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About digithead100

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    Warming Up

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  1. digithead100

    [Community Project] Doomed Urbex (Slots Available)

    @RastaManGames No problem, I'd still like to join.
  2. digithead100

    [Community Project] Doomed Urbex (Slots Available)

    Greetings. Is the slot for map 31 still open? I think I could get something done by the end of the year. I'm a pretty bad mapper though, so don't set your standards too high.
  3. digithead100

    Doomworld Maximum Project 2021 - Version 1.5 up!

    @Obsidian thank you you can keep your edits, its perfectly alright
  4. digithead100

    Doomworld Maximum Project 2021 - Version 1.5 up!

    @Suitepee Thanks for playing through my map. Its a strange one, I know. Still very new to map-making. I just had a bunch of different ideas that I wanted to incorporate and I ended up making something really strange and incoherent. Something strange happened here where you were able to shoot these viles through the invisible wall. I think it might have been a compatibility issue with GZdoom. All the playtesting I did was with prboom+ and I think that is probably the best way to play this monstrosity of mine. And that fight is really weird, I know. Trying a little too hard to be interesting. I wanted to make it so that the platforming was optional and if you didn't want to do it, you just had to fight the viles. If you did the platforming, you could crush them easily. But obviously, it wasn't very clear. Anyway, I did make some changes and I hope that makes it a bit more intuitive. Thank you so much for your input. new link-https://www.mediafire.com/file/x59ld7sjcdqesvt/omt-updated2.zip/file
  5. digithead100

    Do you have any mapping gimmick trademark?

    I've only made a few maps but they all contained bridges. I'm pretty sure every single map I ever make will contain at least one bridge. I invested a lot of time into figuring out how to get them to work properly so you can imagine that I don't want all that effort to be for naught. I've even thought about making a map that contained nothing but bridges. Haven't had the time to get around to doing that unfortunately.
  6. I mean, I know nobody will seem them but it just feels wrong to leave them untextured. Sometimes I even try to align the textures properly. I'm not the only one who does this, right?
  7. digithead100

    Doomworld Maximum Project 2021 - Version 1.5 up!

    hello again is it cool if i update my submission? https://www.mediafire.com/file/380760hi1b4x33c/omt-updated.zip/file EDIT-this map was tested with prboom+
  8. digithead100

    Doomworld Maximum Project 2021 - Version 1.5 up!

    hi there i'd like to submit this map its limit removing and uses cc4-tex.wad its called One Man's Trash and its honestly pretty ugly which is why i'm not including any screenshots this is my first time submitting a map so my apologies if there are any mistakes oh and thanks for the opportunity, i had fun making this https://www.mediafire.com/file/msgojapmj1pcq53/omt.zip/file EDIT- This map was only tested with prboom+. I don't think it works in ZDoom. My apologies, I should've specified earlier.
  9. Okay so I get that this list is just someone's opinion. I understand and respect that and I do think its a pretty good list. But, I'm surprised not one map from HR2 made it onto this list. Map 15,27,29 and 32 would've all been great picks, not just because they're good but also cause they're memorable. Did the community not like this WAD as much as I did?
  10. digithead100

    DOOM Poetry Contest

    THIS ISN'T VERY GOOD BUT WHATEVER Adrian’s asleep on the angry chair Oh look, there’s a cyberdemon over there Sniping at me with his pierced rockets Oh how I wish I had an invulnerability sphere in my pocket Those imps are waiting for Romero to play Little do they know he left id day before yesterday Doomguy’s got a message for the archvile I hope you like shotgun shells you creature so repulsive and vile
  11. digithead100

    Doom 2 In Name Only

    Pretty long maps and it can get kind of frustrating. But overall, it was a pretty fun playthrough.
  12. I've heard some differing opinions on this. The mapmakers claim that map 24(Postmortem) and map 32(Mostly Harmful) are the toughest levels. Map 26(Afterlife) is also considered very difficult because of the limited arsenal. Then there's map 30 which is incredibly luck based(and annoying). If we're talking strictly from pistol start, I think map 14(City in the Clouds) is the toughest because all the weapons are so well guarded(and there's no SSG). Any thoughts?
  13. digithead100

    Thoughts on puzzle maps

    Ah yes, puzzle maps. The bane of my playthroughs. What usually happens is I run around the map for half an hour before giving up and looking at a walkthrough or doom wiki or something. While I have nothing but respect for the mappers who put hours of hard work into crafting these, I can't say I enjoy playing them. What do you think constitutes a good puzzle map and do you have any tips for an impatient scrub such as myself?
  14. digithead100

    REKKR - V1.16

    Just played through this and had a blast. Great job.
  15. So, I gather that you're a total scrub. How nice