Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Ports

Sign in to follow this  

71 files

  1. Heretic: The Mysteries of Underville

    With D'Sparil slain and his bodyguard Maulotaurs defeated you step into a portal not knowing if it sends you home or to another twisted world. You are not scared of what you will find as you have witnessed horrors far beyond your wildest imagination. Will you have to fight for the rest of your life? So be it. At least you will die proud of yourself, of what have you achieved. The light around you fades out and you crouch into a fighting position with your wand pointed forward, ready to dispose of yet another bloodthirsty demon. But there is no foul beast in sight. All you can see is a familiar mountain range you have passed through countless times in the past when travelling with your Sidhe brothers and sisters. There's no mistaking it - this is your world, Parthoris. You are back. You're starting to get overwhelmed with joy when you suddenly realize that the only way to overcome those mountains is getting through Underville, an ancient underground village formerly inhabited by a powerful clan of Ogle miners. When the Serpent Riders arrived and began plundering the world the village of Underville was one of their first targets. As an important strategic point in war, it was swarmed by D'Sparil's minions and conquered soon afterwards. Nobody was left alive. Beaten in battle or executed with no mercy all miners were quickly disposed of and the village was turned into a bastion of evil. After that there was no one who could tell what they did to the place. Even coming near the entrance meant swift and ruthless death. There is no way around it. You have to fight again. D'Sparil's curse is following you like a shadow seemingly never to leave you alone. You embrace your destiny, whatever it is, and determined to end it once and for all you make your steps forward.

    1798 downloads

       (1 review)

    Submitted

  2. Pantheon of War

    54 downloads

       (0 reviews)

    Submitted

       (0 reviews)

    Submitted

  3. 20 Heretics Community Challenge

    92 downloads

       (0 reviews)

    Submitted

  4. Sosuria

    Sosuria is a proud, peaceful village on the island of Khshayarsha, full of life and hospitality. That is, until one day an evil sorcerer ransacked the land with his army, taking most of the goods and resources for himself and turning the island into an uninhabitable volcanic landscape. Legend has it that a mythical being of wonder dwells in Sosuria's largest and most prominent building, the Temple of the Ancients. It is said that this creature has the ability to turn back time and undo the evil that was dealt to the village. There is only one way to find out if this is true...

    This is a map I made for SOSU's birthday, which was on the 12th. Limit-removing, 312 monsters on all skill levels, although some do change as well as the locations of many items. This is my first Heretic map.

    32 downloads

       (0 reviews)

    Submitted

  5. Heretic Speedmapping 2

    A set of 4 Heretic speedmaps made during an 8 hour session that occured on 2/23/2018

    Theme: A Crypt Restriction: 25% of the map must be optional areas

    72 downloads

       (3 reviews)

    Submitted

  6. Heretic Speedmapping 1

    A set of 4 Heretic speedmaps made during an 8 hour session that occured on 1/19/2018

    Theme: A Canyon Village Restriction: The highest playable area & the lowest playable area must be a height difference of at least 500

    35 downloads

       (1 review)

    Submitted

  7. Heretic Upstart Mapping Project (HUMP)

    The Heretic Upstart Mapping project was made to get people into mapping for heretic. It includes many maps by people who had never mapped for heretic before, and some older maps that authors had never published.

    NOTE: All maps are designed to be wand-started. They have been arranged roughly in order of difficulty, so continuous play will also work. To wand start: When you enter a map, type "engageXY" where X is the episode number and Y is the map number given below (So type engage11 for E1M1). This will restart the level with only your wand, staff and no items. Jumping and Crouching have been disabled in this wad. You will not be needing them.

