouse.wad

    This is off topic and I apologize, but if anyone here has the ability to convince Bethesda to add this to the official "add-ons" list, that would be absolutely amazing and appreciated. I've never been so proud of someone I don't even know. @RastaManGames You're funny lol.
  15. Screenshot looks dope and I'm a sucker for castle maps. From what I can tell, great work and thank you for sharing it with us. I'll give it a playthrough tonight for sure.
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