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Angus Thermopyle

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  1. Angus Thermopyle

    Anomaly Report demos [-complevel 2]

    Thank you! Don't mind my old Scythe demos, they were relics from the ancient past. :) I did Map01 NM Speed in 0:15. Frustrating run. ar01n015.zip
  2. Angus Thermopyle

    Anomaly Report demos [-complevel 2]

    Map01 UV -fast in 0:58. ar01f058.zip From my txtfile: Almost 20 years after my first demo ever. And my first demo in over 12 years. I haven't played any Doom since then except a casual run through Sigil and the earlier two Romero maps, but my interest in watching demos never really faded away. So like yesterday where I checked in on Andrea Rovenski's stream ... she was busy pulverizing my remaining -fast records on Scythe. What a coincidence! :) She also recommended me Anomaly Report. I checked it out, enjoyed the first levels, and here we are.
  3. Angus Thermopyle

    Final Doom: The Plutonia Experiment on NIGHTMARE! in 43:57

    I installed Doom today on my new PC just to watch this demo. Awesome stuff, ZeroMaster!
  4. Angus Thermopyle

    Favourite Demo that you've ever seen

    When I think about the beauty of Doom speedrunning the first thing coming into my mind is ALWAYS Sedlo's lv24-036 (the no-trick demo in lv24-024.zip). So this must be my favourite demo of all time :) But when I think about speedruns in general (sorry for getting off-topic) ... nothing comes close to Thomas Stubgaard's Quake demos. Pure art and pure delight. Too bad that Quake speedrunning almost died (at least two QDQ projects were finished recently). And my favourite non-FPS speedruns are probably Liderharen's Warcraft 3 runs on SDA.
  5. Angus Thermopyle

    Kama Sutra demos [-complevel 2]

    Very nice demo! Congrats. :) Map26 needs a better maxrun as well. I'd also love to see -fast demos on Map26 and 29. I'm pretty sure these are possible.
  6. Angus Thermopyle

    your worst speedrun fumbles

    What still gives me nightmares is the suicide exit of Scythe 2 Map25. I think I died there 3 or 4 times before I got my 1st exit. Oh, that rocket shot was nerv-racking every time... What's also 'fun': to teleport near -fast Cyberdemons while they are aiming at you (which means almost certain death). This happened quite a lot in HR2 Map14. And in HR2 Map27 as well, IIRC. I'd love to see my -fast record on that map improved btw. I tried it a lot but never managed to get another exit. 15 minutes would be nice for a start.
  7. Angus Thermopyle

    while playing..

    I usually play Minesweeper while watching the GSL. :) And about the topic, when I played Doom, three things were important: drinking water, enough chocolate and good music (for example Rush, Death, Sting, Kate Bush, Fates Warning). Never ingame music, it ruins my nerves, when I have to listen to the same tune again and again and again, which of course happens if you have to start the same level hundreds of times during a speedrunning session.
  8. No, please continue. That's great stuff! I'm checking these forums every morning in hope that there's another -fast C-N demo from Revved :)
  9. Angus Thermopyle

    Eternal TAS demos

    Thank you. That was just beautiful ... again :) This belongs easily to my five favorite demo projects of all time, and is a wonderful and prime example how TAS should be. I don't watch many demos these days, but a few weeks ago I was going to ask, if it would be continued. Now I am happy that I didn't. Thanks!
  10. Awesome! Should be a news on the main page.
  11. Angus Thermopyle

    -solo-net [1-player coop] demos

    Ok, it's not 'new'. (I meant to add a question mark, but it was too late.) And we already have death exits, which is also a type of death abuse. Thanks for mentioning System Shock, I didn't know about the speedrun of the first game, that has been published this year. I'm now off to watch it. :)
  12. Angus Thermopyle

    -solo-net [1-player coop] demos

    I did Scythe Map26 UV Speed in 0:10. I died once. From the txt-file: "Here is a new category for Doom: speedrunning with death abuse. (Very common in other games, check SDA.) If you continue after death the map will not be reset. This can be very useful for speedruns if the exit is near the start, as you can see in this demo. But there are of course other possibilities like pa02 for example. ;)" sc26c010.zip
  13. Angus Thermopyle

    Speed of Doom demos [-complevel 9]

    Fail Max in 8:12 on Map22. One monster refuses to teleport in the end. It wasn't the first time this happened. :( Anyway, I want it under 8 mins. EDIT: The last cybie just killed me at 7:20, so I guess a good time would be around 7 minutes. sd22fail.zip
  14. Map26 bug: after 3 hours I got my 1st exit... or not. I ran over the exit line without triggering it and got stuck. Luckily I wasn't recording. Checked it then with -nomonsters: chance is about 50%. Please fix this.
  15. Angus Thermopyle

    Favorite WADS Of 00's

    Here is my Top 6: 1. Scythe 2. Kama Sutra 3. Alien Vendetta 4. TVR! (Revolution) 5. Scythe 2 6. Hell Revealed 2 Concerning playing time HR2 would be in my Top 3, but it contains 4 or 5 weak maps. It's the most underrated WAD though. And much better than the original (heresy ... I know). KS would be on 1st place without Map30 ;)