    Maps Included (17):

    Map: E1M1 Name: Sidhatraz Author: Skeletonpatch Music: Heretic MUS_E1M4, by Kevin Schilder

    Map: E1M2 Name: Castle Gardens Author: SOSU Music: Demon Crest Stage 1, By Toshihiko Horiyama

    Map: E1M3 Name: Parthoris Tunnels Author: Riderr3 Music: Ambient 10.mid from Dune 2, by Frank Klepacki and Dwight Okahara

    Map: E1M4 Name: Mines of Mystery Author: Walter Confetti Music: Heretic MUS_E2M8, by Kevin Schilder

    Map: E1M5 Name: Aedin's Castle Author: Pillar of Salt Music: The Enchanted Cathedral - MIDI version (From Hexen II), by Kevin Schilder

    Map: E1M6 Name: Bird Cage Author: Jonathan Dowland Music: Twenty Four Hours, by Joy Division

    Map: E1M7 Name: Courtyard of Elements Author: Fraggle Music: Heretic MUS_E1M7, by Kevin Schilder

    Map: E1M8 Name: Persepolis Author: HexenMapper Music: Heretic MUS_E1M3, by Kevin Schilder

    Map: E2M1 Name: Sunken Serpentorium Author: Zergeant Music: Heretic MUS_E2M1, by Kevin Schilder

    Map: E2M2 Name: The Bungalow of Dr. Chaos Author: Impie Music: The Music of Dr. Chaos, by HexenMapper

    Map: E2M3 Name: Cacowad's Funhouse of Artitraps Author: Cacowad Music: Blasphemer MUS_E1M7, by Jute

    Map: E2M4 Name: Otkachka Author: BeeWen Music: Heretic MUS_E1M7, by Kevin Schilder

    Map: E2M5 Name: Chaos in Bloom Author: ETTiNGRiNDER Music: Heretic MUS_E3M2, by Kevin Schilder

    Map: E2M6 Name: Trial of the Maulotaur Author: Philnemba Music: Dracula's theme (Super Castlevania 4), by Masanori Adachi and Taro Kudo

    Map: E2M7 Name: Keep of Despair Author: danielhday Music: Heretic MUS_E1M2, by Kevin Schilder

    Map: E2M8 Name: During the Ceremony Author: Beewen Music: ALhoRRo_GisheRamayReR_2.mid, by Augen auf [XG]

    Map: E3M1 Name: Ophidian Temple Autor: Rolo Music: Heretic MUS_E3M1, by Kevin Schilder



    Story: The servants of Korax, D'Sparil and Eidolon swept through Parthoris, wracking your homeland and murdering your kin. You fought valiantly, but as your city was overrun you were captured and imprisoned with many others, to be turned to golems or executed if the flesh was not willing. Waiting in your cell you saw the foul methods that were used on your brethren. Surely it would be your turn soon... The day all but yourself had perished or turned to the dark wills, a portal opened briefly in your prison cell. A small wand and staff dropped out, the portal immediately closing behind. To your astonishment, the means of escape lay at your feet. You praised who or whatever had sent help, tucking the wand into your belt and grasping the staff, you prepared yourself for what lay ahead...

    Title slate and Title music: HexenMapper

    Note that E1M5, E1M6 and E2M2 may not be finishable in Doomsday as they require boss actions to lower floors. Currently we haven't been able to work out the current boss action definitions for Doomsday. Any help would be appreciated. Likewise if anyone knows how to get heretic to display par times in the intermission we would also love to hear from you. You can email me at: thespidersrepublic@hotmail.com

    51 downloads

       (2 reviews)

    Submitted

  8. Templum Dormiens Dei

    A single level for Heretic, which requires ZDoom 2.8.1 or later. This map is meant to follow the events of Dark Deity's Bastion, and serve as an ending to the storyline which began with that level. If you are having trouble reading text, enable the "scale text in high res" option.

    361 downloads

       (12 reviews)

    Submitted

  9. Elf Gets Pissed 1.1

    An episode 1 replacement for Heretic.

    437 downloads

       (27 reviews)

    Submitted

  10. DESPAIR

    FIVE new levels for Heretic built in the Hpack mindset: a bit of custom content, custom monsters, and new powerups! Drag 'Despair.PK3' and 'DespairMaps.WAD' both into your GZdoom shortcut to run properly.

    55 downloads

       (14 reviews)

    Submitted

  11. The Realm of Parthoris - 2015

    Welcome to The Realm of Parthoris, the fantasy world in which Heretic takes place. This project aims to create a community based Heretic episode by the end of 2015. A texture pack of 500 textures and flats has been carefully compiled to compliment and expand upon Heretic’s fantasy setting.

    612 downloads

       (27 reviews)

    Submitted

  12. Alfa 4

    Industrial themed wad for heretic. The map gets better the closer you are to the end, specially after green and blue doors.

