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Great, found it! Thank you!
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I'm curious, what mod is this?
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Favourite DOOM mod MIDI soundtracks?
ArpeggioPegasus replied to ArpeggioPegasus's topic in Doom General Discussion
This stuff is great! -
His content is fairly uninteresting overall (he just plays mods that have already been reviewed and analysed at lengths by people who are much more invested in the DOOM modding scene and calls them the "most terrifying/depressing/controversial/etc"), and I'm not a fan of the way he represents the newer generation of DOOM-focused youtubers (I'm 22 so I'm definitely in that age group) with clickbait thumbnails and such. However I don't really have a reason to actively hate him either, I just don't care. I just watch knowledgeable people like Doomkid, Dwars, or everyone's favourite pumpkin man Decino instead.
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ArpeggioPegasus changed their profile photo
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I've been on a James Paddock kick lately, and I figured I'd ask other Doomers which MIDI soundtracks from mods are their faves. I love listening to this stuff while working/studying, puts me in "hyperfocus" mode. Also, I put "DOOM" in the topic's title, but anything goes really, even full games that are lesser known, or mods for games that run on the DOOM engine. Here's one you probably already know about, but I also really enjoy:
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Icecrown Citadel [WoW x DooM crossover]
ArpeggioPegasus replied to arch_93's topic in Map Releases & Development
Looks pretty sick, I'll be sure to give that a try. -
What are the reasons to play other ports except GZDOOM?
ArpeggioPegasus replied to Croaker's topic in Source Ports
Every port looks and feels different, so it usually boils down to preference. Some also have specific features that are useful for different purposes. Some source ports are true to vanilla gameplay and can be used for speedrunning and recording demo files (which is a vital part of verifying the truthfulness of a run), some like PRBOOM+ are both very lightweight and limit-removing which is great if you're going to play WADs like Nuts that contain excessive amounts of enemies. Some, like DOOM Retro or Crispy DOOM, offer a retro-looking experience with some enhancements regarding framerate, aspect ratio, visual effects, etc. GZDOOM also doesn't support online multiplayer ; while Zandronum, ZDaemon and Odamex all do. Besides a good chunk of GZDOOM mods also works on Zandronum so it definitely has that going for it. -
Chemlab is so absurdly underrated. Great industrial project.
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There's a pretty cool DOOM TC called "Zombies" from around 96 or 97... it didn't age well but it's definitely a product of its time and a cool piece of modding to look at considering the time of its release.
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Is DOOM 64 on Switch worth buying?
ArpeggioPegasus replied to MassiveEdgelord's topic in Console Doom
> regretting having bought the game on Switch -
Is DOOM 64 on Switch worth buying?
ArpeggioPegasus replied to MassiveEdgelord's topic in Console Doom
It's better than the DOOM / DOOM II ports for sure. Widescreen, key rebinding, nicer graphics. I just hate having to sit through all the FMVs everytime I launch the game. Other than this, then yeah it's a very solid port and an overall improvement over the original N64 version. -
Thank you @plums , your explanation was great ! You're doing god's work there.