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About Arno

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  1. Arno

    wolfentein mods?

    When on Twitter, @wolf3dnews can be followed for all the latest news on Wolf3D mods.
  2. Arno

    The story behind your custom avatar

    After about 19 years, I got a bit tired of the Quake logo. I changed it to an avatar that better reflects my current interests.
  3. Arno

    What is the first fps game you have played?

    My children had the exact same issue with that game, when they were recently play testing my source port. They enjoyed shooting at zombies and skeletons, but harming rabbits was a no-go. I had to use the warp cheat to skip that particular level.
  4. Arno

    What is the first fps game you have played?

    Wolfenstein 3D on a 486DX.
  5. Arno

    Nitemare 3D Reverse Engineer

    An additional benefit of OpenGL is that it is supported on older hardware. Any budget PC from the Windows 7 era should be able to render a Wolf3D-style maze in 720p in OpenGL at a somewhat playable frame rate.
  6. Arno

    Nitemare 3D Reverse Engineer

    Nice progress! I guess one of the next steps would be to draw those walls and sprites in 3D space, to start off the "write 3D game engine" item on your checklist. What are your plans there? Are you going to use Vulkan or OpenGL? Or perhaps a software renderer?
  7. Arno

    Nitemare 3D Reverse Engineer

    My € 0.02 ... You're doing a non-profit hobby project, which means it is quite important that you enjoy working on it. Hence, if redistributing copyrighted material makes you feel uncomfortable, then it is probably not the right route to take. For the CatacombGL source port, I made the conscious decision to stay clear from copyright issues. A great benefit for me personally is that I can have the source and binaries hosted on Github. Also, for example, the owner of the Catacomb games was willing to put a link to my source port on the official homepage of his games. Obviously, he wouldn't be so cooperative if there were legal issues. OPL emulation was hardly an issue for me. I simply took the sound code from the Reflection Keen source port, which was based on the DosBox implementation. That's the advantage of working with open source.
  8. Arno

    Nitemare 3D Reverse Engineer

    Heh. Are you by any chance referring to the recently revealed source port for ROTT that @Kaiserhas started working on? If so, then hell yeah I'm interested in checking it out!
  9. Here's a work-in-progress screenshot of Catacomb 3-D running in CatacombGL. I slightly modified the status bar, to make it suitable for widescreen resolutions.
  10. Arno

    DOOM Retro v3.2.1 (updated November 27, 2019)

    As I understood it, Dr. Memory just executes the application under test as-is, while at the same time bookkeeping the memory usage of that application. So a crash in the application will not be prevented right away. The big problem with heap corruption is that the impact can be random: it might crash the application on one sytem, but it might also remain undetected on another system. That's where Dr. Memory can help. Even if the application does not crash at all, the tool will still create a log of all occurances of heap corruption. When the application was build with debug info, also function names and line numbers are reported to pinpoint the origin of the heap corruption. I have pretty much the same observation here. I'm on Win 10 Home 64 bit. Both doomretro-3.0.1-win32 and doomretro-3.0.1-x64 run fine from a clean install, including the iwad selection popup. I do have MSVS 2017 installed.
  11. Arno

    DOOM Retro v3.2.1 (updated November 27, 2019)

    Heap corruption problems can be a real headache. What I found very helpful is the Dr. Memory tool. It's easy to use and can give a very detailed problem report with source file and line numbers.
  12. Arno

    Nitemare 3D Reverse Engineer

    I have a special interest in source ports of ancient, obscure Wolf3D-like games. It would be nice to see Nitemare 3D with improved graphics. Have fun and good luck with your project!
  13. Correct. I'm quite looking forward to working with Catacomb 3-D. Although in the art and design department it lacks the diversity of the Adventure trilogy, it's still an interesting milestone in the history of First Person Shooters. It is after all part of the early work of John Carmack and John Romero. The game demonstrates how they were experimenting with technology and game design, which would later evolve into Doom. I think it would be nice to revisit such a game with a modern screen resolution and controls. Thank you! I feel blessed with the continued support for this project.
  14. Version 0.3.0 is out! New in this release, among various fixes, is support for the Catacomb Apocalypse! That means from now on the full Catacomb Adventure trilogy can be played with CatacombGL. The font from the original games was quite limited. With this new release, I've extended the font with a bunch of extra characters. So hopefully all keyboard keys are displayed properly now. Thank you!
  15. Sorry, currently only Abyss and Armageddon are supported. The binaries that I've posted in this thread are development builds and as such might contain bits and pieces of Apocalypse. At this moment I've got pretty much everything in place for Apocalypse, but I still need to play test it some more. So an official release with proper support for Apocalypse can be expected soon.