    23 downloads

       (5 reviews)

    Submitted

  13. Max Saga: The Doom Dragon

    Cursed by a petty god for your insolence, you are doomed to wander space and time, battling supernatural evils for the god's amusement. In ancient Scandinavia, the Ravendark Cult has assembled in their cavernous keep: there they shall awaken the legendary Midgard Serpent and command it to do their bidding, with the help of a forbidden tome that is locked away in the festering heart of the stronghold. A clever adventurer would make clever use of the cult's trove of stolen artifacts, in order to relieve them of their precious summoning book.

    41 downloads

       (14 reviews)

    Submitted

  14. The reign of d'sparil

    My first wad. Entire first episode of hexen. Start in a cemetery and end up battling d'sparil in a spaceship.

    31 downloads

       (7 reviews)

    Submitted

  15. HYMN: A Heretic Community Project

    HYMN is a Doomworld community project for Heretic. It is a 9 level episode that features custom textures. HYMN should be compatible with most modern Boom and ZDoom related ports, as well as Doomsday, but has an emphasis on 'vanilla' style mapping.

    1157 downloads

       (20 reviews)

    Submitted

  16. Monastery of the damned

    A level I created during the summer. I tried to create a detailed level with plenty of challenge, whilst keeping that heretic feel

    31 downloads

       (8 reviews)

    Submitted

  17. Hall Of The Saint

    You came into this place and then there were these monsters and you grabbed some weapons and bombs and you also read some magic books and throwed some eggs and killed the monsters with the stuff and magic and then you found the exit and went on your way.

    20 downloads

       (5 reviews)

    Submitted

  18. Refuge of the Marshlord

    This was originally designed as a part of the Second Heretic Speedmapping session, but after I finished the map I realised they demanded Deathmatch-maps, so this map did not fit into the project. Years later, I found it on my harddrive again and after playing it I thought it was not that bad and worth a release. Of course it is a speedmap and a just a very small level, but I think it is still fun. But just try it ;) A Mapinfo file is included, other than that, the Map does not use any ZDoom features. I recommend playing this with GZDoom, the fog effect just looks cooler then.

    17 downloads

       (1 review)

    Submitted

  19. The Day The Gargoyles Attacked Us All

    They are coming! Gargoyles are invading Earth! Save us from those awful red beasts!

    23 downloads

       (9 reviews)

    Submitted

  20. Masters of Chaos v 1.1 for Heretic

    Three totally new episodes for Heretic - 31 levels, including new graphics, sounds and music. Five new weapons - 13 in all. New deadly enemies, new tricks and traps and much more.

    635 downloads

       (57 reviews)

    Submitted

  21. Heretic - Dark Deity's Bastion

    This map replaces E1M1 of HERETIC. It has been tested to be beatable in all difficulty levels. I even tested it myself on "Black Plague" and can confirm that it can be finished (albeit with a LOT of save/loads).

    I have disabled crouching and jumping, because their use can and will break the level. Also, I recommend going to options > display options > message options, and setting "scale text in hi res" to on, because there will be messages that you need to read in order to finish the level. If you have trouble with the puzzles, even after viewing the messages, scroll down to the bottom of this text file for the solutions.

    88 downloads

       (26 reviews)

    Submitted

  22. Old memories 2

    That's a fortress ambiented map for heretic. The design gives you freedom movements arround the scenary, and the construccion of the wad is quite classic. If you enjoyed with Old memories, you shoudn't miss this one.

    30 downloads

       (13 reviews)

    Submitted

  23. Where Serpents ever Dwell

    Story: After the lifeless bodies of D'sparils body guards crumble and fall to the ground, for the first time in ages you feel a sense a sense of relief... as you enter the portal that finally takes you... home?

    This is a challenging map for Heretic, and your gonna need to keep moving as well as taking full advantage of artifacts if you want to survive.

    I decided to touch up on an old map, add a few areas and release so that it didn't just gather dust on my hard drive. I might release another bigger, and more epic Heretic map in the future to go alongside this one, but we'll see how things go. :)

    65 downloads

       (21 reviews)

    Submitted

  24. Alfa 3

    In alfa 3 you'll fight in a natural place with trees like the lost temple

    24 downloads

       (8 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
×