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About sajbear666
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Green Marine
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"The Dreamlands" Mega Wad - working thread.
sajbear666 replied to sajbear666's topic in Map Releases & Development
WIP - The scope might have been mistake but I will finish it! -
"The Dreamlands" Mega Wad - working thread.
sajbear666 replied to sajbear666's topic in Map Releases & Development
Work in progress Map02 - The Endless Desert! There is not much left on map02! When I'm done I will upload a new alpha if anyone wants to test! :) -
"The Dreamlands" Mega Wad - working thread.
sajbear666 replied to sajbear666's topic in Map Releases & Development
Another WIP of map02 Map02 is going to be HUGE! -
"The Dreamlands" Mega Wad - working thread.
sajbear666 replied to sajbear666's topic in Map Releases & Development
WIP map 2 -
RAVEN MIDI Pack II -- Breathing life into "Deathkings" -- alpha 1 ready!
sajbear666 replied to Jimmy²'s topic in Resources
Some damn fine songs! -
The Doom Master Wadazine #5 - Featuring MAYhem 2020 and the Comic Doom History article!
sajbear666 replied to Endless's topic in Doom General Discussion
Oh I can see a screenshot of my map from here!! :D -
Really cool trick! I'm gonna remember this! Super thx! Then alas I'm just gonna remove the secret, the secret wasn't that much of a secret anways! :) There is also a risk that removing the Sector 1 will cause problems somewhere else that I will have to fix and I kind of just want to be done with this map and not have the risk of needing to do more bugfix releases :)
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@Obsidian If i upload a fix for map26 are you still able to update the mayhem2020 wad on idgames? @Horus @Moravectomascb it seems the only way to actually fix it would be to remove the secret entirely. I can't see any other solution. I guess then I will finally see @TheV1perK1llerdo a UVmax video on it though :/ EDIT: Here is the fixed version with the secret removed. sea_of_blood_mayhem2020_1_4.zip
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Congrats to everyone on the release! We did it! <3
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@HorusThank you for those kind words of my map! <3
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Hopefully my last updated for the map @Obsidian I fixed a problem but you need to update "SAJWOOD5" with the texture attached below, the one i sent before was not the right size so in prBoom it was super buggy! (super sorry, my mistake). The gfx glitch you found could not be reproduced for me, but it looked like a texture was missing, witch is super strange since the same texture is on the wall right next to it! :O I have attached the last and hopefully final version of my map as well! sea_of_blood_mayhem2020_1_2.zip
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No probs! Just say when you upload the fixed version of the wad so I can test my map again :)
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@Obsidian found an error in the MAYhem texture wad when running gzdoom Execution could not continue. Bad PNAMES and/or texture directory: PNAMES has 1367 entries, but BAUSKY08 wants to use entry 1368.
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@TheV1perK1ller I fixed all the enemy placements! Thanks for the help! :) @Obsidian I fixed the problems with the render, but it required 2 new texture variants! I hope that is ok! I have attached them here together with the "updated" version of MAY20RES_1.2.wad Also uploaded the fixed version of my map! :) Super thanks for the feedback! MAY20RES_1.2.zip sea_of_blood_mayhem2020_1_1.zip
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Thank you for the kind words! Makes me super happy! I will check the monster placements! :)